Scripts

ID USAGE DESCRIPTION
DiceCardSelfAbility_hokmaArea Y 1 -
DiceCardSelfAbility_hubertCard Y 1 Only usable in the 'Blade Unlocked' state
DiceCardSelfAbility_indexRelease1 Y 1 On Use Add 'Unlock-Ⅱ' to hand
DiceCardSelfAbility_indexRelease2 Y 1 On Use Add 'Unlock-Ⅲ' to hand
DiceCardSelfAbility_jaeheonArea Y 1 Usable on and after the third Scene
This page is exhausted on use and returns to hand after 4 Scenes
On Use All allies with 'Puppeteer’s Strings' recover 20 HP and Stagger Resist
DiceCardSelfAbility_Jaeheon_AreaDt Y 1 -
DiceCardSelfAbility_jaeheon_link Y 1 Cannot be redirected. Combat Start Add 'Red Strings' pages to the hands of target and circus-related enemies
DiceCardSelfAbility_Jaeheon_Mark Y 1 -
DiceCardSelfAbility_jaeheonPassive Y 1 On Play, Target Ally Give 'Puppeteer’s Strings' to target
DiceCardSelfAbility_jaeheon_string Y 1 Combat Start Give 1 Puppet String next Scene
DiceCardSelfAbility_kali Y 1 If target is defeated or Staggered, use this page again on a random enemy.
DiceCardSelfAbility_kaliArea Y 2 -
DiceCardSelfAbility_kaliEgoAwaken Y 1 On Use Restore 6 Light; fully recover Stagger Resist. Manifest the E.G.O of the Red Mist next Scene.
DiceCardSelfAbility_kaliNormalAttackCard N 0 -
DiceCardSelfAbility_kaliNormalAttackH Y 1 If 8 or more damage was dealt with this page, restore 2 Light and reduce the Cost of all other 'Level Slashes' by 1
DiceCardSelfAbility_kaliNormalAttackJ Y 1 If 8 or more damage was dealt with this page, draw 1 page and reduce the Cost of all other 'Upstanding Slashes' by 1
DiceCardSelfAbility_kaliNormalAttackZ Y 1 If 8 or more damage was dealt with this page, draw 1 page and reduce the Cost of all other 'Spears' by 1
DiceCardSelfAbility_kaliSuperAttack Y 2 On Hit Destroy a Combat Page set on another random Speed die of the target.
DiceCardSelfAbility_killArgaliaCard Y 1 -
DiceCardSelfAbility_kog_fragment Y 5 -
DiceCardSelfAbility_kog_noreason_specialatk Y 2 -
DiceCardSelfAbility_kog_reason_areaatk Y 2 -
DiceCardSelfAbility_kurokumo Y 1 -
DiceCardSelfAbility_latitiaAreaEgo Y 1
DiceCardSelfAbility_latitia_buf Y 1 -
DiceCardSelfAbility_latitia_heal Y 1 -
DiceCardSelfAbility_latitia_heart Y 2 -
DiceCardSelfAbility_limit1 Y 1 Only one copy of this page can be held at a time
DiceCardSelfAbility_limit1_goldan Y 1 -
DiceCardSelfAbility_limit3 Y 1 Only up to 3 of this page can be held at once
DiceCardSelfAbility_liuUnique Y 2 On Use All dice on this page gain +1 Power for every 2 Emotion Levels
DiceCardSelfAbility_longbird_simpan Y 1 -
DiceCardSelfAbility_longbird_simpan_area Y 1 -
DiceCardSelfAbility_longbird_simpan_area_final Y 1 -
DiceCardSelfAbility_longbird_simpan_final Y 1 -
DiceCardSelfAbility_lowelCreated Y 1 Can only be used this Scene
DiceCardSelfAbility_lowelonly Y 1 On Use Remove all dice from this page. Add a Mass Attack page to hand that can only be used next Scene.
DiceCardSelfAbility_lumberjack_power_by_fragment Y 2 -
DiceCardSelfAbility_lumberjack_power_by_tree Y 1 -
DiceCardSelfAbility_lung_ragepulse Y 1 -
DiceCardSelfAbility_lung_shrinkpulse Y 1 -
DiceCardSelfAbility_magicalgirl_emotion Y 4 -
DiceCardSelfAbility_magicalgirl_emotion_nihil Y 1 -
DiceCardSelfAbility_malkuthboss_emeraldstem Y 1 -
DiceCardSelfAbility_maximCard Y 1 Only usable at 20+ Charge.
On Use Spend 20 Charge to boost Power of all dice on this page by +10
DiceCardSelfAbility_murderEgo Y 2 -
DiceCardSelfAbility_myoBerserk Y 1 On Use Convert all Ranged pages in the deck into Melee pages. Add a copy of 'Feral Knives' to hand. Starting with the next Scene, all dice this character plays gain +1 Power.
DiceCardSelfAbility_myoCard Y 1 Only usable at 20+ Charge. On Hit Inflict 3 Bleed next Scene
DiceCardSelfAbility_negatePower Y 15 Dice on this page and the page clashing with it are unaffected by Power gain or loss
DiceCardSelfAbility_nextCostDown Y 1 On Use Draw 1 page; Restore 1 Light; reduce Cost of all pages by 1 for the next Scene
DiceCardSelfAbility_nicolaiCard2 Y 1 Only usable at 20+ Charge. Upon defeating an enemy with this page, add a copy of 'Disposal' to hand and lower its Cost by 1.
If target's HP is at 50% or lower, deal twice as much damage.
DiceCardSelfAbility_nodice Y 3 This page prompts no action because it has no non-Counter dice.
DiceCardSelfAbility_nodiceAndDraw N 0 This page prompts no action because it has no non-Counter dice.
Combat Start Draw 1 page
DiceCardSelfAbility_nosferatu_area Y 1 -
DiceCardSelfAbility_nosferatu_bat_power Y 3 -
DiceCardSelfAbility_nosferatu_blood1 Y 1 -
DiceCardSelfAbility_nosferatu_buf Y 1 -
DiceCardSelfAbility_nosferatu_monster_area Y 1 -
DiceCardSelfAbility_nosferatu_monster_blood1lose Y 1 -
DiceCardSelfAbility_nosferatu_monster_blood2lose Y 1 -
DiceCardSelfAbility_nosferatu_special Y 1 -
DiceCardSelfAbility_nothingEgo Y 1 On hit, recover HP equal to the damage dealt
DiceCardSelfAbility_nothing_fear Y 1 -
DiceCardSelfAbility_nullifyPower Y 1 On Use Target's dice Power cannot be influenced by any effects next Scene
DiceCardSelfAbility_oneBadManyGoodEgo Y 2 On Use All allies recover 15 HP and Stagger Resist
DiceCardSelfAbility_onlypage N 0 Exclusive Page
DiceCardSelfAbility_orchestra_emotion Y 1 -
DiceCardSelfAbility_oswald_allpl Y 1 -
DiceCardSelfAbility_oswald_area Y 1 -
DiceCardSelfAbility_oswaldArea Y 1 Usable on and after the third Scene
This page is exhausted on use and returns to hand after 4 Scenes
On Use Inflict one of the following statuses to targets at random next Scene: 2 Fragile, 2 Disarm, 2 Feeble, 2 Protection, 2 Stagger Protection
DiceCardSelfAbility_oswald_aria_protection Y 1 -
DiceCardSelfAbility_oswald_aria_recover Y 1 -
DiceCardSelfAbility_oswald_aria_strength Y 1 -
DiceCardSelfAbility_oswald_boom Y 1 Combat Start User dies next Scene
DiceCardSelfAbility_oswald_climax Y 1 On Use Inflict one of the following statuses to targets at random: 2 Fragile, 2 Disarm, 2 Feeble, 2 Protection, 2 Strength, 2 Endurance
DiceCardSelfAbility_oswald_daze Y 1 -
DiceCardSelfAbility_oswald_distract Y 1 Combat Start If target is Staggered at the end of the Scene, turn them into an ally
DiceCardSelfAbility_oswald_firstplquickendu Y 1 -
DiceCardSelfAbility_oswald_firstplstr Y 1 -
DiceCardSelfAbility_oswald_string Y 2 While this page is in hand, gain 'Red Strings' status. Does not leave hand on use.
DiceCardSelfAbility_oswald_summon Y 1 Combat Start Spawn Mx. Bunny next Scene unless Oswald is dead
DiceCardSelfAbility_oswald_summonandhide Y 1 Spawn Ms. Mermaid and Mr. Knife next Scene. Leaves combat for the next 2 Scenes
DiceCardSelfAbility_oswald_vulnerable Y 1 Combat Start Target's resistances change to "Fatal" for this Scene
DiceCardSelfAbility_otherAlly2protection2 Y 2 On Use Give 2 Protection to two random other allies next Scene
DiceCardSelfAbility_otherAlly2strength1thisRound Y 1 Combat Start Give 1 Strength to 2 other allies
DiceCardSelfAbility_oz_control Y 1 The Cost of this page cannot be changed
On Play Reduce the Cost of all pages in hand to 0.
On use, their Cost is reset to the value before this effect was applied.
DiceCardSelfAbility_oz_emerald Y 1 The Cost of this page cannot be changed
On Play, Target Enemy Cancel 2 random Combat Pages on the target's Speed dice.
Recover 1 Light for each successful hit on the target this Scene. (Up to twice)
DiceCardSelfAbility_ozma_forgotten Y 1 On Play Immobilized for this Scene; cannot be targeted.
At the end of this Scene, recover 40% of Max. HP and fully restore Light.
DiceCardSelfAbility_ozma_oblivion Y 2 -
DiceCardSelfAbility_ozma_summon_pumpkin Y 2 -
DiceCardSelfAbility_penetrateStance Y 1 On Play Change to Piercing Stance and boost Pierce dice Power by +1 for this Scene. Stance can be changed every 2 Scenes
DiceCardSelfAbility_penetrateup1recoverplayerpoint1 Y 1 Combat Start Boost Pierce dice Power by +1 for this Scene
On Use Restore 1 Light
DiceCardSelfAbility_penetrateUp2thisRound Y 1 Combat Start Boost Pierce dice Power by +2 for this Scene
DiceCardSelfAbility_philipArea Y 1 Exhausts at the end of the Scene
DiceCardSelfAbility_philipEgo Y 1 Can only be used at Emotion Level 3 and above
DiceCardSelfAbility_philip_negative1atk Y 3 On Use All Offensive dice on this page gain 'On Hit Gain 1 Negative Emotion Point'
DiceCardSelfAbility_philip_powerup2bytargetburn8 Y 1 On Use If target has 8 or more Burn, gain +2 Power
DiceCardSelfAbility_philipSpecial Y 1 On Use At Emotion Level 3+, add a copy of 'Scorching Desperation' to hand at the start of next Scene and inflict 1 Burn to all enemies
'Scorching Desperation' will exhaust at the end of the Scene
DiceCardSelfAbility_philip_vigor Y 1 -
DiceCardSelfAbility_pinocchio Y 5 Start of Clash Remove all dice from page and copy the dice on the opponent's page
DiceCardSelfAbility_pinochioego Y 1 On Use All of user's pages Cost 1 more for the next Scene
DiceCardSelfAbility_plutoArea Y 1 Usable on and after the third Scene
This page is exhausted on use and returns to hand after 4 Scenes
DiceCardSelfAbility_Pluto_Barrier Y 1 -
DiceCardSelfAbility_plutoCard Y 2 Restore 1 Light upon discarding this page
DiceCardSelfAbility_Pluto_ChangeHp Y 1 -
DiceCardSelfAbility_Pluto_Contract_1 Y 1 -
DiceCardSelfAbility_Pluto_Contract_2 Y 1 -
DiceCardSelfAbility_Pluto_Contract_3 Y 1 -
DiceCardSelfAbility_Pluto_Contract_4 Y 1 -
DiceCardSelfAbility_Pluto_Contract_5 Y 1 -
DiceCardSelfAbility_Pluto_SummonPuppet Y 1 -
DiceCardSelfAbility_Pluto_UC_Atk Y 1 On hit Add 'Unjust Counterpart: Offense' to target's hand next Scene.
Only one copy of 'Unjust Counterpart: Offense' can be had at a time.
DiceCardSelfAbility_Pluto_UC_Light Y 1 On hit Add 'Unjust Counterpart: Light' to target's hand next Scene.
Only one copy of 'Unjust Counterpart: Light' can be had at a time.
DiceCardSelfAbility_Pluto_UC_Protect Y 1 On hit Add 'Unjust Counterpart: Defense' to target's hand next Scene.
Only one copy of 'Unjust Counterpart: Defense' can be had at a time.
DiceCardSelfAbility_power1costCharge N 0 On Use Spend 3 Charge to boost Power of all dice on this page by +1
DiceCardSelfAbility_power_2 Y 2 On Use All dice on this page lose 2 Power
DiceCardSelfAbility_power3costCharge Y 1 On Use Spend 3 Charge to boost Power of all dice on this page by +3
DiceCardSelfAbility_powerDown2thisRound Y 1 Combat Start All dice the user plays lose 2 Power for this Scene
DiceCardSelfAbility_powerDown3thisRound Y 1 Combat Start All dice the user plays lose 3 Power for this Scene
DiceCardSelfAbility_powerDownAndEnergy Y 1 On Use Restore 1 Light; all dice on this page lose 2 Power