By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

3 Observe Gaze1 Guard Blunt Blunt On Use Gain 3 Strength next Scene
Guard 2 - 6
Blunt 2 - 4 On Hit Inflict 1 Paralysis next Scene
Blunt 1 - 5
1 Opportunity Spotted Gaze2 Guard Blunt Blunt Slash
Guard 3 - 5
Blunt 1 - 2 Add +1 Power if target has Paralysis
Blunt 1 - 2 Add +1 Power if target has Paralysis
Slash 1 - 2 Add +1 Power if target has Paralysis
3 Binding Arms Gaze3 Blunt On Use Lower this page's Cost by 1 (Up to 2 times)
Blunt 5 - 15 On Hit Inflict 1 Paralysis next Scene
2 Zzzzzap Gaze5 Guard Guard Pierce
Guard 2 - 7 On Clash Win Inflict 1 Paralysis next Scene
Guard 1 - 7 On Clash Win Inflict 1 Paralysis next Scene
Pierce 3 - 7
2 Electric Shock Gaze6 Blunt Pierce
Blunt 2 - 8 On Hit Inflict 1 Paralysis next Scene
Pierce 2 - 7 On Hit Inflict 1 Paralysis next Scene
2 Faint Memories Tomerry1 Evade Slash Blunt On Use If HP is at 25% or lower, all dice on this page gain +2 Power
Evade 2 - 8
Slash 2 - 6
Blunt 2 - 6
3 Wrath of Torment Tomerry2 Blunt Blunt Slash On Use Deal 7 damage to self; all dice on this page gain +2 Power
Blunt 2 - 8
Blunt 2 - 8
Slash 2 - 7
1 Sharp Ram Tomerry6 Slash Slash Evade
Slash 1 - 4 On Clash Lose Add +6 Power to next die
Slash 2 - 4
Evade 1 - 6
1 Heavy Ram Tomerry7 Blunt Blunt Evade
Blunt 1 - 4 On Clash Lose Add +6 Power to next die
Blunt 2 - 4
Evade 1 - 6
1 Pointed Ram Tomerry8 Pierce Pierce Evade
Pierce 1 - 4 On Clash Lose Add +6 Power to next die
Pierce 2 - 4
Evade 1 - 6
0 Woulda Square Look Nice? Tomerry9 Guard Slash Blunt On Use Gain 5 Strength next Scene; charges up for a strong attack next Scene; take extra Stagger damage while preparing
Guard 2 - 7
Slash 2 - 7
Blunt 2 - 7
2 Faint Memories Tomerry1 Evade Slash Blunt On Use If HP is at 25% or lower, all dice on this page gain +2 Power
Evade 2 - 8
Slash 2 - 6
Blunt 2 - 6
3 Wrath of Torment Tomerry2 Blunt Blunt Slash On Use Deal 7 damage to self; all dice on this page gain +2 Power
Blunt 2 - 8
Blunt 2 - 8
Slash 2 - 7
4 Ink Over Kurokumo1 Slash Guard Slash
Slash 1 - 6 Gain +1 Power for each page in hand
Guard 2 - 8
Slash 3 - 10 On Hit Inflict 3 Bleed next Scene
2 Sharpened Blade Kurokumo2 Slash Slash Guard Combat Start Boost Slash dice Power by +2 for this Scene
Slash 1 - 3
Slash 1 - 3 On Hit Inflict 2 Bleed next Scene
Guard 4 - 5
1 Cumulus Wall Kurokumo3 Guard Guard Slash
Guard 2 - 7
Guard 2 - 4
Slash 2 - 5 On Hit Inflict 1 Bleed next Scene
2 Sky-Clearing Cut Kurokumo4 Blunt Slash
Blunt 1 - 5 On Clash Lose Add +2 Power to next die
Slash 3 - 9 On Hit Inflict 2 Bleed next Scene
2 Silent Mist Kurokumo6 Blunt Slash Guard On Use Gain 3 Protection next Scene
Blunt 2 - 7 On Hit Inflict 1 Bleed next Scene
Slash 2 - 7
Guard 2 - 3