By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

1 Mend Weapon workshopfixer1 Pierce Combat Start Boost Pierce dice Power by +1 for this Scene
On Use Restore 1 Light
Pierce 1 - 7
2 Whet workshopfixer2 Blunt Pierce
Blunt 3 - 5 On Clash Win Restore 1 Light
Pierce 2 - 8 On Clash Win Gain 1 Strength next Scene
3 Refine workshopfixer4 Pierce Slash Pierce Combat Start Boost Pierce dice Power by +2 for this Scene
Pierce 3 - 5 On Clash Win Boost next die's max value by +3
Slash 2 - 4 On Clash Win Boost next die's max value by +3
Pierce 2 - 4
1 Relay Jeong2 Blunt Evade Draw a page upon discarding this page
Blunt 2 - 5 On Hit Inflict 1 Fragile next Scene
Evade 1 - 8
2 Flip the Table Jeong1 Blunt Blunt When discarded, give 1 Haste to all allies next Scene
Blunt 3 - 6 On Hit Inflict 1 Paralysis next Scene
Blunt 2 - 6 On Clash Win Inflict 1 Paralysis next Scene
2 Shuffle Hands Jeong2 Guard Blunt On Use Discard a page with the lowest Cost; Draw 1 page
Guard 3 - 6
Blunt 3 - 7
3 Sakura Jeong3 Evade Slash Blunt On Use If 4+ pages are in hand, discard 4 random pages and boost the min value of Offensive dice on this page by +3
Evade 2 - 6
Slash 2 - 6
Blunt 2 - 5
2 Flashing Strike Shi3 Slash Slash Evade On Use If Speed is 6 or higher, all dice on this page gain +2 Power
Slash 3 - 7
Slash 3 - 6
Evade 2 - 5
2 Endless Battle Shi5 Guard Blunt Slash On Use If HP is at 25% or lower, all dice on this page gain +1 Power
Guard 4 - 7
Blunt 3 - 6
Slash 3 - 7
1 Desperate Struggle Shi6 Slash Slash Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power
Slash 3 - 5
Slash 2 - 5
0 To Overcome Crisis Shi7 Slash On Use Draw 1 page
Slash 2 - 7 On Hit If HP is at 25% or lower, restore 1 Light
3 Automated Movement Puppet1 Evade Blunt Blunt Evade Counter On Use Gain 2 Haste next Scene
Evade 2 - 9 On Clash Win Add +2 Power to next die
Blunt 3 - 8
Blunt 4 - 7
Evade Counter 3 - 8
2 Manikin Puppet2 Guard Evade Blunt
Guard 4 - 8
Evade 3 - 9
Blunt 4 - 8 On Hit Inflict 1 Disarm next Scene
3 Repressed Flesh Puppet3 Guard Blunt Blunt Blunt Counter On Use Draw 1 page
Guard 4 - 7
Blunt 4 - 9 Reduce Power of target's current Defensive die by 3
Blunt 4 - 9 On Hit Deal 3 Stagger damage to target
Blunt Counter 3 - 7
3 Forceful Gesture Puppet4 Guard Blunt On Use Draw 1 page
Guard 4 - 8
Blunt 5 - 16 On Hit Inflict 1 Feeble, Disarm, and Bind next Scene
1 Gigigig Puppet5 Guard Blunt On Use Restore 2 Light
Guard 3 - 6
Blunt 3 - 6
3 Sharp Nails Circus1 Guard Blunt Pierce Slash Counter
Guard 4 - 8
Blunt 5 - 8
Pierce 4 - 9 On Hit Recover 5 Stagger Resist
Slash Counter 3 - 7
1 Juggling Circus3 Blunt Single-use
Blunt 6 - 11 On Hit Inflict 1 Paralysis next Scene
2 Wild Card Circus4 Pierce Blunt Single-use
Pierce 4 - 8 On Hit Recover 2 HP
Blunt 3 - 7
0 Lion’s Claws Circus5 Slash Slash Slash
Slash 2 - 4
Slash 3 - 7
Slash 1 - 3 On Hit Give 1 Strength to the ally with the highest HP next Scene
0 Unicycle Act Circus6 Pierce Pierce Pierce Pierce
Pierce 2 - 4
Pierce 2 - 3 On Hit Give 2 Protection to the ally with the highest HP next Scene
Pierce 2 - 4
Pierce 2 - 3
0 Bulky Charge Circus7 Blunt Blunt Blunt
Blunt 2 - 6
Blunt 2 - 4 On Hit Deal 5 Stagger damage to target
Blunt 2 - 5