By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

2 Indiscriminate Shots FullStop3 Pierce Pierce Blunt Single-use
Pierce 1 - 8 On Clash Lose Add +2 Power to next die
Pierce 1 - 8 On Clash Lose Add +2 Power to next die
Blunt 1 - 8
2 Sky-Clearing Cut Kurokumo4 Blunt Slash
Blunt 1 - 5 On Clash Lose Add +2 Power to next die
Slash 3 - 9 On Hit Inflict 2 Bleed next Scene
3 Ripple Warp3 Evade Blunt On Use Spend 3 Charge to boost Power of all dice on this page by +3
Evade 2 - 5 On Clash Lose Add +2 Power to next die
Blunt 5 - 17 On Hit Inflict 2 Bind next Scene