By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

1 Flash of Sunup Dawn2 Slash Evade Slash On Use Draw 1 page
Slash 1 - 5
Evade 1 - 4 On Clash Win Reduce Power of opponent's next die by 2
Slash 1 - 6 On Hit Inflict 1 Burn
0 To Overcome Crisis Shi7 Slash On Use Draw 1 page
Slash 2 - 7 On Hit If HP is at 25% or lower, restore 1 Light
3 Repressed Flesh Puppet3 Guard Blunt Blunt Blunt Counter On Use Draw 1 page
Guard 4 - 7
Blunt 4 - 9 Reduce Power of target's current Defensive die by 3
Blunt 4 - 9 On Hit Deal 3 Stagger damage to target
Blunt Counter 3 - 7
3 Forceful Gesture Puppet4 Guard Blunt On Use Draw 1 page
Guard 4 - 8
Blunt 5 - 16 On Hit Inflict 1 Feeble, Disarm, and Bind next Scene
2 Shoving Stab classonefixer2 Pierce On Use Draw 1 page
Pierce 7 - 12 On Clash Win Inflict 3 Bleed next Scene
3 A Critical Moment classonefixer3 Evade Slash On Use Draw 1 page
Evade 3 - 6
Slash 7 - 15 On Clash Win Inflict 3 Bleed next Scene
3 Sturdy Defense Liu2_4 Evade Guard Pierce On Use Draw 1 page
Evade 3 - 10
Guard 8 - 17 On Clash Win Draw 1 page
Pierce 3 - 6 On Hit Inflict 2 Burn
3 Celestial Spear Hana6 Pierce Guard Counter On Use Draw 1 page
Pierce 9 - 20 On Hit Deal 5 damage to target
Guard Counter 4 - 8
3 Repressed Flesh Puppet3 Guard Blunt Blunt Blunt Counter On Use Draw 1 page
Guard 4 - 7
Blunt 4 - 9 Reduce Power of target's current Defensive die by 3
Blunt 4 - 9 On Hit Deal 3 Stagger damage to target
Blunt Counter 3 - 7
3 Forceful Gesture Puppet4 Guard Blunt On Use Draw 1 page
Guard 4 - 8
Blunt 5 - 16 On Hit Inflict 1 Feeble, Disarm, and Bind next Scene
0 Zelkova Workshop Roland3Phase_AngelicaAxe Slash Blunt On Use Draw 1 page
Slash 4 - 8 On Hit Inflict 3 Bleed next Scene
Blunt 3 - 8 On Hit Deal 5 Stagger damage to target