By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

0 Puppetry Jaeheon_Dollstring Evade Evade Blunt If Speed is 5 or higher, all dice on this page gain +1 Power
Evade 3 - 8
Evade 3 - 7
Blunt 4 - 7
0 Puppetry Jaeheon_Dollstring Blunt Guard Counter
Blunt 6 - 10 On Hit Inflict 3 Paralysis next Scene
Guard Counter 4 - 7
0 Puppetry Jaeheon_Dollstring Blunt Blunt Blunt Guard Counter If Speed is 5 or higher, all dice on this page gain +2 Power
Blunt 5 - 8 On Hit Deal 4 Stagger damage
Blunt 5 - 8 On Hit Deal 4 Stagger damage
Blunt 5 - 8 On Hit Deal 4 Stagger damage
Guard Counter 4 - 7
0 Sanguine Nails Elena2 Blunt Slash Slash Guard Counter
Blunt 4 - 7 On Hit Recover 2 HP
Slash 3 - 8 On Hit Recover 2 HP
Slash 3 - 7 On Hit Recover 2 HP
Guard Counter 5 - 8
0 Siphon Elena2 Slash Pierce Guard Counter Combat Start Halve the amount of status ailments on self (Rounded up)
Slash 5 - 8 On Hit Recover 4 HP
Pierce 5 - 8 On Hit Recover 4 HP
Guard Counter 5 - 8
2 Circulation Elena1 Guard Counter Guard Counter Guard Counter Combat Start If target is the Vermilion Cross, give him 3 Strength and Protection
Guard Counter 6 - 9
Guard Counter 6 - 9
Guard Counter 6 - 9
2 Inject Elena1 Evade Pierce Slash
Evade 6 - 9
Pierce 3 - 5 On Hit Give 3 Strength and Endurance to all other allies
Slash 6 - 8
6 Bloodspreading Elena3 Slash Mass-Summation
Slash 17 - 25 On Hit Recover HP equal to the amount of damage dealt
0 Cross Blade Orange1 Pierce Slash Guard
Pierce 7 - 10 On Hit Inflict 2 Burn
Slash 6 - 9 On Hit Inflict 1 Burn
Guard 6 - 9
0 Heated Weapon Orange1 Guard Slash Blunt
Guard 7 - 9
Slash 4 - 8 On Hit Inflict 3 Burn
Blunt 4 - 8 On Hit Inflict 3 Burn
0 Rampageous Strike Orange2 Blunt All Speed dice of the character lose 3 Speed while this page is in use
If this page hits an enemy, use it again on another random enemy. (Does not re-target already hit enemies)
Blunt 21 - 28
0 Obstruct Orange3 Guard Counter Guard Counter Guard Counter If any Counter dice from this page remain by the end of the Scene, Elena becomes untargetable for the next Scene
Guard Counter 6 - 9
Guard Counter 6 - 9
Guard Counter 6 - 9
0 Pursuer Orange1 Slash Blunt Blunt On Use All dice on this page gain +2 Power
Slash 4 - 8
Blunt 3 - 7
Blunt 3 - 5
0 Contract of Liberty Pluto_Contract Blunt Combat Start Add a copy of 'Counterpart - Liberty' to target's hand (Liberty: Randomize Costs; must use pages with a certain Cost)
Blunt 1 - 1
0 Contract of Amplification Pluto_Contract Blunt Combat Start Add a copy of 'Counterpart - Amplification' to target's hand (Amplification: Pages of a certain Cost gain Power; others lose Power)
Blunt 1 - 1
0 Contract of Swiftness Pluto_Contract Blunt Combat Start Add a copy of 'Counterpart - Swiftness' to target's hand (Swiftness: Gain Haste; must engage in clashes)
Blunt 1 - 1
0 Contract of Might Pluto_Contract Blunt Combat Start Add a copy of 'Counterpart - Might' to target's hand (Might: Gain Strength; must use pages with one Offensive die)
Blunt 1 - 1
0 Contract of Light Pluto_Contract Blunt Combat Start Add a copy of 'Counterpart - Light' to target's hand (Light: Fully restore Light; must use all of it)
Blunt 1 - 1
0 Counterpart - Liberty Pluto_Contract Guard Guard Stays in Hand While this page is in hand, gain the effect 'Contractual Obligation: Liberty'
Guard 3 - 5
Guard 3 - 5
0 Counterpart - Amplification Pluto_Contract Guard Guard Stays in Hand While this page is in hand, gain the effect 'Contractual Obligation: Amplification'
Guard 3 - 5
Guard 3 - 5
0 Counterpart - Swiftness Pluto_Contract Guard Guard Stays in Hand While this page is in hand, gain the effect 'Contractual Obligation: Swiftness'
Guard 3 - 5
Guard 3 - 5
0 Counterpart - Might Pluto_Contract Guard Guard Stays in Hand While this page is in hand, gain the effect 'Contractual Obligation: Might'
Guard 3 - 5
Guard 3 - 5
0 Counterpart - Light Pluto_Contract Guard Guard Stays in Hand While this page is in hand, gain the effect 'Contractual Obligation: Light'
Guard 3 - 5
Guard 3 - 5