Scripts
ID | USAGE | DESCRIPTION | |
---|---|---|---|
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DiceCardSelfAbility_powerUp1highlander | Y | 2 | On Use If Singleton, all dice on this page gain +1 Power |
DiceCardSelfAbility_powerUp1Hp | Y | 1 | On Use If HP is at 25% or lower, all dice on this page gain +1 Power |
DiceCardSelfAbility_powerUp1Hp_ver | Y | 1 | - |
DiceCardSelfAbility_powerUp1speed6exhaust | Y | 1 | On Use If Speed is 6 or higher, all dice on this page gain +1 Power |
DiceCardSelfAbility_powerUp1thisRound | Y | 1 | Combat Start Boost Offensive dice Power by +1 for this Scene |
DiceCardSelfAbility_powerUp2 | Y | 1 | On Use All dice on this page gain +2 Power |
DiceCardSelfAbility_powerup2byselfsmoke9 | Y | 1 | On Use If user has 9+ Smoke, all dice on this page gain +2 Power |
DiceCardSelfAbility_powerUp2fullCard | Y | 1 | On Use If there are 7 or more pages in hand, all dice on this page gain +2 Power |
DiceCardSelfAbility_powerUp2highlander | N | 0 | - |
DiceCardSelfAbility_powerup2highspeed | Y | 1 | On Use If Speed is higher than target's, gain +2 Power |
DiceCardSelfAbility_powerUp2Hp | N | 0 | On Use If HP is at 25% or lower, all dice on this page gain +2 Power |
DiceCardSelfAbility_powerUp2smoke | Y | 2 | On Use Use 2 Smoke to boost Power of all dice on this page by +2 |
DiceCardSelfAbility_powerUp2speed6 | Y | 1 | On Use If Speed is 6 or higher, all dice on this page gain +2 Power |
DiceCardSelfAbility_powerUp2speed6exhaust | Y | 1 | On Use If Speed is 6 or higher, all dice on this page gain +2 Power |
DiceCardSelfAbility_powerUp2speed7 | N | 0 | On Use If Speed is 7 or higher, all dice on this page gain +2 Power |
DiceCardSelfAbility_protection1friend | Y | 4 | On Use Give 1 Protection to all allies next Scene |
DiceCardSelfAbility_protection2 | Y | 2 | On Use Gain 2 Protection next Scene |
DiceCardSelfAbility_protection3 | Y | 1 | On Use Gain 3 Protection next Scene |
DiceCardSelfAbility_protection3friendThisRound | Y | 1 | On Use Give 3 Protection to all allies this Scene |
DiceCardSelfAbility_protection3start | Y | 1 | Combat Start Gain 3 Protection |
DiceCardSelfAbility_punchDraw | Y | 1 | On Use At the start of the next Scene, draw all copies of 'Single-Point Stab' from the deck |
DiceCardSelfAbility_purpleSpecialDice | Y | 1 | On Use Types of Offensive dice on this page change to the types the target is weakest to |
DiceCardSelfAbility_qoh_far1 | N | 0 | - |
DiceCardSelfAbility_qoh_sign | Y | 5 | - |
DiceCardSelfAbility_qoh_sign2 | N | 0 | - |
DiceCardSelfAbility_queenbee_loyalty | Y | 1 | - |
DiceCardSelfAbility_queenbee_militancy | Y | 1 | - |
DiceCardSelfAbility_queenbee_worker_betray | Y | 1 | - |
DiceCardSelfAbility_quick1discard | Y | 1 | When discarded, gain 1 Haste |
DiceCardSelfAbility_quickall1discard | Y | 1 | When discarded, give 1 Haste to all allies next Scene |
DiceCardSelfAbility_quickness1 | Y | 2 | On Use Gain 1 Haste next Scene |
DiceCardSelfAbility_quickness2 | Y | 5 | On Use Gain 2 Haste next Scene |
DiceCardSelfAbility_QuickPuppet_Special | Y | 1 | - |
DiceCardSelfAbility_reBurnAttackCard | Y | 1 | On Use Lower the Cost of a random copy of 'Blazing Strike' user has by 1; inflict 2 Burn to self |
DiceCardSelfAbility_recoverHp1 | Y | 1 | On Use Recover 1 HP |
DiceCardSelfAbility_recoverNextRound | Y | 1 | Combat Start Recover 50 HP at the start of next Scene |
DiceCardSelfAbility_redHoodEgo | Y | 1 | On Use Synchronize with Little Red Riding Hooded Mercenary for the next 3 Scenes |
DiceCardSelfAbility_redhood_far1 | Y | 1 | - |
DiceCardSelfAbility_redhood_far2 | Y | 1 | - |
DiceCardSelfAbility_redhood_far3 | Y | 2 | - |
DiceCardSelfAbility_redshoesEgo | Y | 1 | Combat Start Enemies do not lose Bleed stacks after rolling Offensive dice for this Scene |
DiceCardSelfAbility_repeatCard | Y | 1 | - |
DiceCardSelfAbility_resonanceControl | Y | 2 | Combat Start For this Scene, the passive ability 'Resonance' activates if target has 4+ Vibration |
DiceCardSelfAbility_ReturnToHandAfterUse | Y | 5 | - |
DiceCardSelfAbility_rhinoCard | Y | 1 | Combat Start Gain 2 Protection this Scene |
DiceCardSelfAbility_rolandCombo | Y | 1 | - |
DiceCardSelfAbility_rolandDrawUtil | Y | 2 | The Cost of this page cannot be changed On Use Draw 1 page |
DiceCardSelfAbility_rudolphCard | Y | 1 | Only usable at 20+ Charge. |
DiceCardSelfAbility_sakura | Y | 1 | On Use If 4+ pages are in hand, discard 4 random pages and boost the min value of Offensive dice on this page by +3 |
DiceCardSelfAbility_scarecrow_drain | Y | 1 | - |
DiceCardSelfAbility_scarecrow_drain_final | Y | 1 | - |
DiceCardSelfAbility_scarecrow_wisdom | Y | 1 | - |
DiceCardSelfAbility_scarecrow_wisdom_final | N | 0 | - |
DiceCardSelfAbility_schorchedArea | Y | 2 | |
DiceCardSelfAbility_scorchedgirl_brokenhope | Y | 1 | - |
DiceCardSelfAbility_scorchedgirl_ember | Y | 1 | - |
DiceCardSelfAbility_scorchedgirl_fourthmatch | Y | 1 | - |
DiceCardSelfAbility_selfbleeding1 | Y | 3 | On Use Inflict 1 Bleed to self next Scene |
DiceCardSelfAbility_selfbleeding1energy1 | Y | 1 | On Use Inflict 1 Bleed to self next Scene; restore 1 Light |
DiceCardSelfAbility_selfbleeding2 | N | 0 | On Use Inflict 2 Bleed to self next Scene |
DiceCardSelfAbility_selfbleeding3powerup2 | Y | 1 | On Use Inflict 3 Bleed to self this Scene; all dice on this page gain +2 Power |
DiceCardSelfAbility_selfbleeding5powerup3 | Y | 1 | On Use Inflict 5 Bleed to self this Scene; all dice on this page gain +3 Power |
DiceCardSelfAbility_selfstunwithabil | Y | 1 | On Play Become Immobilized this Scene. Gain 3 Strength next Scene. Add a copy of 'Pinpoint Breakthrough' to hand. |
DiceCardSelfAbility_servantofwrath_recluse_area1st | Y | 2 | - |
DiceCardSelfAbility_servantofwrath_recluse_buf | Y | 2 | - |
DiceCardSelfAbility_servantofwrath_recluse_wand_super | Y | 1 | - |
DiceCardSelfAbility_servantofwrath_recluse_wand_super_final | Y | 1 | - |
DiceCardSelfAbility_servantofwrath_servant_strongatk | Y | 4 | - |
DiceCardSelfAbility_Seven_Engagement | Y | 1 | On Use Add 'En Garde' to user's hand |
DiceCardSelfAbility_Seven_EnGarde | Y | 1 | On Use Give 1 Strength to target and self next Scene |
DiceCardSelfAbility_shackles | Y | 1 | On Play Exhaust this page |
DiceCardSelfAbility_shyao | N | 0 | - |
DiceCardSelfAbility_shyaoAreaStrength | Y | 2 | On Use Gain 2 Strength and Endurance next Scene |
DiceCardSelfAbility_shyaoSelfBurn | Y | 2 | Combat Start Take 10 less damage from Burn for this Scene On Use If user has Burn, recover 4 HP and gain 2 Protection next Scene |
DiceCardSelfAbility_silence_emotion_haste | Y | 1 | - |
DiceCardSelfAbility_silence_emotion_silence | Y | 1 | - |
DiceCardSelfAbility_silentEgo | Y | 1 | On Hit Three random enemies are inflicted with a random status ailment from: 1 Paralysis, 1 Feeble, 1 Disarm, 1 Bind, 1 Fragile (Individually determined) |
DiceCardSelfAbility_singingMachineEgo | Y | 1 | Upon each successful hit, a random ally takes 3 Stagger damage and gains 1 Strength next Scene Upon defeating an enemy, all allies gain 2 Strength |
DiceCardSelfAbility_singingmachine_listen | Y | 1 | - |
DiceCardSelfAbility_slashStance | Y | 1 | On Play Change to Slashing Stance and boost Slash dice Power by +1 for this Scene. Stance can be changed every 2 Scenes |
DiceCardSelfAbility_slashUp1thisRound | Y | 1 | Combat Start Boost Slash dice Power by +1 for this Scene |
DiceCardSelfAbility_slashUp2thisRound | Y | 2 | Combat Start Boost Slash dice Power by +2 for this Scene |
DiceCardSelfAbility_slashUp3thisRound | Y | 1 | Combat Start Boost Slash dice Power by +3 for this Scene |
DiceCardSelfAbility_smallBirdEgo | Y | 1 | On Use Reduce the Cost of 2 random pages in hand by 1 until they're used (Does not stack) |
DiceCardSelfAbility_smoke2addatk | Y | 1 | On Use If target has 5+ Smoke, Offensive dice on this page gain 'On Hit Inflict 2 Smoke' |
DiceCardSelfAbility_smokeOnly1 | Y | 1 | On Use Draw 1 page |
DiceCardSelfAbility_smokeOnly2 | N | 0 | On Use Gain 2 Smoke |
DiceCardSelfAbility_smokePowerUp | Y | 1 | On Use If target has 2 or more Smoke, all Offensive dice on this page gain +1 Power |
DiceCardSelfAbility_smokeSelf1 | Y | 2 | On Use Gain 1 Smoke |
DiceCardSelfAbility_smokeSelf2 | Y | 3 | On Use Gain 2 Smoke |
DiceCardSelfAbility_smokeSelf3 | Y | 3 | On Use Gain 3 Smoke |
DiceCardSelfAbility_smokeSelf4 | Y | 1 | On Use Gain 4 Smoke |
DiceCardSelfAbility_smokeSelf4draw | Y | 1 | On Use Gain 4 Smoke and draw 1 page |
DiceCardSelfAbility_smokeSelf7 | Y | 1 | On Use Gain 7 Smoke |
DiceCardSelfAbility_smokeSelf8 | Y | 1 | On Use Gain 8 Smoke |
DiceCardSelfAbility_snowqueen_child_counter | N | 0 | - |
DiceCardSelfAbility_snowwhiteArea | Y | 2 | |
DiceCardSelfAbility_spiderbud_redeye | Y | 1 | - |
DiceCardSelfAbility_strength1 | Y | 2 | On Use Gain 1 Strength next Scene |
DiceCardSelfAbility_strength1friendKill | Y | 1 | On kill, give 1 Strength to all allies next Scene |
DiceCardSelfAbility_strength2 | Y | 1 | On Use Gain 2 Strength next Scene |
DiceCardSelfAbility_strength2quickness2friendbytargetsmoke | Y | 1 | On Use If target has 5+ Smoke, give 2 Haste and Strength to a random ally next Scene |
DiceCardSelfAbility_strength3 | Y | 1 | On Use Gain 3 Strength next Scene |
DiceCardSelfAbility_sweeperOnly | Y | 1 | On Use All Offensive dice of this page gain 'On Hit Recover 2 HP' |
DiceCardSelfAbility_sweeperUnique | Y | 1 | On Use Gain 'Persistence' for 4 Scenes. |
DiceCardSelfAbility_tanyaAll | Y | 1 | Cannot be redirected. This page is used against all enemies. |
DiceCardSelfAbility_tanyaSpeed | Y | 3 | On Use If Speed is higher than the target's, all dice on this page gain +6 Power |
DiceCardSelfAbility_tanyaStrength | N | 0 | - |
DiceCardSelfAbility_teddy_hug | Y | 1 | - |
DiceCardSelfAbility_thumbBullet1 | Y | 1 | Exhausts when used or discarded; On Exhaust Dice clashing against user's Ranged Combat Pages lose 1 Power for this Scene |
DiceCardSelfAbility_thumbBullet2 | Y | 1 | Exhausts when used or discarded; On Exhaust On hit with Ranged Combat Pages this Scene, inflict 1 Paralysis and Disarm next Scene |
DiceCardSelfAbility_thumbBullet3 | Y | 1 | Exhausts when used or discarded; On Exhaust On hit with Ranged Combat Pages this Scene, inflict 2 Burn |
DiceCardSelfAbility_tomerry1 | Y | 2 | On Use If HP is at 25% or lower, all dice on this page gain +2 Power |
DiceCardSelfAbility_tomerry2 | Y | 3 | On Use Deal 7 damage to self; all dice on this page gain +2 Power |
DiceCardSelfAbility_tomerryReady | Y | 1 | On Use Gain 5 Strength next Scene; charges up for a strong attack next Scene; take extra Stagger damage while preparing |
DiceCardSelfAbility_tomerryTriangle | Y | 1 | - |
DiceCardSelfAbility_tomerryWhip | Y | 1 | - |
DiceCardSelfAbility_UC_Atk | Y | 1 | If this page is in hand at the end of the Scene, shuffle this on top of the deck, and boost outgoing damage by 1 for the next Scene On Play Exhaust this page |
DiceCardSelfAbility_UC_Light | Y | 1 | If this page is in hand at the end of the Scene, restore 1 Light, then add a copy of 'Fetters' and discard it On Play Exhaust this page |
DiceCardSelfAbility_UC_Protect | Y | 1 | If this page is in hand at the end of the Scene, discard a random other page and gain Protection equal to its Cost next Scene On Play Exhaust this page |
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