Scripts

ID USAGE DESCRIPTION
DiceCardSelfAbility_angela_guard Y 1 The Cost of this page cannot be changed. On Use Restore 3 Light; draw 1 page
DiceCardSelfAbility_angela_heaven Y 1 The Cost of this page cannot be changed
On Use Restore 1 Light; draw 1 page
DiceCardSelfAbility_angela_teddy Y 1 Start of Clash All dice on this page gain +2 Power
DiceCardSelfAbility_angelicaCombo Y 1 -
DiceCardSelfAbility_AngelicaPuppet_OldBoy Y 1 -
DiceCardSelfAbility_AngelicaPuppet_Special Y 1 -
DiceCardSelfAbility_AngelicaPuppet_Zelkova Y 1 -
DiceCardSelfAbility_areaText N 0
DiceCardSelfAbility_areaTextExhaust N 0 Mass Attack
This page is exhausted on use
DiceCardSelfAbility_argaliaDistortedArea Y 1 Usable on and after the third Scene
On Use Add a copy of 'Grand Finale' to hand
DiceCardSelfAbility_argaliaNullfy N 0 -
DiceCardSelfAbility_atkcombo_allas Y 1 Combat Start If targeting the same character as Angelica, all Offensive dice on this page are moved to hers
DiceCardSelfAbility_atkcombo_logic Y 1 Combat Start If targeting the same character as Angelica, all Offensive dice on this page are moved to hers
DiceCardSelfAbility_atkcombo_zelkova Y 1 Combat Start If targeting the same character as Angelica, all Offensive dice on this page are moved to hers
DiceCardSelfAbility_awlofnight1 Y 1 On Use Boost damage by sum of user's Haste and target's Bind
DiceCardSelfAbility_badaCard N 0 Start of Clash Spend 3 Charge to reduce Power of all dice on opponent's page by 2
DiceCardSelfAbility_badaCardRemake Y 1 On Use Spend 4 Charge to boost Power of all dice on this page by +2
DiceCardSelfAbility_badpinocchio Y 1 -
DiceCardSelfAbility_bandFinalBase N 0 -
DiceCardSelfAbility_bigbird_charm Y 1 -
DiceCardSelfAbility_bigBirdEgo Y 1 Combat Start Enemies are not influenced by Power gain or loss for the Scene
DiceCardSelfAbility_bigbird_sleep Y 1 -
DiceCardSelfAbility_binahArea Y 1 On Use Give 3 Protection and Stagger Protection to all allies this Scene
DiceCardSelfAbility_black_4th_afterimage Y 1 On Play Purge all status ailments from self
DiceCardSelfAbility_black_4th_area Y 1 The third die is recycled for every weapon remaining
DiceCardSelfAbility_black_4th_durandal Y 1 On Use If target has Bind, dice gain +2 Power
DiceCardSelfAbility_black_4th_durandalstrong Y 1 On Use If target has Bind, dice gain +2 Power
DiceCardSelfAbility_black_4th_durandalweak Y 1 If this page fails to deal 15+ damage, user takes 15 Stagger damage and gains 1 Strength next Scene
DiceCardSelfAbility_black_4th_lance Y 1 On Use If not a clash, dice gain +2 Power
DiceCardSelfAbility_blackbind Y 1 Combat Start If Angelica is the target, give her 1 Strength, Endurance, and Protection. Else, give 'Dark Presence'
DiceCardSelfAbility_blackSilenceSpecial Y 2 This page can be used after using all 9 Combat Pages of the Black Silence
On hit, inflict 5 Bleed, 3 Bind, and 3 Fragile next Scene
DiceCardSelfAbility_blackSwanAreaEgo Y 1
DiceCardSelfAbility_bleedingPlus Y 1 Combat Start When inflicting Bleed using Combat Pages this Scene, inflict 1 additional stack
DiceCardSelfAbility_bleedingSlash1thisRound Y 1 Combat Start Upon each successful Slash attack this Scene, inflict 1 Bleed next Scene
DiceCardSelfAbility_bloodbath_blood Y 1 -
DiceCardSelfAbility_bloodbath_hand Y 1 -
DiceCardSelfAbility_bloodbath_scar Y 4 -
DiceCardSelfAbility_bloodEgo Y 1 On Hit Purge Strength, Endurance, Protection, and Stagger Protection from target
DiceCardSelfAbility_bluestar_area Y 1 -
DiceCardSelfAbility_bluestar_child_suicide Y 1 -
DiceCardSelfAbility_blueStarEgo N 0 If this page defeats any target, recover 30 Stagger Resist
DiceCardSelfAbility_bossBirdSecondEgo Y 2 On Use If user's HP is at 50% or lower, all dice on this page gain +8 Power
DiceCardSelfAbility_breakDmg2thisRoundHit Y 1 Combat Start Deal 2 bonus Stagger damage on Blunt hits for this Scene
DiceCardSelfAbility_bremen2_canselectfriend Y 1 Combat Start, Target Ally If target is an ally, all allies gain 1 Strength and recover 20 HP
DiceCardSelfAbility_bremen2_concert Y 1 Combat Start, Target Ally If target is an ally, give 2 Haste this Scene
DiceCardSelfAbility_bremen2_musictherapy Y 1 Combat Start, Target Ally If target is an ally, they recover 20 HP
DiceCardSelfAbility_bremenArea Y 1 Usable on and after the third Scene
This page is exhausted on use and returns to hand after 4 Scenes
On Use Inflict 2 Fragile to all enemies this Scene
DiceCardSelfAbility_bremen_boom Y 1 -
DiceCardSelfAbility_bremenCard Y 1 Combat Start Give 1 Strength to all other allies; the page loses this ability afterwards
DiceCardSelfAbility_bremen_chickenhead1 Y 1 -
DiceCardSelfAbility_bremen_chickenhead2 Y 1 -
DiceCardSelfAbility_bremen_chorus Y 1 -
DiceCardSelfAbility_bremen_doghead1 Y 1 -
DiceCardSelfAbility_burningGirl Y 2 On Use Gain 1 Ember
DiceCardSelfAbility_burnPlus Y 1 Combat Start When inflicting Burn using Combat Pages this Scene, inflict 1 additional stack
DiceCardSelfAbility_buterflyEgo Y 1 Each die on this page is rolled 8 times
DiceCardSelfAbility_butterfly_1st Y 2 -
DiceCardSelfAbility_butterfly_2nd Y 2 -
DiceCardSelfAbility_butterfly_3rd Y 2 -
DiceCardSelfAbility_cancelChangeEgo Y 2 On Use Cancel Synchronization at the start of the next Scene
DiceCardSelfAbility_cardPowerDown1target N 0 Start of Clash Reduce Power of all target's dice by 1
DiceCardSelfAbility_cardPowerDown1targetHighlander Y 1 Start of Clash If Singleton, reduce Power of all target's dice by 1
DiceCardSelfAbility_cardPowerDown2target Y 3 Start of Clash Reduce Power of all target's dice by 2
DiceCardSelfAbility_cardPowerDown4target Y 1 Start of Clash Reduce Power of all target's dice by 4
DiceCardSelfAbility_chargeDestroyDesc Y 1 Dice abilities on this page only activate if the opponent has Offensive dice
DiceCardSelfAbility_chargeEnergy Y 1 On Use Spend 4 Charge to restore 3 Light
DiceCardSelfAbility_chargeProtection Y 1 On Use Spend 2 Charge to give 1 Protection to all allies this Scene and next Scene
DiceCardSelfAbility_clashPowerUp Y 1 Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power
DiceCardSelfAbility_clawAllSerum Y 1 -
DiceCardSelfAbility_clawBlueSerum Y 1 -
DiceCardSelfAbility_ClawEffect Y 1 -
DiceCardSelfAbility_clawOrangeSerum Y 1 -
DiceCardSelfAbility_clockEgo Y 1 On Use Gain a Speed die for the next Scene
DiceCardSelfAbility_contract1 Y 1 Conditions Use a page whose Cost is modified

Terms Randomize Costs of pages in hand; using pages with a certain Cost has a penalty

On Play Target an ally who has an Unsigned Contract to exhaust the Contracts from each other's hands, and swap Contracts at the start of the next Scene.
DiceCardSelfAbility_contract2 Y 1 Conditions Have a 1-, 2-, and 3-Cost page in hand at the end of a Scene

Terms Pages of a certain Cost gain Power; others lose Power

On Play Target an ally who has an Unsigned Contract to exhaust the Contracts from each other's hands, and swap Contracts at the start of the next Scene.
DiceCardSelfAbility_contract3 Y 1 Conditions Win 4 clashes using Defensive dice

Terms Gain Haste; must engage in clashes

On Play Target an ally who has an Unsigned Contract to exhaust the Contracts from each other's hands, and swap Contracts at the start of the next Scene.
DiceCardSelfAbility_contract4 Y 1 Conditions Have any amount of Strength at the end of a Scene

Terms Gain Strength every Scene; must use pages with one Offensive die

On Play Target an ally who has an Unsigned Contract to exhaust the Contracts from each other's hands, and swap Contracts at the start of the next Scene.
DiceCardSelfAbility_contract5 Y 1 Conditions Be at Emotion Level 2 at the end of a Scene

Terms Fully restore Light every Scene; must use all of it

On Play Target an ally who has an Unsigned Contract to exhaust the Contracts from each other's hands, and swap Contracts at the start of the next Scene.
DiceCardSelfAbility_contractBase N 0 -
DiceCardSelfAbility_copyMostCost Y 1 On Use Copy the most expensive page in hand and add that to hand.
DiceCardSelfAbility_costdecrease1allcardExhaust Y 1 Single-use, On Use Lower Cost of all pages in hand by 1
DiceCardSelfAbility_costdown Y 1 This page's Cost is lowered by the number of other 'Rapid Gashes' in hand
DiceCardSelfAbility_costDown1emotion3 Y 1 Costs 1 less at Emotion Level 3 or higher
DiceCardSelfAbility_costDown1self Y 1 On Use Lower this page's Cost by 1 (Up to 2 times)
DiceCardSelfAbility_costDownAndPowerUp Y 1 While this page is in hand, its Cost is decreased for each clash lost against an Offensive die
Combat Start Boost Offensive dice Power by +1 for this Scene
On Use Draw 1 page
DiceCardSelfAbility_cryingChildArea Y 1 User is Staggered at the end of the Scene
DiceCardSelfAbility_debufHalf Y 4 Combat Start Halve the amount of status ailments on self (Rounded up)
DiceCardSelfAbility_debufPlusThisRound N 0 -
DiceCardSelfAbility_deerCard Y 2 On Use Deal 4 Stagger damage to self
DiceCardSelfAbility_defeneseStance Y 1 On Play Change to Guarding Stance and boost Defensive dice Power by +1. Stance can be changed every 2 Scenes
DiceCardSelfAbility_discard1 Y 2 On Use Discard a page with the lowest Cost
If an Ammunition was discarded, all Offensive dice on this page gain +1 Power
DiceCardSelfAbility_discard2draw1 Y 1 On Use Discard 2 pages with the lowest Cost from hand, and draw a page
All dice on this page gain +1 Power for each Ammunition discarded
DiceCardSelfAbility_discard4bullet Y 1 On Use Discard up to four 0-Cost pages from hand
Offensive dice on this page gain +1 Power for each Ammunition discarded this way
DiceCardSelfAbility_discardall Y 1 On Use Discard all pages
DiceCardSelfAbility_discardAllAndPower2 Y 1 On Use Discard all pages from hand; all dice on this page gain +2 Power
DiceCardSelfAbility_discardAllEnergy1 Y 1 When discarded, all other allies restore 1 Light
DiceCardSelfAbility_discardAndEnergy Y 1 On Use Discard a page with the lowest Cost and restore 2 Light
DiceCardSelfAbility_discard_lowest Y 2 On Use Discard a page with the lowest Cost
DiceCardSelfAbility_discardlowest1draw Y 1 On Use Discard a page with the lowest Cost; Draw 1 page
DiceCardSelfAbility_discardRandomAndEnergy Y 1 On Use Discard a random page from hand; Restore 1 Light
DiceCardSelfAbility_dmgUp1thisRound Y 1 Combat Start Offensive dice deal +1 damage for this Scene
DiceCardSelfAbility_dmgUpbybleedingbuf Y 1 Damage increases by the amount of Bleed on target
DiceCardSelfAbility_dmgUpFriend3 Y 1 On Use All allies deal +2 damage with their Offensive dice next Scene
DiceCardSelfAbility_dragonAnger Y 2 If the die tagged as 'Reverse Scale' loses in a clash, deal 70 Stagger damage to self, and gain 4 Strength and Endurance next Scene
DiceCardSelfAbility_draw1CardAndHighlanderEnergy Y 1 On Use Draw 1 Page. If Singleton, restore 2 Light as well
DiceCardSelfAbility_draw1debuf N 0 -
DiceCardSelfAbility_drawAndEnergy Y 1 On Use Restore 1 Light and draw 1 page
DiceCardSelfAbility_drawCard Y 17 On Use Draw 1 page
DiceCardSelfAbility_drawCard2 Y 1 On Use Draw 2 pages
DiceCardSelfAbility_drawCard3highlander Y 1 On Use If Singleton, draw 3 pages
DiceCardSelfAbility_drawCardWarp Y 1 On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages
DiceCardSelfAbility_drawCardWarpOnly N 0 On Use Spend 3 Charge to draw 2 pages
DiceCardSelfAbility_drawDiscard Y 3 Draw a page upon discarding this page
DiceCardSelfAbility_drawUntil4 N 0 On Use Draw until there are 4 pages in hand
DiceCardSelfAbility_egoDummy Y 1 -
DiceCardSelfAbility_eileenArea Y 1 Usable on and after the third Scene
This page is exhausted on use and returns to hand after 4 Scenes
If the attack hit at least once, all other allies restore 1 Light at the end of the Scene
DiceCardSelfAbility_elenaMinionDefense Y 1 If any Counter dice from this page remain by the end of the Scene, Elena becomes untargetable for the next Scene
DiceCardSelfAbility_elenaMinionStrong Y 1 All Speed dice of the character lose 3 Speed while this page is in use
If this page hits an enemy, use it again on another random enemy. (Does not re-target already hit enemies)
DiceCardSelfAbility_elenaNewArea Y 1 Usable on and after the third Scene
This page is exhausted on use and returns to hand after 4 Scenes
If user has recovered 20+ HP this Act, this page's Cost is reduced by 2
DiceCardSelfAbility_elenaStartBuf Y 1 Combat Start If target is the Vermilion Cross, give him 3 Strength and Protection