Scripts

ID USAGE DESCRIPTION
DiceCardAbility_lovetownPower Y 3 Add +10 Power if the attack is one-sided
DiceCardAbility_lowelDice Y 3 On Hit Inflict 3 Burn
DiceCardAbility_lumberjack_ego_atk Y 1 -
DiceCardAbility_lumberjackEgoDice1 Y 1 On Clash Win Last die gains +2 Power
DiceCardAbility_lumberjack_ego_final Y 1 -
DiceCardAbility_lumberjack_gainfragment_atk Y 1 -
DiceCardAbility_lumberjack_gain_heart_hit Y 1 -
DiceCardAbility_lumberjack_losefragment_pl Y 1 -
DiceCardAbility_lumberjack_lose_heart Y 2 -
DiceCardAbility_lumberjack_lose_parrying Y 1 -
DiceCardAbility_lumberjack_tree_pl Y 1 -
DiceCardAbility_malkuthboss_emeraldstem Y 1 -
DiceCardAbility_malkuthboss_whitesnow_far1 Y 2 -
DiceCardAbility_malkuthboss_whitesnow_far2 Y 1 On Hit Inflict 3 Feeble next Scene
DiceCardAbility_malkuthboss_whitesnow_far3 Y 1 On Hit Inflict 3 Disarm next Scene
DiceCardAbility_malkuthboss_whitesnow_guard1 N 0 -
DiceCardAbility_malkuthboss_whitesnow_guard2 N 0 -
DiceCardAbility_matanEgoDice1 Y 1 On Hit Seal a Speed die of target for the next Scene
DiceCardAbility_match N 0 On Hit Inflict 1 Burn
DiceCardAbility_maximDice N 0 On Hit If 20 or more damage was dealt, deal 15 bonus damage to target
DiceCardAbility_mountain1 Y 1 -
DiceCardAbility_mountain2 Y 2 -
DiceCardAbility_mountain3 Y 2 -
DiceCardAbility_mountain4 Y 2 -
DiceCardAbility_mountain5 Y 1 -
DiceCardAbility_mountain6 Y 1 -
DiceCardAbility_mountainEgoDice Y 1 On Hit Inflict 2 Feeble and Disarm this Scene
DiceCardAbility_murderDice1 Y 2 On Hit Deal Stagger damage equal to 10% of the target's current Stagger Resist
DiceCardAbility_murderDice2 Y 2 On Hit Deal Stagger damage equal to 50% of the target's current Stagger Resist
DiceCardAbility_myoDice1 Y 1
DiceCardAbility_myoDice2 Y 1 On Hit Deal 15 bonus damage against the manually selected target
DiceCardAbility_nicolaiDice1 Y 1 On Clash Win Destroy all of opponent's dice
On Clash Lose Destroy the next die on this page
DiceCardAbility_nicolaiDice2 Y 1 If target has 'Mark', increase damage and Stagger damage by the natural roll
DiceCardAbility_noparring5 Y 3 -
DiceCardAbility_nosferatu_area Y 1 -
DiceCardAbility_nosferatu_atk Y 2 -
DiceCardAbility_nosferatu_bat_bleed Y 1 -
DiceCardAbility_nosferatu_bat_blood Y 1 -
DiceCardAbility_nosferatu_bat_debuf Y 1 -
DiceCardAbility_nosferatuEgoDice Y 2 On Hit Recover 5 HP; Gain 1 Strength next Scene; Target receives 1 Strength and 5 Bleed next Scene
DiceCardAbility_nosferatu_guard Y 1 -
DiceCardAbility_nosferatu_monster_area Y 1 -
DiceCardAbility_nosferatu_monster_atk Y 1 -
DiceCardAbility_nosferatu_monster_evade Y 1 -
DiceCardAbility_nosferatu_monster_powerdown Y 1 -
DiceCardAbility_nosferatu_monster_special_1st Y 1 -
DiceCardAbility_nosferatu_monster_special_2nd Y 1 -
DiceCardAbility_nosferatu_monster_strong Y 1 -
DiceCardAbility_nosferatu_powerdown Y 1 -
DiceCardAbility_nosferatu_special_1st Y 1 -
DiceCardAbility_nosferatu_special_2nd Y 1 -
DiceCardAbility_nothingEgoDice Y 1 On Hit Inflict 10 Bleed next Scene
DiceCardAbility_nullifyPowerAtk Y 1 On Hit Target's dice Power cannot be influenced by any effects next Scene
DiceCardAbility_orchestraEgoDice1 Y 2 On Hit Target loses 2 Light next Scene
DiceCardAbility_orchestraEgoDice2 Y 2 On Hit Target's Speed is fixed at 1 next Scene
DiceCardAbility_orchestraEgoDice3 Y 2 On Hit Inflict 1 Feeble and Disarm this Scene
DiceCardAbility_oswald_attack_atk Y 1 On Hit Deal 4 Stagger damage
DiceCardAbility_oswald_boom_atk Y 1 On Hit Deal damage equal to 50% of user's current HP
DiceCardAbility_oswald_break4areaatk Y 1 -
DiceCardAbility_oswald_break8areaatk Y 2 On Hit Deal 8 Stagger damage
DiceCardAbility_oswald_break8atk Y 2 -
DiceCardAbility_oswald_climax_atk Y 1 On Hit Deal 8 Stagger damage
DiceCardAbility_oswald_combo_atk1 Y 1 On Hit Inflict 2 Burn
DiceCardAbility_oswald_combo_atk2 Y 1 On Hit Inflict 1 Burn
DiceCardAbility_oswald_counter_atk Y 1 On Hit Inflict 1 Bleed next Scene
DiceCardAbility_oswald_destroy1dice Y 1 -
DiceCardAbility_oswald_destroyallatk Y 1 -
DiceCardAbility_oswald_distract_atk Y 1 On Hit Deal 6 Stagger damage
DiceCardAbility_oswald_power1bleed1pw Y 1 -
DiceCardAbility_oswald_poweruplast1pw Y 1 -
DiceCardAbility_oswald_recoverhp5pw Y 1 -
DiceCardAbility_oswald_seal1atk Y 1 -
DiceCardAbility_oswald_str1quick1atk Y 1 -
DiceCardAbility_oswald_string_pl Y 2 On Clash Lose Exhaust this page, and deal 10 Stagger damage to Jae-heon
DiceCardAbility_oswald_vulnerable_atk Y 1 On Hit Inflict 1 Bleed next Scene
DiceCardAbility_ozmaEgoDice Y 2 If the attack hit at least once, all allies draw 1 page
DiceCardAbility_ozma_final_allyquickness1atk Y 1 -
DiceCardAbility_ozma_p3b3atk Y 1 -
DiceCardAbility_ozma_weak1atk_thisround Y 2 -
DiceCardAbility_ozma_weak2atk_thisround Y 2 -
DiceCardAbility_paralysis1atk Y 24 On Hit Inflict 1 Paralysis next Scene
DiceCardAbility_paralysis1pw Y 9 On Clash Win Inflict 1 Paralysis next Scene
DiceCardAbility_paralysis2atk Y 4 On Hit Inflict 2 Paralysis next Scene
DiceCardAbility_paralysis2pw Y 1 On Clash Win Inflict 2 Paralysis next Scene
DiceCardAbility_paralysis3atk Y 1 On Hit Inflict 3 Paralysis next Scene
DiceCardAbility_paralysis4atk N 0 On Hit Inflict 4 Paralysis next Scene
DiceCardAbility_paralysis5bleeding3atk Y 1 On Hit Inflict 5 Paralysis and 3 Bleed next Scene
DiceCardAbility_paralysisbloodbath Y 1 -
DiceCardAbility_philip_area_atk Y 1 -
DiceCardAbility_philip_areaburn10atk Y 1 On Hit Inflict 10 Burn
DiceCardAbility_philip_arrest1atk Y 1 On Hit Inflict 1 Restraint
DiceCardAbility_philip_baby_atk1 Y 2 -
DiceCardAbility_philip_baby_atk2 N 0 -
DiceCardAbility_philip_baby_atk3 Y 1 -
DiceCardAbility_philip_bamboospear_atk Y 1 -
DiceCardAbility_philip_courage_atk Y 1 -
DiceCardAbility_philip_emotion_pw Y 2 -
DiceCardAbility_philip_heat_atk1 Y 1 -
DiceCardAbility_philip_heat_atk2 Y 1 -
DiceCardAbility_philip_restrict_atk Y 1 -
DiceCardAbility_philip_restrict_pw Y 1 -
DiceCardAbility_philip_stigma_atk Y 1 -
DiceCardAbility_philip_vigor_atk Y 1 -
DiceCardAbility_philip_vigor_atk2 Y 2 On Hit Inflict 2 Burn to each other
DiceCardAbility_philip_vigor_pw Y 1 -
DiceCardAbility_philip_weak1binding1disarm1atk Y 1 On Hit Inflict 1 Feeble, Disarm, and Bind next Scene
DiceCardAbility_pierre Y 1 On Hit Recover HP equal to stacks of Bleed on target
DiceCardAbility_playPointParrying N 0 -
DiceCardAbility_Pluto_AreaAtk Y 1 -
DiceCardAbility_Pluto_PuppetShadow Y 3 -
DiceCardAbility_porccubusEgoDice Y 1 Gain Power equal to target's Emotion Level
DiceCardAbility_porccubusEgoDice2 Y 1 This die is rolled 3 times.
On Hit Inflict 3 Bleed next Scene
DiceCardAbility_porccubusTaleAtk1 Y 2 -
DiceCardAbility_porccubusTaleAtk2 Y 2 -
DiceCardAbility_powerDouble Y 1 Power affects this die x2
DiceCardAbility_powerDown1target Y 2 Reduce Power of target's current die by 1
DiceCardAbility_powerDown2target N 0 -
DiceCardAbility_powerDown2targetDfn Y 1 Reduce Power of target's current Defensive die by 2
DiceCardAbility_powerDown3targetDfn Y 2 Reduce Power of target's current Defensive die by 3
DiceCardAbility_powerDownNext1pwTarget N 0 -