Scripts

ID USAGE DESCRIPTION
BehaviourAction_Xiao_610001 Y 1 -
BehaviourAction_Xiao_610005 Y 2 -
BehaviourAction_Xiao_Taotie Y 2 -
BehaviourAction_Yan_BrandAtk Y 1 -
BehaviourAction_Yan_GreatSword Y 2 -
BehaviourAction_Yan_TypingAtk Y 1 -
BehaviourAction_yesodboss_butterfly_ego_black Y 1 -
BehaviourAction_yesodboss_butterfly_ego_white Y 1 -
BehaviourAction_yesodboss_freischutz_2ndbullet Y 3 -
BehaviourAction_yesodboss_freischutz_5thbullet Y 3 -
BehaviourAction_yesodboss_freischutz_6thbullet Y 2 -
BehaviourAction_yesodboss_freischutz_7thbullet Y 1 -
BehaviourAction_yesodboss_freischutz_faratk Y 6 -
BehaviourAction_yesodboss_helper Y 2 -
BehaviourAction_yesodboss_singing_despair_harmony Y 2 -
BehaviourAction_yesodboss_singing_despair_harmony2 Y 2 -
DiceCardAbility_aliuneEgoDice Y 1 On Hit If target is Staggered, deal 8 damage
DiceCardAbility_allstr1endu1atk Y 1 On Hit Give 1 Strength and Endurance to all allies next Scene
DiceCardAbility_ally2recover3atk Y 2 On Hit Recover 3 HP of two random allies
DiceCardAbility_ally2recover3atkfordef Y 1
DiceCardAbility_ally2strength1atk Y 2 On Hit Give 1 Strength to two random allies next Scene
DiceCardAbility_allystrength2atk Y 2 -
DiceCardAbility_alriune_area Y 1 -
DiceCardAbility_alriune_debuf1atk Y 3 -
DiceCardAbility_alriune_debuf1atk_final Y 1 -
DiceCardAbility_alriune_ego_bdmg1 Y 1 -
DiceCardAbility_alriune_ego_bdmg2 Y 1 -
DiceCardAbility_alriune_healanddeal N 0 -
DiceCardAbility_alriune_healanddeal_final Y 1 -
DiceCardAbility_alriune_resistweak Y 1 -
DiceCardAbility_alriune_resistweak_final Y 1 -
DiceCardAbility_alriune_stun1atk Y 1 -
DiceCardAbility_AngelicaPuppet_Wheels Y 1 -
DiceCardAbility_argaliaBuf Y 1 On Hit Give 1 Strength and Endurance to all allies next Scene
DiceCardAbility_argaliaChangeVibrate Y 1 On Hit Target's Vibration is set to 4
DiceCardAbility_argaliaDice Y 1 -
DiceCardAbility_argaliaDistortedDice1 Y 2
DiceCardAbility_argaliaDistortedDice2 Y 2 If the last die hit, this deals 50% more damage
DiceCardAbility_argaliaDownWithCond Y 1 On Hit If target has 6 or more Vibration, reduce it by 1
DiceCardAbility_argaliaLoseDice Y 1 On Clash Lose Opponent loses 2 Vibration
DiceCardAbility_argaliaStrengthPl Y 1 On Clash Lose Gain 3 Strength next Scene
DiceCardAbility_argaliaVibrateDown1 N 0 On Hit Target loses 1 Vibration
DiceCardAbility_argaliaVibrateDown2 Y 1 On Hit Target loses 2 Vibration
DiceCardAbility_argaliaVibrateUp2 Y 1 On Hit Target gains 2 Vibration
DiceCardAbility_argaliaVibrateUp3 Y 1 On Hit Target gains 3 Vibration
DiceCardAbility_argaliaVibrateUp4 N 0 On Hit Target gains 4 Vibration
DiceCardAbility_bigbadwolf_defwindmg N 0 -
DiceCardAbility_bigbadwolf_eatlibrarian Y 1 -
DiceCardAbility_bigbadwolf_howlingatk Y 2 -
DiceCardAbility_bigbadwolf_recoverhp10atk Y 2 -
DiceCardAbility_bigbadwolf_recoverhp6atk N 0 -
DiceCardAbility_bigbird_1 Y 1 -
DiceCardAbility_bigbird_2 Y 2 -
DiceCardAbility_bigbird_3 Y 2 -
DiceCardAbility_bigbird_4 Y 2 -
DiceCardAbility_bigbird_5 Y 1 -
DiceCardAbility_bigbird_6 Y 1 -
DiceCardAbility_binahShockwaveDice1 Y 2
DiceCardAbility_binahShockwaveDice2 Y 2 On Hit Inflict 1 Feeble this Scene
DiceCardAbility_bind1paralysis1atk Y 2 On Hit Inflict 1 Bind and Paralysis next Scene
DiceCardAbility_binding1atk Y 7 On Hit Inflict 1 Bind next Scene
DiceCardAbility_binding1pw Y 3 On Clash Win Inflict 1 Bind next Scene
DiceCardAbility_binding2atk Y 5 On Hit Inflict 2 Bind next Scene
DiceCardAbility_binding2pw N 0 On Clash Win Inflict 2 Bind next Scene
DiceCardAbility_binding3atk Y 7 On Hit Inflict 3 Bind next Scene
DiceCardAbility_binding3pl N 0 -
DiceCardAbility_binding4atk Y 2 -
DiceCardAbility_binding5atk Y 2 On Hit Inflict 5 Bind
DiceCardAbility_black_4th_area_atk Y 1 On Hit Inflict 2 Bleed, 1 Bind, and 1 Fragile next Scene
DiceCardAbility_black_4th_areastrong_atk Y 1 On Hit Inflict 2 Fragile and 1 Paralysis next Scene
DiceCardAbility_black_4th_attitude_atk1 N 0 On Hit Inflict 3 Bleed and Feeble next Scene
DiceCardAbility_black_4th_attitude_atk2 N 0 On Hit Inflict 2 Bleed next Scene
DiceCardAbility_black_4th_attitude_atk3 N 0 On Hit Inflict 1 Bleed next Scene
DiceCardAbility_black_4th_bfsword_atk Y 1 On Hit Inflict 1 Bind next Scene
DiceCardAbility_black_4th_bfsword_pw Y 1 On Clash Win Destroy all of opponent's dice
DiceCardAbility_black_4th_dagger_atk Y 1 On Hit Inflict 3 Bleed and Disarm next Scene
DiceCardAbility_black_4th_dualblade_atk1 Y 1 On Hit Inflict 1 Bind next Scene
DiceCardAbility_black_4th_dualblade_atk2 Y 1 On Hit Deal 6 Stagger damage
DiceCardAbility_black_4th_durandalstrong_atk N 0 On Hit Deal 8 Stagger damage
DiceCardAbility_black_4th_gaunlet_atk1 Y 1 On Hit Inflict 3 Bleed next Scene
DiceCardAbility_black_4th_gaunlet_atk2 Y 1 On Hit Inflict 1 Bleed next Scene
DiceCardAbility_black_4th_hammer_atk Y 1 On Hit Recover 5 Stagger Resist
DiceCardAbility_black_4th_lance_pw Y 2 On Clash Win Deal 6 Stagger damage
DiceCardAbility_black_4th_shotgun_atk Y 1 On Hit Inflict 1 Bind next Scene
DiceCardAbility_blackSilenceSpecialDice Y 3 On Clash Win Destroy all of opponent's dice
DiceCardAbility_blackSwanEgoDice1 Y 1
DiceCardAbility_blackSwanEgoDice2 Y 1 On Hit Target loses 3 Light next Scene
DiceCardAbility_bleeding1atk Y 37 On Hit Inflict 1 Bleed next Scene
DiceCardAbility_bleeding1atk_pierre Y 1 On Hit Inflict 1 Bleed next Scene
DiceCardAbility_bleeding2atk Y 34 On Hit Inflict 2 Bleed next Scene
DiceCardAbility_bleeding2atk_pierre Y 1 On Hit Inflict 2 Bleed next Scene
DiceCardAbility_bleeding2pw Y 5 On Clash Win Inflict 2 Bleed next Scene
DiceCardAbility_bleeding3atk Y 21 On Hit Inflict 3 Bleed next Scene
DiceCardAbility_bleeding3atk_pierre N 0 -
DiceCardAbility_bleeding3atkTwoRound Y 1 On Hit Inflict 3 Bleed next Scene and the Scene after
DiceCardAbility_bleeding3pw Y 3 On Clash Win Inflict 3 Bleed next Scene
DiceCardAbility_bleeding3smoke N 0 On Hit Use 2 Smoke to inflict 3 Bleed
DiceCardAbility_bleeding4atk Y 4 On Hit Inflict 4 Bleed next Scene
DiceCardAbility_bleeding5atkarea Y 1 On Hit Inflict 5 Bleed next Scene
DiceCardAbility_bleeding5pw Y 1 On Clash Win Inflict 5 Bleed
DiceCardAbility_bleeding6atk Y 2 On Hit Inflict 6 Bleed next Scene
DiceCardAbility_bleedingXsmoke Y 1 On Hit Inflict 1 Bleed next Scene per 2 stacks of Smoke on target
DiceCardAbility_bloodyTreeEgoDice Y 2 On Hit Seal a Speed die of target next Scene
DiceCardAbility_bloodyTreeRecover N 0 -
DiceCardAbility_bluestar_area_hit1 Y 1 -
DiceCardAbility_bluestar_area_hit2 N 0 -
DiceCardAbility_bluestar_area_hit3 N 0 -
DiceCardAbility_bluestar_child_guard_counter Y 1 -
DiceCardAbility_bluestar_child_guardhit N 0 -
DiceCardAbility_bluestar_child_special_hit1 Y 1 -
DiceCardAbility_bluestar_child_special_hit2 Y 1 -
DiceCardAbility_bluestar_child_strhit Y 1 -
DiceCardAbility_bluestar_child_suicide Y 1 -
DiceCardAbility_blueStarEgoDice N 0 On Hit Deal damage and Stagger damage equal to half of user's current Stagger Resist
DiceCardAbility_blueStarEgoDiceRemake Y 1 On Hit If user's Stagger Resist is above 50%, deal 10 damage and Stagger damage
DiceCardAbility_bossBirdFirstEgoDice Y 1 On Hit Inflict 1 Paralysis next Scene
DiceCardAbility_bossBirdSecondEgoDice Y 2 Deal 50% more damage against targets with 50% or less HP
DiceCardAbility_break2atk Y 2 On Hit Deal 2 Stagger damage to target
DiceCardAbility_break3atk Y 5 On Hit Deal 3 Stagger damage to target
DiceCardAbility_break3pw Y 2 On Clash Win Deal 3 Stagger damage