Scripts

ID USAGE DESCRIPTION
DiceCardSelfAbility_uniteAttack Y 1 Unity
Combat Start For this Scene, all other allies using a Unity page gain a Slash die (4-8) on the page (Cannot be stacked)
DiceCardSelfAbility_uniteDefense Y 1 Unity
Combat Start For this Scene, all other allies using a Unity page gain a Block die (6-9) that comes first (Cannot be stacked)
DiceCardSelfAbility_unitePower Y 1 Unity
Combat Start For this Scene, all other allies using a Unity page gain +1 Power for all dice (Cannot be stacked)
DiceCardSelfAbility_universe_echo Y 1 -
DiceCardSelfAbility_universe_enlightenment Y 2 -
DiceCardSelfAbility_usett_adddice Y 1 If the natural roll of the Defensive die is Max, add a Pierce die (Roll: 4-5) to the dice queue
DiceCardSelfAbility_vibrateActivate Y 1 On Use If Speed is equal to target's Vibration, all dice on this page gain +4 Power, and target loses all Vibration
DiceCardSelfAbility_vibrateActivate1 N 0 -
DiceCardSelfAbility_vibrateActivate2 N 0 -
DiceCardSelfAbility_vibrateActivatePlayer Y 1 On Use If Speed is equal to target's Vibration, all dice on this page gain +4 Power
DiceCardSelfAbility_vibrateAddition Y 1 If this page activates Resonance, draw 2 pages
DiceCardSelfAbility_vibrateAdditionEnergy Y 1 If this page activates Resonance, draw 1 page
On Use Restore 1 Light
DiceCardSelfAbility_voidEgo Y 1 On Use If there are no pages in hand, inflict 4 Feeble, Disarm, Bind, and Paralysis to all enemies this Scene and next Scene
DiceCardSelfAbility_warpCharge10 N 0 On Use Gain 10 Charge
DiceCardSelfAbility_warpCharge2energy1 N 0 On Use Gain 2 Charge and restore 1 Light
DiceCardSelfAbility_warpCharge3 Y 2 On Use Gain 3 Charge
DiceCardSelfAbility_warpCharge4 Y 1 On Use Gain 4 Charge
DiceCardSelfAbility_warpCharge5 Y 3 On Use Gain 5 Charge
DiceCardSelfAbility_warpCharge6 Y 2 On Use Gain 6 Charge
DiceCardSelfAbility_warpCharge8 Y 1 On Use Gain 8 Charge
DiceCardSelfAbility_warpOvercharge Y 1 On Use Gain 10 Charge and become Immobilized next Scene
DiceCardSelfAbility_warpSkill Y 1 Exclusive Page, On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed.
Success All dice on this page gain +8 Power;
Failure Deal 20 damage to self
DiceCardSelfAbility_whitebind Y 1 Combat Start If Roland is the target, give him 1 Strength, Endurance, and Protection. Else, give 'Ashen Presence'
DiceCardSelfAbility_whiteNightArea Y 1 On Use Recover 8 HP and Stagger Resist for every enemy present
DiceCardSelfAbility_WhiteNight_AreaCall Y 1 -
DiceCardSelfAbility_WhiteNight_Bless Y 1 -
DiceCardSelfAbility_WhiteNight_Call Y 1 -
DiceCardSelfAbility_whiteNightCard1 Y 1 Combat Start Give 1 Strength to all other allies
DiceCardSelfAbility_whiteNightCard2 Y 1 Combat Start All allies recover 6 HP and Stagger Resist
DiceCardSelfAbility_WhiteNight_Confess Y 1 -
DiceCardSelfAbility_WhiteNight_DmgUpBleed Y 1 -
DiceCardSelfAbility_whiteNightEgo Y 1 On Use Synchronize with WhiteNight for the next 3 Scenes. All other allies transform into Apostles while the Synchronization is active.
The Apostles cannot be controlled or defeated. If an Apostle's HP falls to 1, they cannot act until the Synchronization is disengaged.
The Apostles transform back into librarians once the Synchronization is disengaged.
DiceCardSelfAbility_WhiteNight_Endurance3 Y 1 -
DiceCardSelfAbility_WhiteNight_Guard Y 1 -
DiceCardSelfAbility_WhiteNight_PowerUpBleed Y 1 -
DiceCardSelfAbility_WhiteNight_ReviveApostle Y 1 -
DiceCardSelfAbility_WhiteNight_Str1Random Y 1 -
DiceCardSelfAbility_Wizard_change Y 1 On Play, Target Ally Grant the status 'Transformation'
DiceCardSelfAbility_wizardEgoDice Y 1 On Use Next Scene, resurrect all dead allies that died this Act for one Scene. The revived allies have 4 Light, and all statuses other than the Emotion Level are reset. Characters cannot be revived twice by this effect.
DiceCardSelfAbility_wizard_fatalarea Y 1 -
DiceCardSelfAbility_Wizard_heart Y 1 On Play, Target Ally Grant the status 'Heart of Lead'
DiceCardSelfAbility_Wizard_home Y 1 On Play, Target Ally Grant the status 'Home that Cannot Be Reached'
DiceCardSelfAbility_wizard_home_1 Y 1 -
DiceCardSelfAbility_wizard_home_2 Y 1 -
DiceCardSelfAbility_wizard_lion Y 1 -
DiceCardSelfAbility_wizard_lion_1 Y 1 -
DiceCardSelfAbility_wizard_lumberjack Y 1 -
DiceCardSelfAbility_wizard_ozma Y 1 -
DiceCardSelfAbility_wizard_ozma_polymorph Y 1 -
DiceCardSelfAbility_wizard_ozma_powerup2ally Y 1 -
DiceCardSelfAbility_Wizard_poket Y 1 On Play, Target Ally Grant the status 'Silk Sack of Sawdust'
DiceCardSelfAbility_Wizard_potion Y 1 On Play, Target Ally Grant the status 'Liquid Courage'
DiceCardSelfAbility_wizard_scarecrow Y 1 -
DiceCardSelfAbility_wizard_scarecrow_0 Y 1 -
DiceCardSelfAbility_wizard_skull Y 2 -
DiceCardSelfAbility_wizard_waybackhome Y 1 -
DiceCardSelfAbility_wolfEgo Y 1 Dice on this page do not deal damage or Stagger damage on hit
DiceCardSelfAbility_wrathEgo Y 1 Targets all other characters
DiceCardSelfAbility_yanDefense N 0 -
DiceCardSelfAbility_yanEnemyBuf1 Y 1 Only used when there's a Hand with 31 or more HP
Combat Start If target is a Hand, give it 3 Strength
DiceCardSelfAbility_yanEnemyBuf2 Y 1 Only used when there's a Hand with 31 or more HP
Combat Start If target is a Hand, give it 3 Protection
DiceCardSelfAbility_yanEnemyBuf3 Y 1 Only used when there's a Hand with 31 or more HP
Combat Start The target and any dice clashing with them are not influenced by Power gain/loss for this Scene
DiceCardSelfAbility_yanEnemyBuf4 Y 1 Combat Start If target is a Hand, recover its HP by 40. Otherwise, recover target's HP by 5.
DiceCardSelfAbility_yanEnemyBuf5 Y 1 Combat Start Recover HP of all other allies by 80
DiceCardSelfAbility_yanInstantEnergy Y 1 On Play Restore 3 Light; lose as much Light next Scene
DiceCardSelfAbility_yanSpecial1 Y 1 Only 1 Prescript page can be used per Scene
On Play, Target Ally Give 1 Strength
DiceCardSelfAbility_yanSpecial2 Y 1 Only 1 Prescript page can be used per Scene
On Play, Target Ally Give 1 Protection and Stagger Protection
DiceCardSelfAbility_yanSpecial3 Y 1 Only 1 Prescript page can be used per Scene
On Play, Target Ally Target draws 1 page
DiceCardSelfAbility_yanSpecial4 Y 1 Only 1 Prescript page can be used per Scene
On Play, Target Ally Target restores 1 Light
DiceCardSelfAbility_yanSword Y 1 The Cost of this page equals the user's Max Light.
On Use All dice on this page gain Power equal to Emotion Level; restore all Light
DiceCardSelfAbility_yesod_final_butterfly_ego Y 1 -
DiceCardSelfAbility_yesod_final_freischutz_bullet1 Y 5 -
DiceCardSelfAbility_yesod_final_freischutz_bullet2 Y 1 -
DiceCardSelfAbility_yesod_final_freischutz_bullet3 Y 1 -
DiceCardSelfAbility_yesod_final_freischutz_bullet4 Y 1 -
DiceCardSelfAbility_yesod_final_freischutz_bullet5 Y 1 -
DiceCardSelfAbility_yesod_final_freischutz_bullet6 Y 1 -
DiceCardSelfAbility_yesod_final_freischutz_bullet7 Y 1 -
DiceCardSelfAbility_yesod_final_helper_break Y 1 -
DiceCardSelfAbility_yesod_final_helper_clean Y 1 -
DiceCardSelfAbility_yesod_final_helper_rest Y 2 -
DiceCardSelfAbility_yesod_final_murderer_metal Y 1 -
DiceCardSelfAbility_yesod_final_singing_despairharmony Y 1 -
DiceCardSelfAbility_yesod_final_singing_nondmgbreak Y 1 -
PassiveAbility_250008::DiceCardAbility_250008passive N 0 -
PassiveAbility_250114::DiceCardAbility_250114passive N 0 -