By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

1 Slam QuietKid_HammerAtk Guard Blunt Guard Counter Cost is raised by 1 after losing a clash against a page with a lower Cost
Guard 6 - 8 On Clash Win Lower max value of opponent's next die by 3
Blunt 6 - 8 On Hit Lower Cost of a page in user's hand whose Cost is 3 or higher by 1
Guard Counter 4 - 8
2 Break QuietKid_HammerAtk Blunt Guard Cost is raised by 1 after losing a clash against a page with a lower Cost
Blunt 8 - 15 On Clash Win Destroy target's next die
Guard 4 - 8
2 Rend QuietKid_HammerAtk Blunt Blunt Blunt Cost is raised by 1 after losing a clash against a page with a lower Cost
Blunt 4 - 8 On Clash Win Boost next die's max value by +3
Blunt 4 - 7 On Clash Win Destroy opponent's next die
Blunt 3 - 8 On Hit Deal 3 Stagger damage