By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

1 Avert Zwei6 Guard Slash
Guard 2 - 4
Slash 3 - 5 On Hit Inflict 2 Bind next Scene
3 Ripple Warp3 Evade Blunt On Use Spend 3 Charge to boost Power of all dice on this page by +3
Evade 2 - 5 On Clash Lose Add +2 Power to next die
Blunt 5 - 17 On Hit Inflict 2 Bind next Scene
4 Stiletto awl6 Evade Pierce On Use Boost damage by sum of user's Haste and target's Bind
Evade 4 - 10
Pierce 11 - 25 On Hit Inflict 2 Bind next Scene
3 Lock BinahCard1 Blunt Blunt Guard On Use Restore 1 Light
Blunt 9 - 20 On Hit Increase Cost of target's pages whose original Cost is 4 or higher by 2 for the next Scene
Blunt 4 - 7 On Hit Inflict 2 Bind next Scene
Guard 5 - 9