By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

0 C-charge Up! Iron4 Blunt On Use Restore 1 Light; Inflict 1 Paralysis on self next Scene
Blunt 2 - 3
1 E-endure Iron1 Guard Guard Blunt
Guard 2 - 5
Guard 3 - 4 On Clash Win Inflict 1 Paralysis next Scene
Blunt 1 - 3 On Hit Inflict 1 Paralysis next Scene
2 D-dried Up Iron6 Slash Evade On Use Gain 2 Strength next Scene
Slash 2 - 4
Evade 3 - 4
2 Overpower Hook2 Pierce Slash
Pierce 5 - 6 On Hit Inflict 2 Bleed next Scene
Slash 2 - 3
2 Goin’ First Hook6 Evade Pierce Pierce
Evade 1 - 7
Pierce 2 - 2 On Hit Inflict 1 Bleed next Scene
Pierce 2 - 6 On Hit Inflict 1 Bleed next Scene
2 Fend This Off If You Can Hook1 Blunt Pierce
Blunt 3 - 5 On Clash Win Lower max value of opponent's next die by 3
Pierce 3 - 4 On Hit Inflict 2 Bleed next Scene
3 Rampage Hook5 Blunt Pierce Slash
Blunt 2 - 4 On Hit Inflict 1 Bleed next Scene
Pierce 3 - 5 On Hit Inflict 1 Bleed next Scene
Slash 3 - 5
0 Track Hook3 Slash On Use Recover 1 HP
Slash 1 - 4
2 Mutilate Hook4 Slash Slash
Slash 1 - 6 On Hit Recover 1 HP
Slash 2 - 6 On Hit Recover 1 HP
2 Multi-hit ch2_3 Pierce Blunt Blunt
Pierce 1 - 6 On Clash Win Boost next die's max value by +3
Blunt 1 - 2 On Clash Win Boost next die's max value by +3
Blunt 1 - 2
1 Cruelty Pierr3 Blunt Guard
Blunt 2 - 6 On Hit Recover HP equal to stacks of Bleed on target
Guard 2 - 3
0 Appetite Pierr1 Pierce
Pierce 3 - 4 On Hit Inflict 1 Bleed next Scene
1 Deflect Street6 Guard Blunt Slash
Guard 3 - 4
Blunt 1 - 4 On Hit Inflict 1 Paralysis next Scene
Slash 1 - 4
1 Prepared Mind Street7 Guard Slash
Guard 2 - 4 On Clash Win Gain 1 Endurance next Scene
Slash 2 - 6
2 Set Fire Street9 Blunt Blunt
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
1 Taste My Flaming Bat! Street8 Guard Evade Blunt
Guard 3 - 4
Evade 1 - 8 On Clash Win Boost next die's max value by +3
Blunt 3 - 3 On Hit Inflict 2 Burn
2 Gather Intel Street3 Slash Slash Guard
Slash 1 - 6 On Clash Win Boost next die's max value by +3
Slash 2 - 3 On Clash Win Boost next die's max value by +3
Guard 2 - 6
1 Silent Night Street1 Evade Slash Pierce On Use Gain 2 Endurance next Scene
Evade 1 - 8
Slash 1 - 3
Pierce 1 - 3
1 Fleet Footsteps Street5 Slash Evade Evade
Slash 2 - 3
Evade 1 - 6 On Defense Recover 2 HP
Evade 1 - 4 On Defense Recover 2 HP