Scripts

ID USAGE DESCRIPTION
DiceCardSelfAbility_powerUp1highlander Y 2 On Use If Singleton, all dice on this page gain +1 Power
DiceCardSelfAbility_powerUp1Hp Y 1 On Use If HP is at 25% or lower, all dice on this page gain +1 Power
DiceCardSelfAbility_powerUp1Hp_ver Y 1 -
DiceCardSelfAbility_powerUp1speed6exhaust Y 1 On Use If Speed is 6 or higher, all dice on this page gain +1 Power
DiceCardSelfAbility_powerUp1thisRound Y 1 Combat Start Boost Offensive dice Power by +1 for this Scene
DiceCardSelfAbility_powerUp2 Y 1 On Use All dice on this page gain +2 Power
DiceCardSelfAbility_powerup2byselfsmoke9 Y 1 On Use If user has 9+ Smoke, all dice on this page gain +2 Power
DiceCardSelfAbility_powerUp2fullCard Y 1 On Use If there are 7 or more pages in hand, all dice on this page gain +2 Power
DiceCardSelfAbility_powerUp2highlander N 0 -
DiceCardSelfAbility_powerup2highspeed Y 1 On Use If Speed is higher than target's, gain +2 Power
DiceCardSelfAbility_powerUp2Hp N 0 On Use If HP is at 25% or lower, all dice on this page gain +2 Power
DiceCardSelfAbility_powerUp2smoke Y 2 On Use Use 2 Smoke to boost Power of all dice on this page by +2
DiceCardSelfAbility_powerUp2speed6 Y 1 On Use If Speed is 6 or higher, all dice on this page gain +2 Power
DiceCardSelfAbility_powerUp2speed6exhaust Y 1 On Use If Speed is 6 or higher, all dice on this page gain +2 Power
DiceCardSelfAbility_powerUp2speed7 N 0 On Use If Speed is 7 or higher, all dice on this page gain +2 Power
DiceCardSelfAbility_protection1friend Y 4 On Use Give 1 Protection to all allies next Scene
DiceCardSelfAbility_protection2 Y 2 On Use Gain 2 Protection next Scene
DiceCardSelfAbility_protection3 Y 1 On Use Gain 3 Protection next Scene
DiceCardSelfAbility_protection3friendThisRound Y 1 On Use Give 3 Protection to all allies this Scene
DiceCardSelfAbility_protection3start Y 1 Combat Start Gain 3 Protection
DiceCardSelfAbility_punchDraw Y 1 On Use At the start of the next Scene, draw all copies of 'Single-Point Stab' from the deck
DiceCardSelfAbility_purpleSpecialDice Y 1 On Use Types of Offensive dice on this page change to the types the target is weakest to
DiceCardSelfAbility_qoh_far1 N 0 -
DiceCardSelfAbility_qoh_sign Y 5 -
DiceCardSelfAbility_qoh_sign2 N 0 -
DiceCardSelfAbility_queenbee_loyalty Y 1 -
DiceCardSelfAbility_queenbee_militancy Y 1 -
DiceCardSelfAbility_queenbee_worker_betray Y 1 -
DiceCardSelfAbility_quick1discard Y 1 When discarded, gain 1 Haste
DiceCardSelfAbility_quickall1discard Y 1 When discarded, give 1 Haste to all allies next Scene
DiceCardSelfAbility_quickness1 Y 2 On Use Gain 1 Haste next Scene
DiceCardSelfAbility_quickness2 Y 5 On Use Gain 2 Haste next Scene
DiceCardSelfAbility_QuickPuppet_Special Y 1 -
DiceCardSelfAbility_reBurnAttackCard Y 1 On Use Lower the Cost of a random copy of 'Blazing Strike' user has by 1; inflict 2 Burn to self
DiceCardSelfAbility_recoverHp1 Y 1 On Use Recover 1 HP
DiceCardSelfAbility_recoverNextRound Y 1 Combat Start Recover 50 HP at the start of next Scene
DiceCardSelfAbility_redHoodEgo Y 1 On Use Synchronize with Little Red Riding Hooded Mercenary for the next 3 Scenes
DiceCardSelfAbility_redhood_far1 Y 1 -
DiceCardSelfAbility_redhood_far2 Y 1 -
DiceCardSelfAbility_redhood_far3 Y 2 -
DiceCardSelfAbility_redshoesEgo Y 1 Combat Start Enemies do not lose Bleed stacks after rolling Offensive dice for this Scene
DiceCardSelfAbility_repeatCard Y 1 -
DiceCardSelfAbility_resonanceControl Y 2 Combat Start For this Scene, the passive ability 'Resonance' activates if target has 4+ Vibration
DiceCardSelfAbility_ReturnToHandAfterUse Y 5 -
DiceCardSelfAbility_rhinoCard Y 1 Combat Start Gain 2 Protection this Scene
DiceCardSelfAbility_rolandCombo Y 1 -
DiceCardSelfAbility_rolandDrawUtil Y 2 The Cost of this page cannot be changed
On Use Draw 1 page
DiceCardSelfAbility_rudolphCard Y 1 Only usable at 20+ Charge.
DiceCardSelfAbility_sakura Y 1 On Use If 4+ pages are in hand, discard 4 random pages and boost the min value of Offensive dice on this page by +3
DiceCardSelfAbility_scarecrow_drain Y 1 -
DiceCardSelfAbility_scarecrow_drain_final Y 1 -
DiceCardSelfAbility_scarecrow_wisdom Y 1 -
DiceCardSelfAbility_scarecrow_wisdom_final N 0 -
DiceCardSelfAbility_schorchedArea Y 2
DiceCardSelfAbility_scorchedgirl_brokenhope Y 1 -
DiceCardSelfAbility_scorchedgirl_ember Y 1 -
DiceCardSelfAbility_scorchedgirl_fourthmatch Y 1 -
DiceCardSelfAbility_selfbleeding1 Y 3 On Use Inflict 1 Bleed to self next Scene
DiceCardSelfAbility_selfbleeding1energy1 Y 1 On Use Inflict 1 Bleed to self next Scene; restore 1 Light
DiceCardSelfAbility_selfbleeding2 N 0 On Use Inflict 2 Bleed to self next Scene
DiceCardSelfAbility_selfbleeding3powerup2 Y 1 On Use Inflict 3 Bleed to self this Scene; all dice on this page gain +2 Power
DiceCardSelfAbility_selfbleeding5powerup3 Y 1 On Use Inflict 5 Bleed to self this Scene; all dice on this page gain +3 Power
DiceCardSelfAbility_selfstunwithabil Y 1 On Play Become Immobilized this Scene.
Gain 3 Strength next Scene.
Add a copy of 'Pinpoint Breakthrough' to hand.
DiceCardSelfAbility_servantofwrath_recluse_area1st Y 2 -
DiceCardSelfAbility_servantofwrath_recluse_buf Y 2 -
DiceCardSelfAbility_servantofwrath_recluse_wand_super Y 1 -
DiceCardSelfAbility_servantofwrath_recluse_wand_super_final Y 1 -
DiceCardSelfAbility_servantofwrath_servant_strongatk Y 4 -
DiceCardSelfAbility_Seven_Engagement Y 1 On Use Add 'En Garde' to user's hand
DiceCardSelfAbility_Seven_EnGarde Y 1 On Use Give 1 Strength to target and self next Scene
DiceCardSelfAbility_shackles Y 1 On Play Exhaust this page
DiceCardSelfAbility_shyao N 0 -
DiceCardSelfAbility_shyaoAreaStrength Y 2 On Use Gain 2 Strength and Endurance next Scene
DiceCardSelfAbility_shyaoSelfBurn Y 2 Combat Start Take 10 less damage from Burn for this Scene
On Use If user has Burn, recover 4 HP and gain 2 Protection next Scene
DiceCardSelfAbility_silence_emotion_haste Y 1 -
DiceCardSelfAbility_silence_emotion_silence Y 1 -
DiceCardSelfAbility_silentEgo Y 1 On Hit Three random enemies are inflicted with a random status ailment from: 1 Paralysis, 1 Feeble, 1 Disarm, 1 Bind, 1 Fragile (Individually determined)
DiceCardSelfAbility_singingMachineEgo Y 1 Upon each successful hit, a random ally takes 3 Stagger damage and gains 1 Strength next Scene
Upon defeating an enemy, all allies gain 2 Strength
DiceCardSelfAbility_singingmachine_listen Y 1 -
DiceCardSelfAbility_slashStance Y 1 On Play Change to Slashing Stance and boost Slash dice Power by +1 for this Scene. Stance can be changed every 2 Scenes
DiceCardSelfAbility_slashUp1thisRound Y 1 Combat Start Boost Slash dice Power by +1 for this Scene
DiceCardSelfAbility_slashUp2thisRound Y 2 Combat Start Boost Slash dice Power by +2 for this Scene
DiceCardSelfAbility_slashUp3thisRound Y 1 Combat Start Boost Slash dice Power by +3 for this Scene
DiceCardSelfAbility_smallBirdEgo Y 1 On Use Reduce the Cost of 2 random pages in hand by 1 until they're used (Does not stack)
DiceCardSelfAbility_smoke2addatk Y 1 On Use If target has 5+ Smoke, Offensive dice on this page gain 'On Hit Inflict 2 Smoke'
DiceCardSelfAbility_smokeOnly1 Y 1 On Use Draw 1 page
DiceCardSelfAbility_smokeOnly2 N 0 On Use Gain 2 Smoke
DiceCardSelfAbility_smokePowerUp Y 1 On Use If target has 2 or more Smoke, all Offensive dice on this page gain +1 Power
DiceCardSelfAbility_smokeSelf1 Y 2 On Use Gain 1 Smoke
DiceCardSelfAbility_smokeSelf2 Y 3 On Use Gain 2 Smoke
DiceCardSelfAbility_smokeSelf3 Y 3 On Use Gain 3 Smoke
DiceCardSelfAbility_smokeSelf4 Y 1 On Use Gain 4 Smoke
DiceCardSelfAbility_smokeSelf4draw Y 1 On Use Gain 4 Smoke and draw 1 page
DiceCardSelfAbility_smokeSelf7 Y 1 On Use Gain 7 Smoke
DiceCardSelfAbility_smokeSelf8 Y 1 On Use Gain 8 Smoke
DiceCardSelfAbility_snowqueen_child_counter N 0 -
DiceCardSelfAbility_snowwhiteArea Y 2
DiceCardSelfAbility_spiderbud_redeye Y 1 -
DiceCardSelfAbility_strength1 Y 2 On Use Gain 1 Strength next Scene
DiceCardSelfAbility_strength1friendKill Y 1 On kill, give 1 Strength to all allies next Scene
DiceCardSelfAbility_strength2 Y 1 On Use Gain 2 Strength next Scene
DiceCardSelfAbility_strength2quickness2friendbytargetsmoke Y 1 On Use If target has 5+ Smoke, give 2 Haste and Strength to a random ally next Scene
DiceCardSelfAbility_strength3 Y 1 On Use Gain 3 Strength next Scene
DiceCardSelfAbility_sweeperOnly Y 1 On Use All Offensive dice of this page gain 'On Hit Recover 2 HP'
DiceCardSelfAbility_sweeperUnique Y 1 On Use Gain 'Persistence' for 4 Scenes.
DiceCardSelfAbility_tanyaAll Y 1 Cannot be redirected. This page is used against all enemies.
DiceCardSelfAbility_tanyaSpeed Y 3 On Use If Speed is higher than the target's, all dice on this page gain +6 Power
DiceCardSelfAbility_tanyaStrength N 0 -
DiceCardSelfAbility_teddy_hug Y 1 -
DiceCardSelfAbility_thumbBullet1 Y 1 Exhausts when used or discarded; On Exhaust Dice clashing against user's Ranged Combat Pages lose 1 Power for this Scene
DiceCardSelfAbility_thumbBullet2 Y 1 Exhausts when used or discarded; On Exhaust On hit with Ranged Combat Pages this Scene, inflict 1 Paralysis and Disarm next Scene
DiceCardSelfAbility_thumbBullet3 Y 1 Exhausts when used or discarded; On Exhaust On hit with Ranged Combat Pages this Scene, inflict 2 Burn
DiceCardSelfAbility_tomerry1 Y 2 On Use If HP is at 25% or lower, all dice on this page gain +2 Power
DiceCardSelfAbility_tomerry2 Y 3 On Use Deal 7 damage to self; all dice on this page gain +2 Power
DiceCardSelfAbility_tomerryReady Y 1 On Use Gain 5 Strength next Scene; charges up for a strong attack next Scene; take extra Stagger damage while preparing
DiceCardSelfAbility_tomerryTriangle Y 1 -
DiceCardSelfAbility_tomerryWhip Y 1 -
DiceCardSelfAbility_UC_Atk Y 1 If this page is in hand at the end of the Scene, shuffle this on top of the deck, and boost outgoing damage by 1 for the next Scene
On Play Exhaust this page
DiceCardSelfAbility_UC_Light Y 1 If this page is in hand at the end of the Scene, restore 1 Light, then add a copy of 'Fetters' and discard it
On Play Exhaust this page
DiceCardSelfAbility_UC_Protect Y 1 If this page is in hand at the end of the Scene, discard a random other page and gain Protection equal to its Cost next Scene
On Play Exhaust this page