By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

0 Prescript-Ⅳ Yan4 Only 1 Prescript page can be used per Scene
On Play, Target Ally Target restores 1 Light
0 Gap Attack awl1 Guard Pierce On Use Gain 1 Haste next Scene
Guard 4 - 6
Pierce 3 - 8 On Clash Win Inflict 1 Bind next Scene
1 Dagger Press awl1 Pierce Guard Pierce On Use Gain 2 Haste next Scene
Pierce 2 - 7
Guard 4 - 6
Pierce 3 - 7 On Hit Inflict 1 Bind next Scene
1 Feint awl3 Slash Blunt Pierce
Slash 2 - 7
Blunt 3 - 7
Pierce 3 - 7 On Hit Inflict 1 Bind next Scene
2 Seize ya Chance awl4 Guard Guard Pierce On Use Gain 2 Endurance next Scene
Guard 3 - 7
Guard 3 - 7
Pierce 3 - 8 On Hit Inflict 1 Bind next Scene
4 Stiletto awl6 Evade Pierce On Use Boost damage by sum of user's Haste and target's Bind
Evade 4 - 10
Pierce 11 - 25 On Hit Inflict 2 Bind next Scene
0 Harpe usett1 Blunt Blunt
Blunt 1 - 2
Blunt 2 - 7 On Hit Gain 1 Protection next Scene
1 Sand Split usett2 Guard Slash
Guard 4 - 9
Slash 3 - 9 On Clash Win Gain 1 Protection next Scene
1 Sand Strike usett3 Blunt Guard
Blunt 4 - 8 On Clash Win Gain 1 Endurance next Scene
Guard 4 - 8
2 Furūsiyya usett4 Guard Blunt Guard
Guard 5 - 8
Blunt 3 - 7 On Clash Win Gain 2 Endurance next Scene
Guard 3 - 7
2 Jamadhar usett5 Pierce Guard Pierce If the natural roll of the Defensive die is Max, add a Pierce die (Roll: 4-5) to the dice queue
Pierce 4 - 8
Guard 2 - 9
Pierce 3 - 8
3 The Udjat usett6 Guard Blunt Blunt
Guard 5 - 6
Blunt 3 - 7
Blunt 8 - 14 On Hit Give 2 Protection to all allies next Scene
0 Switcheroo mirae1 Blunt Slash Draw a page upon discarding this page
Blunt 3 - 6 On Hit Inflict 1 Paralysis next Scene
Slash 3 - 5
1 Insurance Coverage mirae2 Slash Blunt Restore 1 Light upon discarding this page
Slash 3 - 8
Blunt 3 - 7 On Hit Inflict 1 Paralysis next Scene
2 Equivalent Exchange mirae3 Evade Blunt Blunt On Use Discard a random page from hand; Restore 1 Light
Evade 4 - 7
Blunt 4 - 8 On Clash Win Inflict 2 Bleed next Scene
Blunt 3 - 8 On Hit Inflict 2 Bleed next Scene
2 Multi-party Compensation mirae4 Slash Guard When discarded, all other allies restore 1 Light
Slash 5 - 10 On Hit Inflict 1 Disarm next Scene
Guard 4 - 8
3 Final Stroke mirae5 Blunt Guard Blunt On Use Boost damage by +1 for each page in hand; Discard all pages from hand
Blunt 6 - 7
Guard 4 - 10
Blunt 8 - 21 On Clash Win Inflict 5 Bleed
4 Life Insurance mirae6 Slash Mass-Individual
Single-use
Slash 7 - 10 On Hit Inflict 2 Disarm, Bind, and Feeble; Recover 2 HP
1 Smoke Blow work2 Guard Blunt On Use Gain 3 Smoke
Guard 4 - 8
Blunt 5 - 8 On Hit Restore 1 Light; Inflict 3 Smoke
1 Smoke Smash work1 Evade Slash On Use If user has 9+ Smoke, all dice on this page gain +2 Power
Evade 4 - 8
Slash 6 - 9 On Hit Inflict 2 Smoke
2 Smoke Prick work3 Guard Blunt Pierce On Use Gain 2 Smoke
Guard 3 - 7
Blunt 3 - 8 On Hit Inflict 3 Smoke
Pierce 4 - 8 On Hit Inflict 2 Smoke; Gain 1 Smoke
3 Field Mods work5 Blunt Single-use, On Use Lower Cost of all pages in hand by 1
Blunt 7 - 12
4 Exhale Smoke work4 Blunt Guard Slash On Use Gain 8 Smoke
Blunt 7 - 12 On Hit Inflict 3 Smoke; If target has 5+ Smoke, inflict 3 Paralysis next Scene
Guard 4 - 8
Slash 7 - 11
0 Wedging Thorn bayyard1 Pierce Pierce On Use Restore 1 Light
Pierce 3 - 6
Pierce 1 - 3 On Hit Inflict 1 Fragile next Scene
2 Knock Back bayyard3 Blunt Guard Pierce
Blunt 4 - 7
Guard 4 - 8
Pierce 4 - 8 On Hit Inflict 2 Fragile next Scene