By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

2 Great Swing bayyard2 Slash Blunt Evade
Slash 3 - 8
Blunt 4 - 8 On Hit Inflict 1 Paralysis next Scene
Evade 4 - 8
3 Ready Position bayyard4 Slash On Play Become Immobilized this Scene.
Gain 3 Strength next Scene.
Add a copy of 'Pinpoint Breakthrough' to hand.
Slash 1 - 1
2 Pinpoint Breakthrough bayyard4 Blunt Pierce Single-use
Only one copy of this page can be held at a time
Blunt 5 - 10 On Hit Inflict 1 Paralysis next Scene
Pierce 15 - 24 On Hit Spend all Stagger Resist to deal Stagger damage equal to what's spent
4 True Trigram Formation Hana1 Pierce Slash Guard Gains additional effects depending on the Four Trigrams page ('Geon', 'Gon', 'Gam', and 'Ri') used during the Scene
Pierce 7 - 10
Slash 8 - 11 On Hit Deal 5 damage to target
Guard 6 - 9
4 Impugnatio Ultima Hana2 Slash Pierce Blunt Blunt Counter On Use Discard all pages from hand; all dice on this page gain +2 Power
Slash 5 - 9
Pierce 5 - 9
Blunt 5 - 8
Blunt Counter 4 - 7
3 Double-edged Rencounter Hana3 Guard Blunt Slash
Guard 7 - 10 On Clash Win Boost next die's max value by +3
Blunt 6 - 8 On Clash Win Boost next die's max value by +3
Slash 5 - 8
3 Augury Kick Hana5 Blunt Guard On Use Gain 1 Strength next Scene
Blunt 7 - 12 On Hit Gain 2 Strength next Scene
Guard 6 - 8
3 Celestial Spear Hana6 Pierce Guard Counter On Use Draw 1 page
Pierce 9 - 20 On Hit Deal 5 damage to target
Guard Counter 4 - 8
1 Godspeed Hana7 Slash Pierce On Use Gain 1 Haste next Scene; If Speed is 7 or higher, all dice on this page gain +1 Power
Slash 3 - 8
Pierce 3 - 7
2 Afterimage Hana9 Evade Pierce Combat Start Halve the amount of status ailments on self (Rounded up)
Evade 4 - 10
Pierce 5 - 9
2 Confrontation Hana10 Guard Pierce Slash On Use Give 1 Protection to all allies next Scene
Guard 3 - 6
Pierce 5 - 8 On Hit Recover 3 Stagger Resist
Slash 3 - 7
0 Brace Up Hana12 Pierce On Use Discard a random page; draw 2 pages at the start of the next Scene
Pierce 3 - 8
0 Geon of Four Trigrams Hana21 Only one of the Four Trigrams can be used per Scene. Once used, it cannot be reused until all of the Four Trigrams have been used.
On Play Gain 1 Strength, and deal 2 more damage and Stagger damage with attacks this Scene
0 Gon of Four Trigrams Hana22 Only one of the Four Trigrams can be used per Scene. Once used, it cannot be reused until all of the Four Trigrams have been used.
On Play Gain 1 Endurance, and take 30% less damage and Stagger damage from attacks this Scene
0 Gam of Four Trigrams Hana23 Only one of the Four Trigrams can be used per Scene. Once used, it cannot be reused until all of the Four Trigrams have been used.
On Play Restore 1 Light
0 Ri of Four Trigrams Hana24 Only one of the Four Trigrams can be used per Scene. Once used, it cannot be reused until all of the Four Trigrams have been used.
On Play Draw 1 page
2 Allas Workshop Roland1 Pierce Pierce Start of Clash Reduce Power of all target's dice by 2
Pierce 5 - 9
Pierce 5 - 8
0 Zelkova Workshop Roland3 Slash Blunt The Cost of this page cannot be changed
On Use Draw 1 page
Slash 4 - 8
Blunt 3 - 8
1 Old Boys Workshop Roland4 Guard Blunt On Use Restore 3 Light; draw 1 page
Guard 5 - 9
Blunt 4 - 8 On Hit Recover 5 Stagger Resist
2 Mook Workshop Roland5 Slash On Use Restore 3 Light; draw 1 page
Slash 8 - 15 On Hit Deal 3 damage to target
0 Ranga Workshop Roland6 Pierce Pierce Slash The Cost of this page cannot be changed
Pierce 3 - 7
Pierce 3 - 7
Slash 3 - 7 On Hit Inflict 2 Bleed next Scene
2 Durandal Roland9 Slash Slash
Slash 5 - 9 On Hit Gain 1 Strength next Scene
Slash 5 - 9 On Hit Gain 1 Strength next Scene
3 Furioso Roland10 Slash This page can be used after using all 9 Combat Pages of the Black Silence
On hit, inflict 5 Bleed, 3 Bind, and 3 Fragile next Scene
Slash 20 - 39 On Clash Win Destroy all of opponent's dice
9 ??? Roland10 Slash
Slash 20 - 39 On Clash Win Destroy all of opponent's dice