Scripts

ID USAGE DESCRIPTION
DiceCardAbility_snowqueen_debuf3atk Y 1 -
DiceCardAbility_snowqueen_debuf3atk_area Y 1 -
DiceCardAbility_snowqueen_dmgbydebuf Y 1 -
DiceCardAbility_snowqueenEgoDice Y 1 On Hit Inflict 1 Bind and Feeble next Scene
DiceCardAbility_snowqueen_far Y 1 -
DiceCardAbility_snowwhiteAreaDice Y 2
DiceCardAbility_spiderbudcryatk Y 2 -
DiceCardAbility_spiderbudcryatk2 Y 1 -
DiceCardAbility_spiderBudEgoDice Y 3 On Hit Inflict 3 Bind, Feeble, and Disarm next Scene
DiceCardAbility_strength1atk Y 4 On Hit Gain 1 Strength next Scene
DiceCardAbility_strength1atkAllFriend Y 1 On Hit Give 1 Strength to all allies next Scene
DiceCardAbility_strength1atkMostHp Y 2 On Hit Give 1 Strength to the ally with the highest HP next Scene
DiceCardAbility_strength1pw Y 15 On Clash Win Gain 1 Strength next Scene
DiceCardAbility_strength2atk Y 2 On Hit Gain 2 Strength next Scene
DiceCardAbility_strength2pw Y 2 -
DiceCardAbility_stun1atk Y 1 -
DiceCardAbility_sweeperOnlyDice Y 1 On Hit If the natural die rolls a 3, recycle this die (Up to 6 times)
DiceCardAbility_Sword_getbonecuttingcardpl Y 1 On Clash Lose Add 'To Claim Their Bones' to user's hand
DiceCardAbility_tanyaOnlyCardDice Y 1 On Clash Win All dice on target's page lose 5 Power
DiceCardAbility_teddybreak Y 1 -
DiceCardAbility_teddybreakBoss Y 1 -
DiceCardAbility_teddyEgo Y 1 On Clash Win Destroy all of opponent's dice
DiceCardAbility_tomerryBuf Y 1 On Hit Give 3 Strength to all allies next Scene
DiceCardAbility_universeatk Y 1 -
DiceCardAbility_universeDice Y 1 On Hit Deal 10 Stagger damage to target
DiceCardAbility_universeecho Y 1 -
DiceCardAbility_upgradeMaxParrying N 0 -
DiceCardAbility_upgradeNext1pw Y 11 On Clash Win Boost next die's max value by +3
DiceCardAbility_upgradeNext2atk Y 1 On Hit Boost next die's max value by +2
DiceCardAbility_usett_eye Y 1 On Hit Give 2 Protection to all allies next Scene
DiceCardAbility_vibrateDmg Y 1 On Hit Deal bonus damage equal to target's Vibration
DiceCardAbility_voidEgoDice Y 6
DiceCardAbility_vul1bleed1atk Y 1 On Hit Inflict 1 Bleed and Fragile next Scene
DiceCardAbility_vulnerable1atk Y 8 On Hit Inflict 1 Fragile next Scene
DiceCardAbility_vulnerable1atkTwoRound Y 1 On Hit Inflict 1 Fragile next Scene and the Scene after
DiceCardAbility_vulnerable2atk Y 11 On Hit Inflict 2 Fragile next Scene
DiceCardAbility_vulnerable2pw Y 1 On Clash Win Inflict 2 Fragile next Scene
DiceCardAbility_vulnerable3atk N 0 On Hit Inflict 3 Fragile next Scene
DiceCardAbility_vulnerable4atk Y 2 On Hit Inflict 4 Fragile next Scene
DiceCardAbility_vulnerable5atk Y 2 On Hit Inflict 5 Fragile next Scene
DiceCardAbility_warpSkillDice Y 1 If 10 Charge was spent at once, add +2 Power
DiceCardAbility_waybackhome_atk Y 1 -
DiceCardAbility_waybackhome_atk_final Y 1 -
DiceCardAbility_waybackhome_coward Y 1 -
DiceCardAbility_waybackhome_coward_final Y 1 -
DiceCardAbility_waybackhome_cowardlion_far Y 1 -
DiceCardAbility_waybackhome_cowardlion_far_final Y 1 -
DiceCardAbility_waybackhome_super Y 1 -
DiceCardAbility_waybackhome_super_final Y 1 -
DiceCardAbility_waybackhome_vulnerable2atk Y 1 -
DiceCardAbility_waybackhome_vulnerable2atk_final Y 1 -
DiceCardAbility_waybackhome_vulnerable3atk Y 1 -
DiceCardAbility_waybackhome_vulnerable3atk_final Y 1 -
DiceCardAbility_waybackhome_vulnerable4atk Y 1 -
DiceCardAbility_waybackhome_vulnerable4atk_final Y 1 -
DiceCardAbility_weak1atk Y 16 On Hit Inflict 1 Feeble next Scene
DiceCardAbility_weak1atkTwoRound N 0 -
DiceCardAbility_weak1pl Y 2 -
DiceCardAbility_weak1pw Y 14 On Clash Win Inflict 1 Feeble next Scene
DiceCardAbility_weak2atk Y 4 On Hit Inflict 2 Feeble next Scene
DiceCardAbility_weak2pw Y 1 -
DiceCardAbility_weak3atk Y 1 -
DiceCardAbility_weak5atk Y 2 On Hit Inflict 5 Feeble
DiceCardAbility_weakDisarmBinding1atk Y 2 On Hit Inflict 1 Feeble, Disarm, and Bind next Scene
DiceCardAbility_weakDisarmBinding2atk Y 1 On Hit Inflict 2 Feeble, Disarm, and Bind next Scene
DiceCardAbility_weakParrying N 0 -
DiceCardAbility_WhiteNight_DestroyAllDice Y 1 -
DiceCardAbility_WhiteNight_DestroyNextDiceAtk Y 1 -
DiceCardAbility_WhiteNight_OnlyBreak Y 1 -
DiceCardAbility_WhiteNight_Power2Debuf Y 1 -
DiceCardAbility_WhiteNight_Power3Debuf Y 1 -
DiceCardAbility_wizard_bleeding6areaatk Y 1 -
DiceCardAbility_wizard_breakdmg8 Y 1 -
DiceCardAbility_wizard_scarecrow_return_home Y 1 -
DiceCardAbility_wizard_scarecrow_return_lion Y 1 -
DiceCardAbility_wizard_scarecrow_return_lumberjack Y 1 -
DiceCardAbility_wizard_scarecrow_return_ozma Y 1 -
DiceCardAbility_wolfEgoDice1 Y 1 This die is rolled 4 times
DiceCardAbility_wolfEgoDice2 Y 1 On Hit Deal damage equal to the sum of all valid rolls (won clashes or hits connected) done with all dice on this page.
DiceCardAbility_wrathEgoDice N 0 -
DiceCardAbility_yanAreaDice Y 2 On Hit Inflict 2 Erosion
DiceCardAbility_yanOnly1Dice Y 1 On Hit Inflict 2 Erosion
DiceCardAbility_yanOnly2Dice Y 3 On Clash Win Destroy opponent's next die
DiceCardAbility_yesod_final_butterfly_dmg_to_brk Y 1 -
DiceCardAbility_yesod_final_butterfly_ego_brk Y 1 On Hit Deal 3 Stagger damage to target
DiceCardAbility_yesod_final_butterfly_ego_dmg Y 1 On Hit Deal 3 damage to target
DiceCardAbility_yesod_final_butterfly_for_effect Y 1 -
DiceCardAbility_yesod_final_butterfly_seal Y 1 -
DiceCardAbility_yesod_final_butterfly_seal_only Y 1 -
DiceCardAbility_yesod_final_freischutz_break Y 1 -
DiceCardAbility_yesod_final_freischutz_burn Y 1 -
DiceCardAbility_yesod_final_freischutz_faratk Y 5 -
DiceCardAbility_yesod_final_freischutz_paralysis Y 1 -
DiceCardAbility_yesod_final_freischutz_vulnerable Y 1 -
DiceCardAbility_yesod_final_freischutz_weak Y 1 -
DiceCardAbility_yesod_final_helper_bleed Y 1 -
DiceCardAbility_yesod_final_murderer_break Y 1 -
DiceCardAbility_yesod_final_singing_allystrengthatk Y 1 -
DiceCardAbility_yesod_final_singing_binding3onesideatk Y 1 -
DiceCardAbility_yesod_final_singing_despairharmony Y 1 -
DiceCardAbility_yesod_final_singing_despairharmony2 Y 1 -
DiceCardAbility_yesod_final_singing_lastpoweruppl Y 1 -
DiceCardAbility_yesod_final_singing_littleplay Y 1 -
DiceCardAbility_yesod_final_singing_setrecital Y 1 -
DiceCardAbility_yujin Y 1 If the natural roll is Max, and is 4 or higher, add +45 power
DiceCardSelfAbility_AddBullet1 N 0 On Use Add a random Ammunition to hand
DiceCardSelfAbility_AddBullet1AndDraw Y 1 On Use Add a random Ammunition to hand; draw 1 page
DiceCardSelfAbility_AddBullet2 Y 1 On Use Add 2 random Ammunition to hand
DiceCardSelfAbility_addRecoverHp2Atkalldice Y 4 On Use All Offensive dice on this page gain 'On Hit Recover 2 HP'
DiceCardSelfAbility_addRecoverHp3Atkalldice Y 3 On Use All Offensive dice on this page gain 'On Hit Recover 3 HP'
DiceCardSelfAbility_alliespower1 N 0 On Use Give 1 Strength to allies next Scene
DiceCardSelfAbility_ally1strength1thisRound Y 1 Combat Start Give 1 Strength to a random ally
DiceCardSelfAbility_ally2protection1thisRound Y 1 Combat Start Give 1 Protection to two random allies
DiceCardSelfAbility_ally2strength1thisRound Y 3 Combat Start Give 1 Strength to two random allies
DiceCardSelfAbility_allyBuf Y 1 Combat Start Give 1 Strength, 2 Protection, and 2 Stagger Protection to a random other ally
DiceCardSelfAbility_alriune_attackerbuf Y 1 -
DiceCardSelfAbility_alriune_attackerbuf_final Y 1 -
DiceCardSelfAbility_angela_final_card Y 1 On Use Sacrifice all of user's HP
DiceCardSelfAbility_angela_final_ego Y 1 Cannot be used.
After using 9 unique E.G.O pages, a special page is added to hand when certain conditions are fulfilled.
DiceCardSelfAbility_angela_galaxy Y 2 On Use Recover 6 HP and Stagger Resist for the ally with the lowest current HP