By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

0 Energy Cycle Warp7 Pierce Blunt On Use Gain 3 Charge
Pierce 2 - 7 On Hit Restore 1 Light
Blunt 2 - 4
1 Energy Shield Cane6 Guard Guard Pierce On Use Gain 3 Charge
Guard 3 - 4 On Clash Lose Gain 1 Charge
Guard 3 - 7
Pierce 3 - 5