By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

2 Multi-hit ch2_3 Pierce Blunt Blunt
Pierce 1 - 6 On Clash Win Boost next die's max value by +3
Blunt 1 - 2 On Clash Win Boost next die's max value by +3
Blunt 1 - 2
1 Taste My Flaming Bat! Street8 Guard Evade Blunt
Guard 3 - 4
Evade 1 - 8 On Clash Win Boost next die's max value by +3
Blunt 3 - 3 On Hit Inflict 2 Burn
2 Gather Intel Street3 Slash Slash Guard
Slash 1 - 6 On Clash Win Boost next die's max value by +3
Slash 2 - 3 On Clash Win Boost next die's max value by +3
Guard 2 - 6
1 Eat My Flaming Bat! Street8 Guard Evade Blunt
Guard 3 - 5
Evade 4 - 8 On Clash Win Boost next die's max value by +3
Blunt 3 - 4 On Hit Inflict 2 Burn
2 Handling Work Street3 Slash Slash Guard
Slash 2 - 6 On Clash Win Boost next die's max value by +3
Slash 3 - 4 On Clash Win Boost next die's max value by +3
Guard 2 - 6
3 Retaliate Zwei2 Evade Pierce Pierce
Evade 1 - 10 On Clash Win Boost next die's max value by +3
Pierce 4 - 5
Pierce 3 - 4
3 Refine workshopfixer4 Pierce Slash Pierce Combat Start Boost Pierce dice Power by +2 for this Scene
Pierce 3 - 5 On Clash Win Boost next die's max value by +3
Slash 2 - 4 On Clash Win Boost next die's max value by +3
Pierce 2 - 4
3 Double-edged Rencounter Hana3 Guard Blunt Slash
Guard 7 - 10 On Clash Win Boost next die's max value by +3
Blunt 6 - 8 On Clash Win Boost next die's max value by +3
Slash 5 - 8
0 Memory - Zwei Association Roland4Phase_Walter Evade Pierce Pierce Guard Counter On Use If not a clash, dice gain +2 Power
Evade 7 - 10 On Clash Win Boost next die's max value by +3
Pierce 3 - 7 On Hit Inflict 3 Bleed and Disarm next Scene
Pierce 3 - 7 On Hit Inflict 3 Bleed and Disarm next Scene
Guard Counter 4 - 8
0 Pale Hands Bloodbath_Hands Blunt Blunt Blunt Guard Counter If all attacks connect, Stagger target
Blunt 5 - 10 On Clash Win Boost next die's max value by +3
Blunt 5 - 8 On Clash Win Lower max value of opponent's next die by 3
Blunt 4 - 7
Guard Counter 4 - 8