By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

0 Let the Show Begin Circus8 Evade Blunt Blunt
Evade 3 - 5
Blunt 2 - 4 On Hit Give 1 Strength to all allies next Scene
Blunt 2 - 4 On Hit Give 1 Strength to all allies next Scene
1 Juggling Circus3 Blunt Single-use
Blunt 6 - 11 On Hit Inflict 1 Paralysis next Scene
1 Wild Card Circus4 Pierce Blunt Single-use
Pierce 4 - 8 On Hit Recover 2 HP
Blunt 3 - 8
2 333… 1973 Sweepers1 Pierce Guard Single-use
On Use Gain 'Persistence' for 4 Scenes.
Pierce 3 - 8
Guard 3 - 7
2 Trash Disposal Sweepers2 Guard Blunt Guard Pierce On Use All Offensive dice of this page gain 'On Hit Recover 2 HP'
Guard 2 - 7
Blunt 3 - 8
Guard 2 - 4
Pierce 2 - 3 On Hit If the natural die rolls a 3, recycle this die (Up to 6 times)
2 For the Family Sweepers4 Pierce Evade Blunt Combat Start Give 1 Protection to two random allies
Pierce 4 - 7 On Hit Inflict 2 Bleed next Scene
Evade 3 - 7
Blunt 3 - 7
1 Extract Fuel Sweepers5 Pierce Guard On Use Restore 2 Light
Pierce 3 - 7 On Hit Recover 2 HP
Guard 2 - 6
1 Night in the Backstreets Sweepers6 Blunt Pierce Combat Start All dice the user plays lose 2 Power for this Scene
Blunt 6 - 9 On Hit Recover 3 HP
Pierce 5 - 9 On Hit Recover 2 HP
2 Execute TheIndex3 Slash Slash
Slash 3 - 5 If Singleton, add +4 Power
Slash 3 - 6
1 Faith TheIndex5 Pierce Slash On Use Restore 1 Light
Pierce 3 - 8
Slash 2 - 6
1 Sense Quarry TheIndex6 Guard Guard Pierce On Use If there are 7 or more pages in hand, all dice on this page gain +2 Power
Guard 2 - 5
Guard 2 - 5
Pierce 3 - 7 On Hit Inflict 1 Bind next Scene
1 Proselyte’s Blade TheIndex7 Blunt Pierce Combat Start All dice the user plays lose 3 Power for this Scene
Blunt 7 - 11
Pierce 7 - 10
2 Rip Space Warp1 Pierce Slash Exclusive Page, On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed.
Success All dice on this page gain +8 Power;
Failure Deal 20 damage to self
Pierce 2 - 4 On Clash Win Draw 2 pages
Slash 3 - 6 If 10 Charge was spent at once, add +2 Power
3 Ripple Warp3 Evade Blunt On Use Spend 3 Charge to boost Power of all dice on this page by +3
Evade 2 - 5 On Clash Lose Add +2 Power to next die
Blunt 5 - 17 On Hit Inflict 2 Bind next Scene
3 Overcharge Warp4 Pierce Slash Pierce Guard Counter On Use Gain 10 Charge and become Immobilized next Scene
Pierce 5 - 13
Slash 4 - 12
Pierce 5 - 11
Guard Counter 2 - 6
1 Rewind Warp5 Evade Guard Pierce On Use Gain 4 Charge
Evade 2 - 9
Guard 2 - 5
Pierce 2 - 6 On Hit Recover 3 HP
1 Leap Warp6 Slash Blunt On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages
Slash 3 - 7
Blunt 3 - 5
0 Energy Cycle Warp7 Pierce Blunt On Use Gain 3 Charge
Pierce 2 - 7 On Hit Restore 1 Light
Blunt 2 - 4
3 Deep Drag Smile1 Blunt Evade On Use Draw 1 page
Blunt 6 - 19 On Hit Inflict 7 Smoke
Evade 1 - 9
2 Flesh Fillet Smile2 Slash Slash On Use Use 2 Smoke to boost Power of all dice on this page by +2
Slash 4 - 8 On Hit Inflict 1 Bleed next Scene
Slash 3 - 7 On Hit Inflict 1 Bleed next Scene per 2 stacks of Smoke on target
1 Inhale Smoke Smile3 Guard Blunt On Use Gain 3 Smoke
Guard 2 - 8
Blunt 3 - 8 On Hit Gain 4 Smoke
2 Trace of Fumes Smile4 Blunt Blunt Guard
Blunt 4 - 8 On Hit Inflict 1 Smoke
Blunt 3 - 7 On Hit Inflict 2 Smoke
Guard 3 - 5
1 Hidden Blade Smile5 Evade Slash On Use Use 2 Smoke to boost Power of all dice on this page by +2
Evade 2 - 9
Slash 4 - 8 On Hit Inflict 2 Bleed next Scene
0 Smoking Pipe Smile6 Guard Evade On Use Gain 2 Smoke. Restore 1 Light
Guard 3 - 8
Evade 1 - 6
3 Loss of Senses Smile7 Guard Blunt Slash
Guard 5 - 8
Blunt 5 - 9 On Hit If target has 7 or more Smoke, inflict 2 Paralysis and 1 Feeble
Slash 4 - 9 On Hit If target has 3 or more Smoke, draw 2 pages