6 - 6 | ||
3 - 7 |
Cards
3 - 10 | ||
4 - 8 |
3 - 10 | ||
4 - 8 |
At the end of the Scene, take Stagger damage equal to 5x the number of times each die failed to deal damage
5 - 8 | ||
4 - 7 | ||
3 - 7 |
3 - 10 | ||
1 - 2 | On Clash Lose This character will use the page that was clashed against next Scene |
9 - 9 | ||
9 - 9 | ||
9 - 9 |
3 - 10 | ||
5 - 5 |
4 - 8 | ||
4 - 8 | ||
3 - 7 |
6 - 6 | On Clash Lose This character will use the page that was clashed against next Scene | |
4 - 9 |
3 - 10 | ||
6 - 8 | ||
4 - 4 | On Clash Lose This character will use the page that was clashed against next Scene |
8 - 17 | ||
5 - 9 |
5 - 8 | On Hit Inflict 3 Bleed next Scene | |
4 - 8 | On Hit Inflict 2 Bleed next Scene |
7 - 10 | On Hit Inflict 4 Smoke | |
7 - 10 | On Hit Inflict 3 Smoke | |
4 - 5 |
3 - 5 | ||
3 - 4 | ||
2 - 4 |
4 - 7 | ||
3 - 8 |
4 - 5 | ||
5 - 8 | ||
5 - 6 |
Single-use
17 - 25 | On Hit Recover HP equal to the amount of damage dealt |
11 - 22 | On Hit Inflict 6 Burn | |
4 - 5 |
18 - 37 | On Clash Win All dice on target's page lose 5 Power |
5 - 9 | ||
5 - 9 | ||
5 - 9 |
5 - 9 | On Hit Target gains 2 Vibration | |
5 - 9 | On Hit Target gains 2 Vibration | |
4 - 7 |
On Use Restore 1 Light
4 - 8 | ||
5 - 9 | On Hit If target has 6 or more Vibration, reduce it by 1 |
5 - 8 | ||
5 - 8 | On Hit Deal 3 damage to target | |
5 - 7 |
5 - 9 | On Hit Target's Vibration is set to 4 |
4 - 7 | On Hit Recover 2 HP | |
3 - 8 | On Hit Recover 2 HP | |
3 - 7 | On Hit Recover 2 HP |
3 - 7 | ||
3 - 6 | On Hit Gain 1 Haste next Scene | |
3 - 6 | On Hit Gain 1 Haste next Scene |
4 - 7 | ||
3 - 6 | ||
3 - 7 |
On Play, Target Ally Give 'Puppeteer’s Strings' to target
Terms Randomize Costs of pages in hand; using pages with a certain Cost has a penalty
On Play Target an ally who has an Unsigned Contract to exhaust the Contracts from each other's hands, and swap Contracts at the start of the next Scene.
Terms Pages of a certain Cost gain Power; others lose Power
On Play Target an ally who has an Unsigned Contract to exhaust the Contracts from each other's hands, and swap Contracts at the start of the next Scene.