By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

3 Automated Movement Puppet1 Evade Blunt Blunt Evade Counter On Use Gain 2 Haste next Scene
Evade 2 - 9 On Clash Win Add +2 Power to next die
Blunt 3 - 8
Blunt 4 - 7
Evade Counter 3 - 8
1 Dagger Press awl1 Pierce Guard Pierce On Use Gain 2 Haste next Scene
Pierce 2 - 7
Guard 4 - 6
Pierce 3 - 7 On Hit Inflict 1 Bind next Scene
3 Automated Movement Puppet1 Evade Blunt Blunt Evade Counter On Use Gain 2 Haste next Scene
Evade 2 - 9 On Clash Win Add +2 Power to next die
Blunt 3 - 8
Blunt 4 - 7
Evade Counter 3 - 8