Scripts

ID USAGE DESCRIPTION
DiceCardAbility_powerDownNext2pwTarget Y 4 On Clash Win Reduce Power of opponent's next die by 2
DiceCardAbility_powerDownNext2pwTargetHighlander Y 1 On Clash Win If Singleton, reduce Power of opponent's next die by 2
DiceCardAbility_powerPerHand Y 2 Gain +1 Power for each page in hand
DiceCardAbility_powerUp1targetHp50 Y 1 Add +1 Power if target's HP is at 50% or lower
DiceCardAbility_powerUp1targetParalysis Y 1 Add +1 Power if target has Paralysis
DiceCardAbility_powerUpDice3highlander N 0 -
DiceCardAbility_powerUpDice4highlander Y 2 If Singleton, add +4 Power
DiceCardAbility_powerUpNext1pl N 0 On Clash Lose Add +1 Power to next die
DiceCardAbility_powerUpNext1pw Y 2 On Clash Win Add +1 Power to next die
DiceCardAbility_powerUpNext2pl Y 3 On Clash Lose Add +2 Power to next die
DiceCardAbility_powerUpNext2pw Y 7 On Clash Win Add +2 Power to next die
DiceCardAbility_pp1bleeding1pw N 0 -
DiceCardAbility_protect1atk Y 1 On Hit Gain 1 Protection next Scene
DiceCardAbility_protect1pw Y 1 On Clash Win Gain 1 Protection next Scene
DiceCardAbility_protection2atkMostHp Y 2 On Hit Give 2 Protection to the ally with the highest HP next Scene
DiceCardAbility_purpleAreaDice1 Y 1 On Hit Deal 5 damage
DiceCardAbility_purpleAreaDice2 Y 1 On Hit Deal 5 Stagger damage
DiceCardAbility_purpleAreaDice3 Y 1 On Hit Inflict 3 Bleed and 1 Fragile this Scene and next Scene
DiceCardAbility_qohdowngradelast1pl Y 3 -
DiceCardAbility_qohdowngradenext1pl N 0 -
DiceCardAbility_qohrecoverhp Y 3 -
DiceCardAbility_qohstrengthbuf Y 3 -
DiceCardAbility_queenbee_break Y 1 -
DiceCardAbility_queenbee_heal_queen Y 1 -
DiceCardAbility_queenbee_paralyze Y 1 -
DiceCardAbility_queenbee_spore_atk Y 1 -
DiceCardAbility_queenbee_spore_atk3 Y 1 -
DiceCardAbility_queenbee_spore_boom Y 1 -
DiceCardAbility_queenbee_spore_guard Y 2 -
DiceCardAbility_quickness1atk Y 4 On Hit Gain 1 Haste next Scene
DiceCardAbility_quickness1friendAtk N 0 -
DiceCardAbility_quickness1pw Y 2 On Clash Win Gain 1 Haste next Scene
DiceCardAbility_recoverBreak3atk Y 3 On Hit Recover 3 Stagger Resist
DiceCardAbility_recoverBreak5atk Y 4 On Hit Recover 5 Stagger Resist
DiceCardAbility_recoverHp1atk Y 2 On Hit Recover 1 HP
DiceCardAbility_recoverHp2atk Y 9 On Hit Recover 2 HP
DiceCardAbility_recoverHp2dfn Y 1 On Defense Recover 2 HP
DiceCardAbility_recoverHp3atk Y 5 On Hit Recover 3 HP
DiceCardAbility_recoverHp4atk Y 3 On Hit Recover 4 HP
DiceCardAbility_recoverHp6atk Y 5 On Hit Recover 6 HP
DiceCardAbility_redhood_bleed1 N 0 -
DiceCardAbility_redhood_disarm5atk Y 2 -
DiceCardAbility_redhood_powerup Y 2 -
DiceCardAbility_redhood_recoverbp6pw Y 2 -
DiceCardAbility_redhood_recoverhp6pw Y 2 -
DiceCardAbility_redhood_upgradeallpw Y 2 -
DiceCardAbility_redhood_vulnerable5pw Y 1 -
DiceCardAbility_redhood_wolfbleed1 N 0 -
DiceCardAbility_redhood_wolfbleed2 Y 2 -
DiceCardAbility_redhood_wolfbleed3 N 0 -
DiceCardAbility_redhood_wolfhowling Y 1 -
DiceCardAbility_redhood_wolfstrength1 N 0 -
DiceCardAbility_redshoes_bleed N 0 -
DiceCardAbility_redshoes_bleedbonus Y 1 -
DiceCardAbility_redshoesEgoDice1 Y 1 -
DiceCardAbility_redshoesEgoDice2 Y 1 Gain Power by 2x the target's Bleed
DiceCardAbility_redshoes_recoverhp5 Y 1 -
DiceCardAbility_repeat3 Y 2 This die is rolled 3 times
DiceCardAbility_repeat4 Y 1 This die is rolled 4 times
DiceCardAbility_repeatInfinite Y 1 -
DiceCardAbility_resistance1atk Y 1 On Hit If user has 2 or less Resilience, gain 1 Resilience
DiceCardAbility_roland2phaseenemys1 Y 2 On Clash Win Destroy all of opponent's dice
On Clash Lose Destroy all dice on this page
DiceCardAbility_roland2phaseenemys2 Y 1 On Hit If the natural roll is 3, recycle this die (Up to 4 times)
DiceCardAbility_roland2phaseFar Y 1 On Clash Win Destroy all of opponent's dice
On Clash Lose Destroy all dice on this page
DiceCardAbility_rolandcontinuousDice Y 1 On Hit If the natural roll is 5, recycle this die (Up to 4 times)
DiceCardAbility_rudolphDice Y 2 On Hit Deal 6 Stagger damage
DiceCardAbility_ruru1 N 0 On Hit Inflict 2 Burn; Deal 3 damage to self
DiceCardAbility_ruru2 Y 2 On Hit Inflict 3 Burn; Deal 3 damage to self
DiceCardAbility_scarecrow_dmg_by_atk Y 2 -
DiceCardAbility_scarecrow_dmg_by_atk_final Y 1 -
DiceCardAbility_scarecrow_dmg_by_drain Y 1 -
DiceCardAbility_scarecrow_dmg_by_drain_final Y 1 -
DiceCardAbility_scarecrowEgoDice Y 1 Gain +2 Power for every living ally
DiceCardAbility_scarecrow_give_wisdom Y 2 -
DiceCardAbility_scarecrow_give_wisdom_final Y 2 -
DiceCardAbility_scarecrow_roland_atk Y 2 -
DiceCardAbility_scarecrow_roland_gain_endu_atk N 0 -
DiceCardAbility_scarecrow_roland_special_atk Y 1 -
DiceCardAbility_schorchedAreaDice Y 2 On Hit Inflict 5 Burn
DiceCardAbility_scorchedburn N 0 -
DiceCardAbility_sealTargetAtk Y 4 On Hit Seal a Speed die of target for the next Scene
DiceCardAbility_servantofwrath_break8atk_area Y 2 -
DiceCardAbility_servantofwrath_decay1atk Y 12 -
DiceCardAbility_servantofwrath_decay2atk Y 4 -
DiceCardAbility_servantofwrath_decay2atk_area Y 4 -
DiceCardAbility_servantofwrath_decay6atk_area Y 4 -
DiceCardAbility_servantofwrath_wand_debuf Y 2 -
DiceCardAbility_Seven_Fleche Y 3 On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene
DiceCardAbility_shyaoBurnAreaDice Y 2 On Hit Inflict 8 Burn
DiceCardAbility_shyaoDebufDice Y 1 On Hit Inflict 1 Feeble and Disarm next Scene
DiceCardAbility_shyaoDice1 Y 1 On Hit Inflict 2 Burn
DiceCardAbility_shyaoDice2 N 0 On Hit Inflict 2 Burn; repeat this effect for every Emotion Level
DiceCardAbility_shyLookEgoDice Y 1 Deal +10 damage against Staggered targets
DiceCardAbility_shylooktoday_break Y 1 -
DiceCardAbility_singingMachineDice Y 1 On Hit Recycle this die until it rolls the minimum value (Up to 2 times)
DiceCardAbility_smallbird_break Y 1 -
DiceCardAbility_smallbird_break_final Y 1 -
DiceCardAbility_smallbird_debuf Y 1 -
DiceCardAbility_smallbird_debuf_final Y 1 -
DiceCardAbility_smallbird_guard_break2_final Y 1 -
DiceCardAbility_smallbird_guard_break_final Y 1 -
DiceCardAbility_smallbird_guard_debuf_final Y 1 -
DiceCardAbility_smlisten N 0 -
DiceCardAbility_smloseparrying N 0 -
DiceCardAbility_smoke1atk Y 2 On Hit Inflict 1 Smoke
DiceCardAbility_smoke2atk Y 5 On Hit Inflict 2 Smoke
DiceCardAbility_smoke2selfsmoke1atk Y 1 On Hit Inflict 2 Smoke; Gain 1 Smoke
DiceCardAbility_smoke3atk Y 3 On Hit Inflict 3 Smoke
DiceCardAbility_smoke3atkdrawcardbytargetsmoke4 N 0 -
DiceCardAbility_smoke3atkparalysis3atkbytagetsmoke5 Y 1 On Hit Inflict 3 Smoke; If target has 5+ Smoke, inflict 3 Paralysis next Scene
DiceCardAbility_smoke4atk Y 1 On Hit Inflict 4 Smoke
DiceCardAbility_smoke5atk N 0 On Hit Inflict 5 Smoke
DiceCardAbility_smoke5atkandStun Y 1 On Hit Inflict 5 Smoke; Immobilize target next Scene
DiceCardAbility_smoke7atk Y 1 On Hit Inflict 7 Smoke
DiceCardAbility_smokeatkbyburnbuf Y 1 On Hit If target has Burn, inflict Smoke equal to the amount of Smoke on target
DiceCardAbility_smokeSelf4atk Y 1 On Hit Gain 4 Smoke
DiceCardAbility_smspecial Y 1 -
DiceCardAbility_snowqueen_child_def Y 1 -
DiceCardAbility_snowqueen_debuf1atk Y 2 -
DiceCardAbility_snowqueen_debuf2pw Y 1 -