Scripts
ID | USAGE | DESCRIPTION | |
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DiceCardSelfAbility_uniteAttack | Y | 1 | Unity Combat Start For this Scene, all other allies using a Unity page gain a Slash die (4-8) on the page (Cannot be stacked) |
DiceCardSelfAbility_uniteDefense | Y | 1 | Unity Combat Start For this Scene, all other allies using a Unity page gain a Block die (6-9) that comes first (Cannot be stacked) |
DiceCardSelfAbility_unitePower | Y | 1 | Unity Combat Start For this Scene, all other allies using a Unity page gain +1 Power for all dice (Cannot be stacked) |
DiceCardSelfAbility_universe_echo | Y | 1 | - |
DiceCardSelfAbility_universe_enlightenment | Y | 2 | - |
DiceCardSelfAbility_usett_adddice | Y | 1 | If the natural roll of the Defensive die is Max, add a Pierce die (Roll: 4-5) to the dice queue |
DiceCardSelfAbility_vibrateActivate | Y | 1 | On Use If Speed is equal to target's Vibration, all dice on this page gain +4 Power, and target loses all Vibration |
DiceCardSelfAbility_vibrateActivate1 | N | 0 | - |
DiceCardSelfAbility_vibrateActivate2 | N | 0 | - |
DiceCardSelfAbility_vibrateActivatePlayer | Y | 1 | On Use If Speed is equal to target's Vibration, all dice on this page gain +4 Power |
DiceCardSelfAbility_vibrateAddition | Y | 1 | If this page activates Resonance, draw 2 pages |
DiceCardSelfAbility_vibrateAdditionEnergy | Y | 1 | If this page activates Resonance, draw 1 page On Use Restore 1 Light |
DiceCardSelfAbility_voidEgo | Y | 1 | On Use If there are no pages in hand, inflict 4 Feeble, Disarm, Bind, and Paralysis to all enemies this Scene and next Scene |
DiceCardSelfAbility_warpCharge10 | N | 0 | On Use Gain 10 Charge |
DiceCardSelfAbility_warpCharge2energy1 | N | 0 | On Use Gain 2 Charge and restore 1 Light |
DiceCardSelfAbility_warpCharge3 | Y | 2 | On Use Gain 3 Charge |
DiceCardSelfAbility_warpCharge4 | Y | 1 | On Use Gain 4 Charge |
DiceCardSelfAbility_warpCharge5 | Y | 3 | On Use Gain 5 Charge |
DiceCardSelfAbility_warpCharge6 | Y | 2 | On Use Gain 6 Charge |
DiceCardSelfAbility_warpCharge8 | Y | 1 | On Use Gain 8 Charge |
DiceCardSelfAbility_warpOvercharge | Y | 1 | On Use Gain 10 Charge and become Immobilized next Scene |
DiceCardSelfAbility_warpSkill | Y | 1 | Exclusive Page, On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed. Success All dice on this page gain +8 Power; Failure Deal 20 damage to self |
DiceCardSelfAbility_whitebind | Y | 1 | Combat Start If Roland is the target, give him 1 Strength, Endurance, and Protection. Else, give 'Ashen Presence' |
DiceCardSelfAbility_whiteNightArea | Y | 1 | On Use Recover 8 HP and Stagger Resist for every enemy present |
DiceCardSelfAbility_WhiteNight_AreaCall | Y | 1 | - |
DiceCardSelfAbility_WhiteNight_Bless | Y | 1 | - |
DiceCardSelfAbility_WhiteNight_Call | Y | 1 | - |
DiceCardSelfAbility_whiteNightCard1 | Y | 1 | Combat Start Give 1 Strength to all other allies |
DiceCardSelfAbility_whiteNightCard2 | Y | 1 | Combat Start All allies recover 6 HP and Stagger Resist |
DiceCardSelfAbility_WhiteNight_Confess | Y | 1 | - |
DiceCardSelfAbility_WhiteNight_DmgUpBleed | Y | 1 | - |
DiceCardSelfAbility_whiteNightEgo | Y | 1 | On Use Synchronize with WhiteNight for the next 3 Scenes. All other allies transform into Apostles while the Synchronization is active. The Apostles cannot be controlled or defeated. If an Apostle's HP falls to 1, they cannot act until the Synchronization is disengaged. The Apostles transform back into librarians once the Synchronization is disengaged. |
DiceCardSelfAbility_WhiteNight_Endurance3 | Y | 1 | - |
DiceCardSelfAbility_WhiteNight_Guard | Y | 1 | - |
DiceCardSelfAbility_WhiteNight_PowerUpBleed | Y | 1 | - |
DiceCardSelfAbility_WhiteNight_ReviveApostle | Y | 1 | - |
DiceCardSelfAbility_WhiteNight_Str1Random | Y | 1 | - |
DiceCardSelfAbility_Wizard_change | Y | 1 | On Play, Target Ally Grant the status 'Transformation' |
DiceCardSelfAbility_wizardEgoDice | Y | 1 | On Use Next Scene, resurrect all dead allies that died this Act for one Scene. The revived allies have 4 Light, and all statuses other than the Emotion Level are reset. Characters cannot be revived twice by this effect. |
DiceCardSelfAbility_wizard_fatalarea | Y | 1 | - |
DiceCardSelfAbility_Wizard_heart | Y | 1 | On Play, Target Ally Grant the status 'Heart of Lead' |
DiceCardSelfAbility_Wizard_home | Y | 1 | On Play, Target Ally Grant the status 'Home that Cannot Be Reached' |
DiceCardSelfAbility_wizard_home_1 | Y | 1 | - |
DiceCardSelfAbility_wizard_home_2 | Y | 1 | - |
DiceCardSelfAbility_wizard_lion | Y | 1 | - |
DiceCardSelfAbility_wizard_lion_1 | Y | 1 | - |
DiceCardSelfAbility_wizard_lumberjack | Y | 1 | - |
DiceCardSelfAbility_wizard_ozma | Y | 1 | - |
DiceCardSelfAbility_wizard_ozma_polymorph | Y | 1 | - |
DiceCardSelfAbility_wizard_ozma_powerup2ally | Y | 1 | - |
DiceCardSelfAbility_Wizard_poket | Y | 1 | On Play, Target Ally Grant the status 'Silk Sack of Sawdust' |
DiceCardSelfAbility_Wizard_potion | Y | 1 | On Play, Target Ally Grant the status 'Liquid Courage' |
DiceCardSelfAbility_wizard_scarecrow | Y | 1 | - |
DiceCardSelfAbility_wizard_scarecrow_0 | Y | 1 | - |
DiceCardSelfAbility_wizard_skull | Y | 2 | - |
DiceCardSelfAbility_wizard_waybackhome | Y | 1 | - |
DiceCardSelfAbility_wolfEgo | Y | 1 | Dice on this page do not deal damage or Stagger damage on hit |
DiceCardSelfAbility_wrathEgo | Y | 1 | Targets all other characters |
DiceCardSelfAbility_yanDefense | N | 0 | - |
DiceCardSelfAbility_yanEnemyBuf1 | Y | 1 | Only used when there's a Hand with 31 or more HP Combat Start If target is a Hand, give it 3 Strength |
DiceCardSelfAbility_yanEnemyBuf2 | Y | 1 | Only used when there's a Hand with 31 or more HP Combat Start If target is a Hand, give it 3 Protection |
DiceCardSelfAbility_yanEnemyBuf3 | Y | 1 | Only used when there's a Hand with 31 or more HP Combat Start The target and any dice clashing with them are not influenced by Power gain/loss for this Scene |
DiceCardSelfAbility_yanEnemyBuf4 | Y | 1 | Combat Start If target is a Hand, recover its HP by 40. Otherwise, recover target's HP by 5. |
DiceCardSelfAbility_yanEnemyBuf5 | Y | 1 | Combat Start Recover HP of all other allies by 80 |
DiceCardSelfAbility_yanInstantEnergy | Y | 1 | On Play Restore 3 Light; lose as much Light next Scene |
DiceCardSelfAbility_yanSpecial1 | Y | 1 | Only 1 Prescript page can be used per Scene On Play, Target Ally Give 1 Strength |
DiceCardSelfAbility_yanSpecial2 | Y | 1 | Only 1 Prescript page can be used per Scene On Play, Target Ally Give 1 Protection and Stagger Protection |
DiceCardSelfAbility_yanSpecial3 | Y | 1 | Only 1 Prescript page can be used per Scene On Play, Target Ally Target draws 1 page |
DiceCardSelfAbility_yanSpecial4 | Y | 1 | Only 1 Prescript page can be used per Scene On Play, Target Ally Target restores 1 Light |
DiceCardSelfAbility_yanSword | Y | 1 | The Cost of this page equals the user's Max Light. On Use All dice on this page gain Power equal to Emotion Level; restore all Light |
DiceCardSelfAbility_yesod_final_butterfly_ego | Y | 1 | - |
DiceCardSelfAbility_yesod_final_freischutz_bullet1 | Y | 5 | - |
DiceCardSelfAbility_yesod_final_freischutz_bullet2 | Y | 1 | - |
DiceCardSelfAbility_yesod_final_freischutz_bullet3 | Y | 1 | - |
DiceCardSelfAbility_yesod_final_freischutz_bullet4 | Y | 1 | - |
DiceCardSelfAbility_yesod_final_freischutz_bullet5 | Y | 1 | - |
DiceCardSelfAbility_yesod_final_freischutz_bullet6 | Y | 1 | - |
DiceCardSelfAbility_yesod_final_freischutz_bullet7 | Y | 1 | - |
DiceCardSelfAbility_yesod_final_helper_break | Y | 1 | - |
DiceCardSelfAbility_yesod_final_helper_clean | Y | 1 | - |
DiceCardSelfAbility_yesod_final_helper_rest | Y | 2 | - |
DiceCardSelfAbility_yesod_final_murderer_metal | Y | 1 | - |
DiceCardSelfAbility_yesod_final_singing_despairharmony | Y | 1 | - |
DiceCardSelfAbility_yesod_final_singing_nondmgbreak | Y | 1 | - |
PassiveAbility_250008::DiceCardAbility_250008passive | N | 0 | - |
PassiveAbility_250114::DiceCardAbility_250114passive | N | 0 | - |