Scripts

ID USAGE DESCRIPTION
DiceCardSelfAbility_elieenallieshp10 Y 1 On Use Recover HP of allied Gear Worshippers by 10
DiceCardSelfAbility_elieenalliespower2 Y 1 On Use Give 2 Strength to allied Gear Worshippers next Scene
DiceCardSelfAbility_elieenalliesquickness2 Y 1 On Use Give 2 Haste to allied Gear Worshippers next Scene
DiceCardSelfAbility_emotion_bless Y 1 On Play, Target Ally, Return to Hand Target recovers 6 HP and gains 1 Endurance this Scene (Allies only, once per Scene)
DiceCardSelfAbility_emotion_bless_upgraded Y 1 On Play, Target Ally, Return to Hand Target recovers 12 HP and gains 2 Endurance this Scene (Allies only, once per Scene)
DiceCardSelfAbility_emotion_martyr Y 1 On Play For this Scene, deal 4-6 bonus Stagger damage with attacks, but take 1-3 damage after a successful attack
DiceCardSelfAbility_emotion_small_beak Y 1 On Play, Return to Hand Take 5% of Max. HP as damage; restore 1 Light
DiceCardSelfAbility_endurance1emotion Y 1 On Use Gain 1 Endurance next Scene. At Emotion Level 3 or higher, gain 2 Endurance instead.
DiceCardSelfAbility_endurance1friend Y 1 On Use Give 1 Endurance to all allies next Scene
DiceCardSelfAbility_endurance2 Y 4 On Use Gain 2 Endurance next Scene
DiceCardSelfAbility_endurance2friend Y 1 On Use Give 2 Endurance to all allies next Scene
DiceCardSelfAbility_enemy1weak1thisRound Y 2 Combat Start Inflict 1 Feeble to a random enemy
DiceCardSelfAbility_enemy2weak1thisRound Y 2 Combat Start Inflict 1 Feeble to two random enemies
DiceCardSelfAbility_energy1 Y 17 On Use Restore 1 Light
DiceCardSelfAbility_energy1discard N 0 -
DiceCardSelfAbility_energy1hp N 0 On Use If HP is at 50% or lower, restore 1 Light
DiceCardSelfAbility_energy1paralysis1 Y 1 On Use Restore 1 Light; Inflict 1 Paralysis on self next Scene
DiceCardSelfAbility_energy2 Y 10 On Use Restore 2 Light
DiceCardSelfAbility_energy3AndDraw1 Y 5 On Use Restore 3 Light; draw 1 page
DiceCardSelfAbility_energy4 Y 1 On Use Restore 4 Light
DiceCardSelfAbility_energyAndCharge Y 1 On Use Restore 1 Light and gain 3 Charge
DiceCardSelfAbility_energySmoke Y 1 On Use Gain 2 Smoke. Restore 1 Light
DiceCardSelfAbility_energySmoke2 Y 1 On Use Gain 2 Smoke. Restore 2 Light
DiceCardSelfAbility_estherCard Y 1 Only usable in the 'Blade Unlocked' state
Reduce Power of all opponent's dice clashing against this by 12
DiceCardSelfAbility_exhaust Y 3 This page is exhausted on use
DiceCardSelfAbility_fairy3atkCard Y 2 On Hit Inflict 3 Fairy to target
DiceCardSelfAbility_fairy5atkCard N 0 On Hit Inflict 5 Fairy to target
DiceCardSelfAbility_fairyfestival_care Y 1 -
DiceCardSelfAbility_Final_ApocalypseBird_GiveCharm Y 1 -
DiceCardSelfAbility_Final_ApocalypseBird_Laser Y 1 -
DiceCardSelfAbility_Final_ApocalypseBird_MaxUpBySin Y 1 -
DiceCardSelfAbility_Final_ApocalypseBird_NegatePower N 0 -
DiceCardSelfAbility_Final_BigBird_Darkness Y 1 -
DiceCardSelfAbility_final_bloodbath_combo Y 3 -
DiceCardSelfAbility_final_bloodbath_depress Y 1 -
DiceCardSelfAbility_final_bloodbath_givedepress Y 1 -
DiceCardSelfAbility_final_bloodbath_suicide Y 2 -
DiceCardSelfAbility_final_detection_lie Y 1 Start of Clash Remove all dice from page and copy the dice on a page that contains a Lie
DiceCardSelfAbility_final_gebura_bigbadwolf_cryingself Y 1 -
DiceCardSelfAbility_final_gebura_mountain_self1 Y 1 -
DiceCardSelfAbility_final_gebura_nothing_dmg10costCharge Y 1 -
DiceCardSelfAbility_final_gebura_nothing_power1costCharge Y 1 -
DiceCardSelfAbility_final_gebura_nothing_power2costCharge Y 1 -
DiceCardSelfAbility_final_heart_eager Y 1 On Use Deal 40 damage to self; all other allies fully recover HP
DiceCardSelfAbility_final_heart_eagerdown_nodmg Y 1 -
DiceCardSelfAbility_final_latitia_buf Y 1 -
DiceCardSelfAbility_final_latitia_heal Y 1 -
DiceCardSelfAbility_final_latitia_heart Y 2 -
DiceCardSelfAbility_final_netzach_galaxy_1 Y 1 -
DiceCardSelfAbility_final_netzach_galaxy_2 Y 1 -
DiceCardSelfAbility_final_netzach_orchestra1_2nd Y 1 -
DiceCardSelfAbility_final_netzach_orchestra1_3rd Y 1 -
DiceCardSelfAbility_final_netzach_orchestra1_4th Y 1 -
DiceCardSelfAbility_final_netzach_orchestra1_5th Y 1 -
DiceCardSelfAbility_final_netzach_orchestra2_oneside Y 1 On a one-sided attack, the page's effect applies to all enemies
DiceCardSelfAbility_final_netzach_porccubus_pilsal Y 1 -
DiceCardSelfAbility_final_netzach_porccubus_pleasure Y 1 -
DiceCardSelfAbility_final_nosferatu_area Y 1 -
DiceCardSelfAbility_final_nosferatu_bat_power Y 3 -
DiceCardSelfAbility_final_nosferatu_blood1 Y 1 -
DiceCardSelfAbility_final_nosferatu_buf Y 1 -
DiceCardSelfAbility_final_nosferatu_monster_area Y 1 -
DiceCardSelfAbility_final_nosferatu_monster_blood1lose Y 1 -
DiceCardSelfAbility_final_nosferatu_monster_blood2lose Y 1 -
DiceCardSelfAbility_final_nosferatu_special Y 1 -
DiceCardSelfAbility_final_remove_error Y 1 Dice on this page and the page clashing with it are unaffected by Power gain or loss
On Hit If Pinocchio is the target, kill it, then fully recover HP and Stagger Resist of all allies at the end of the Scene,
and gain 2 Strength next Scene
DiceCardSelfAbility_final_scorchedgirl_fourthfire_self Y 1 -
DiceCardSelfAbility_final_silencegirl_area Y 1 -
DiceCardSelfAbility_final_silencegirl_blackhand_dmgup Y 3 -
DiceCardSelfAbility_final_silencegirl_gaze_of_attack Y 1 -
DiceCardSelfAbility_final_silencegirl_gaze_of_attacked Y 1 -
DiceCardSelfAbility_final_silencegirl_gaze_of_defense Y 1 -
DiceCardSelfAbility_final_silencegirl_guilty Y 1 -
DiceCardSelfAbility_final_silencegirl_hammer_a_nail Y 1 -
DiceCardSelfAbility_final_silencegirl_hammer_costup Y 3 -
DiceCardSelfAbility_final_silencegirl_hammer_power_by_light Y 1 -
DiceCardSelfAbility_final_silencegirl_hammer_protection_by_light Y 1 -
DiceCardSelfAbility_final_silencegirl_hammer_reiteration_by_light Y 1 -
DiceCardSelfAbility_final_silencegirl_nail_costdown Y 4 -
DiceCardSelfAbility_final_snowqueen_child_counter N 0 -
DiceCardSelfAbility_final_tiphereth_hatred_area1 Y 1 -
DiceCardSelfAbility_final_tiphereth_hatred_area2 Y 1 -
DiceCardSelfAbility_final_tiphereth_nihil_area Y 1 -
DiceCardSelfAbility_final_tiphereth_nihil_despair_faratk Y 3 -
DiceCardSelfAbility_final_tiphereth_nihil_greed_area N 0 -
DiceCardSelfAbility_final_tiphereth_nihil_librarian_hope Y 4 -
DiceCardSelfAbility_fireIlsum Y 1 On Use If 'Burning Flash' is in hand, discard it and draw a page, then add the Offensive dice on the discarded page to this
DiceCardSelfAbility_fixedCost Y 2 The Cost of this page cannot be changed
DiceCardSelfAbility_freischutz Y 1 Targets all other characters
DiceCardSelfAbility_freischutzEgo2 Y 1 On Use Synchronize with Der Freischütz for the next 3 Scenes
DiceCardSelfAbility_gainNegative1 Y 1 On Use Gain 1 Negative Emotion Point
DiceCardSelfAbility_gainPositive1 Y 2 On Use Gain 1 Positive Emotion Point
DiceCardSelfAbility_galaxychild_waiting Y 1 -
DiceCardSelfAbility_gloriaCard Y 1 Only usable in the 'Blade Unlocked' state
DiceCardSelfAbility_greedEgo Y 2 -
DiceCardSelfAbility_greta_catch Y 1 -
DiceCardSelfAbility_greta_cut2 Y 1 -
DiceCardSelfAbility_greta_meal Y 1 -
DiceCardSelfAbility_greta_strongGuard Y 1 -
DiceCardSelfAbility_greta_stun Y 1 -
DiceCardSelfAbility_greta_trample Y 1 -
DiceCardSelfAbility_gyeongmi N 0 On Use Remove all dice from page and copy the dice of a random page in hand
DiceCardSelfAbility_gyeongmiRemake Y 1 On Use Replace all dice on this page with ones on a random page in hand whose original Cost is 4 or lower. (Excluding Counter dice)
DiceCardSelfAbility_hanaDiscardDraw Y 1 On Use Discard a random page; draw 2 pages at the start of the next Scene
DiceCardSelfAbility_hanaPassive1 Y 1 Only one of the Four Trigrams can be used per Scene. Once used, it cannot be reused until all of the Four Trigrams have been used.
On Play Gain 1 Strength, and deal 2 more damage and Stagger damage with attacks this Scene
DiceCardSelfAbility_hanaPassive2 Y 1 Only one of the Four Trigrams can be used per Scene. Once used, it cannot be reused until all of the Four Trigrams have been used.
On Play Gain 1 Endurance, and take 30% less damage and Stagger damage from attacks this Scene
DiceCardSelfAbility_hanaPassive3 Y 1 Only one of the Four Trigrams can be used per Scene. Once used, it cannot be reused until all of the Four Trigrams have been used.
On Play Restore 1 Light
DiceCardSelfAbility_hanaPassive4 Y 1 Only one of the Four Trigrams can be used per Scene. Once used, it cannot be reused until all of the Four Trigrams have been used.
On Play Draw 1 page
DiceCardSelfAbility_hanaPassiveCommon N 0 -
DiceCardSelfAbility_hanaQuick Y 1 On Use Gain 1 Haste next Scene; If Speed is 7 or higher, all dice on this page gain +1 Power
DiceCardSelfAbility_hanaSpecial Y 1 Gains additional effects depending on the Four Trigrams page ('Geon', 'Gon', 'Gam', and 'Ri') used during the Scene
DiceCardSelfAbility_handCountDmgUp Y 1 On Use Boost damage by +1 for each page in hand; Discard all pages from hand
DiceCardSelfAbility_hateEgo Y 1 -
DiceCardSelfAbility_heart_beat Y 1 -
DiceCardSelfAbility_heartEgo Y 1 On Use Lose half of current HP; give 1 Strength to all allies next Scene
DiceCardSelfAbility_heart_pulse Y 1 -
DiceCardSelfAbility_helperEgo Y 1
DiceCardSelfAbility_help_recharge Y 1 -
DiceCardSelfAbility_hitStance Y 1 On Play Change to Blunting Stance and boost Blunt dice Power by +1. Stance can be changed every 2 Scenes
DiceCardSelfAbility_hokma2_librarian Y 1 -