By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

0 Unsigned Contract: Swiftness PlutoPassive3 Conditions Win 4 clashes using Defensive dice

Terms Gain Haste; must engage in clashes

On Play Target an ally who has an Unsigned Contract to exhaust the Contracts from each other's hands, and swap Contracts at the start of the next Scene.
0 Unsigned Contract: Might PlutoPassive4 Conditions Have any amount of Strength at the end of a Scene

Terms Gain Strength every Scene; must use pages with one Offensive die

On Play Target an ally who has an Unsigned Contract to exhaust the Contracts from each other's hands, and swap Contracts at the start of the next Scene.
0 Unsigned Contract: Light PlutoPassive5 Conditions Be at Emotion Level 2 at the end of a Scene

Terms Fully restore Light every Scene; must use all of it

On Play Target an ally who has an Unsigned Contract to exhaust the Contracts from each other's hands, and swap Contracts at the start of the next Scene.
7 ??? Pluto_Strong Pierce Slash Pierce Mass-Individual
Pierce 5 - 8
Slash 4 - 7
Pierce 3 - 7
7 ??? No image Pierce Slash Pierce Mass-Individual
Pierce 5 - 8
Slash 4 - 7
Pierce 3 - 7
1 Unity: Bolster Roland3Phase_AngelicaGreatsword Blunt Slash Unity
Combat Start For this Scene, all other allies using a Unity page gain +1 Power for all dice (Cannot be stacked)
Blunt 3 - 8
Slash 3 - 7
2 Unity: Coordination Roland3Phase_CrossAtk Pierce Slash Unity
Combat Start For this Scene, all other allies using a Unity page gain a Slash die (4-8) on the page (Cannot be stacked)
Pierce 5 - 8
Slash 4 - 8
2 Unity: Bulwark Roland3Phase_RolandAtk Guard Pierce Unity
Combat Start For this Scene, all other allies using a Unity page gain a Block die (6-9) that comes first (Cannot be stacked)
Guard 6 - 9
Pierce 5 - 8
1 Controlled Resonance ArgaliaNew Slash Blunt Combat Start For this Scene, the passive ability 'Resonance' activates if target has 4+ Vibration
Slash 3 - 8
Blunt 3 - 8
6 Crescendo ArgaliaArea Pierce Slash Mass-Individual
Single-use
Usable on and after the third Scene
On Use Add a copy of 'Grand Finale' to hand
Pierce 6 - 10
Slash 9 - 22 If the last die hit, this deals 50% more damage
6 Deluge of Brachial Quietuses Pluto_Strong Pierce Slash Pierce Mass-Individual
Usable on and after the third Scene
This page is exhausted on use and returns to hand after 4 Scenes
Pierce 5 - 8
Slash 5 - 8
Pierce 4 - 7
6 Unending Thirst ElenaNewArea Slash Slash Mass-Individual
Usable on and after the third Scene
This page is exhausted on use and returns to hand after 4 Scenes
If user has recovered 20+ HP this Act, this page's Cost is reduced by 2
Slash 6 - 9
Slash 8 - 19 On Hit Recover 3 HP
6 Straining Strings Jaeheon_Strong Pierce Pierce Mass-Individual
Usable on and after the third Scene
This page is exhausted on use and returns to hand after 4 Scenes
On Use All allies with 'Puppeteer’s Strings' recover 20 HP and Stagger Resist
Pierce 6 - 10 On Hit Inflict 1 Bind next Scene
Pierce 6 - 10 On Hit Inflict 1 Bind next Scene
6 Pitch Black Pulverizer Tanya_Punch Blunt Blunt Guard
Blunt 13 - 20 On Hit Deal 5 Stagger damage to target
Blunt 13 - 20 On Hit Deal 5 damage to target
Guard 6 - 10
5 CLIMAX~!!!! Oswald_Strong Blunt Mass-Summation
Usable on and after the third Scene
This page is exhausted on use and returns to hand after 4 Scenes
On Use Inflict one of the following statuses to targets at random next Scene: 2 Fragile, 2 Disarm, 2 Feeble, 2 Protection, 2 Stagger Protection
Blunt 1 - 50 On Hit Deal 8 Stagger damage
6 Tackle Mount TwistGreta3 Blunt Slash Blunt Blunt On Use All Offensive dice on this page gain 'On Hit Recover 3 HP'
Blunt 11 - 15 On Clash Win Destroy all dice the opponent has
On Clash Lose Destroy all dice on this page
Slash 3 - 5 On Hit Damage increases by the amount of Bleed on target
Blunt 3 - 5 On Hit Damage increases by the amount of Bleed on target
Blunt 3 - 5 On Hit Damage increases by the amount of Bleed on target
6 Chorus at the Climax Bremen_Strong Blunt Blunt Mass-Individual
Usable on and after the third Scene
This page is exhausted on use and returns to hand after 4 Scenes
On Use Inflict 2 Fragile to all enemies this Scene
Blunt 6 - 11 On Hit Inflict 1 Paralysis next Scene
Blunt 5 - 10 On Hit Inflict 1 Paralysis next Scene
5 Thought Gear: Indoctrinate TwistEileen2 Pierce Pierce Mass-Individual
Usable on and after the third Scene
This page is exhausted on use and returns to hand after 4 Scenes
If the attack hit at least once, all other allies restore 1 Light at the end of the Scene
Pierce 5 - 9
Pierce 5 - 9
1 Flames of Despair CryPhilip_FarArea Slash Blunt On Use At Emotion Level 3+, add a copy of 'Scorching Desperation' to hand at the start of next Scene and inflict 1 Burn to all enemies
'Scorching Desperation' will exhaust at the end of the Scene
Slash 3 - 8 On Hit Inflict 1 Burn
Blunt 3 - 6
1 Taste Test Greta_Taste Pierce On Use Restore 2 Light
Pierce 3 - 8 On Hit If user has 2 or less Resilience, gain 1 Resilience
7 Shaded Strike ShadowStrike Slash Pierce While this page is in hand, its Cost is decreased for each clash lost against an Offensive die
Combat Start Boost Offensive dice Power by +1 for this Scene
On Use Draw 1 page
Slash 4 - 8
Pierce 3 - 8
4 Opening Ceremony Oswald_Party Guard Guard Guard On Use Draw 1 page; Restore 1 Light; reduce Cost of all pages by 1 for the next Scene
Guard 6 - 10
Guard 6 - 9
Guard 5 - 9
0 Dark Bond Roland3Phase_BlackAura Slash Counter Slash Counter Slash Counter Combat Start If Angelica is the target, give her 1 Strength, Endurance, and Protection. Else, give 'Dark Presence'
Slash Counter 4 - 8 On Clash Win Deal 3 damage
Slash Counter 4 - 8 On Clash Win Deal 3 damage
Slash Counter 4 - 7
0 Unstable Bond Roland3Phase_MixAura Evade Slash Slash
Evade 5 - 10 On Clash Win Gain 1 Haste next Scene
Slash 5 - 8 On Clash Lose If opponent has Ashen Presence, lower 'Soul Link' by 1
Slash 4 - 7
0 Combo: Zelkova Workshop Roland3Phase_RolandAtk Slash Slash Guard Counter Combat Start If targeting the same character as Angelica, all Offensive dice on this page are moved to hers
Slash 3 - 8 On Hit Recover 5 Stagger Resist
Slash 3 - 8 On Hit Recover 5 Stagger Resist
Guard Counter 3 - 6
0 Combo: Allas Workshop Roland3Phase_RolandAtk Pierce Pierce Combat Start If targeting the same character as Angelica, all Offensive dice on this page are moved to hers
Pierce 4 - 8 On Hit Inflict 1 Feeble next Scene
Pierce 4 - 8 On Hit Inflict 1 Feeble next Scene
0 Combo: Atelier Logic Roland3Phase_RolandAtk Blunt Guard Counter Combat Start If targeting the same character as Angelica, all Offensive dice on this page are moved to hers
Blunt 7 - 11 On Hit Inflict 1 Bind and Paralysis next Scene
Guard Counter 4 - 7