On Use Restore 1 Light
1 - 7 |
1 - 7 |
3 - 7 | On Clash Win Boost next die's max value by +3 | |
3 - 6 |
3 - 5 | On Clash Win Restore 1 Light | |
2 - 8 | On Clash Win Gain 1 Strength next Scene |
3 - 5 | On Clash Win Boost next die's max value by +3 | |
2 - 4 | On Clash Win Boost next die's max value by +3 | |
2 - 4 |
2 - 6 |
2 - 5 | On Hit Inflict 1 Fragile next Scene | |
1 - 8 |
3 - 6 | On Hit Inflict 1 Paralysis next Scene | |
2 - 6 | On Clash Win Inflict 1 Paralysis next Scene |
3 - 6 | ||
3 - 7 |
2 - 6 | ||
2 - 6 | ||
2 - 5 |
1 - 4 | If the natural roll is Max, and is 4 or higher, add +45 power |
6 - 12 | On Hit Inflict 1 Disarm next Scene |
3 - 7 | ||
3 - 6 | ||
2 - 5 |
2 - 6 | ||
3 - 7 |
4 - 7 | ||
3 - 6 | ||
3 - 7 |
3 - 5 | ||
2 - 5 |
2 - 7 | On Hit If HP is at 25% or lower, restore 1 Light |
2 - 9 | On Clash Win Add +2 Power to next die | |
3 - 8 | ||
4 - 7 | ||
3 - 8 |
4 - 8 | ||
3 - 9 | ||
4 - 8 | On Hit Inflict 1 Disarm next Scene |
4 - 7 | ||
4 - 9 | Reduce Power of target's current Defensive die by 3 | |
4 - 9 | On Hit Deal 3 Stagger damage to target | |
3 - 7 |
4 - 8 | ||
5 - 16 | On Hit Inflict 1 Feeble, Disarm, and Bind next Scene |
3 - 6 | ||
3 - 6 |
5 - 8 | ||
3 - 7 | ||
4 - 6 |
2 - 7 | ||
2 - 4 |
4 - 8 | ||
5 - 8 | ||
4 - 9 | On Hit Recover 5 Stagger Resist | |
3 - 7 |
3 - 7 | On Hit Inflict 2 Bleed next Scene | |
2 - 6 |
6 - 11 | On Hit Inflict 1 Paralysis next Scene |
4 - 8 | On Hit Recover 2 HP | |
3 - 7 |
2 - 4 | ||
3 - 7 | ||
1 - 3 | On Hit Give 1 Strength to the ally with the highest HP next Scene |
2 - 4 | ||
2 - 3 | On Hit Give 2 Protection to the ally with the highest HP next Scene | |
2 - 4 | ||
2 - 3 |
2 - 6 | ||
2 - 4 | On Hit Deal 5 Stagger damage to target | |
2 - 5 |