By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

0 Scythe Slash Argalia2_1 Pierce Blunt Slash Guard Counter
Pierce 3 - 4 On Hit Deal 2 damage to target
Blunt 3 - 4 On Hit Deal 2 damage to target
Slash 4 - 5
Guard Counter 3 - 6
0 Trails of Blue Argalia1 Slash Guard Dice on this page and the page clashing with it are unaffected by Power gain or loss
Slash 8 - 17
Guard 5 - 9
0 Final Impromptu Argalia5 Slash Pierce Slash Blunt Guard
Slash 7 - 10 Target's current die cannot be recycled
Pierce 8 - 14 This die is rolled 3 times
Slash 8 - 14 This die is rolled 4 times
Blunt 8 - 14 This die is rolled 4 times
Guard 8 - 16
0 Resonate Argalia2_2 Guard Slash Blunt On Use If Speed is equal to target's Vibration, all dice on this page gain +4 Power, and target loses all Vibration
Guard 5 - 8
Slash 5 - 8 On Hit Deal 3 damage to target
Blunt 5 - 7
0 Conflicting Emotions CryPhilip_Parry Guard Guard Slash Guard Counter
Guard 4 - 7 On Clash Win Inflict 1 Burn to each other
Guard 4 - 7 On Clash Win Inflict 1 Burn to each other
Slash 3 - 8
Guard Counter 3 - 8 On Clash Win Inflict 1 Burn to each other
0 Fierce Spirit CryPhilip_Phase2 Guard Counter Slash Counter Slash Counter Combat Start When inflicting Burn next Scene, inflict 2 more stacks; Gain 2 Strength next Scene
Guard Counter 4 - 7 On Clash Win Inflict 1 Burn to each other
Slash Counter 3 - 7 On Hit Inflict 1 Burn
Slash Counter 3 - 7 On Hit Inflict 1 Burn
0 Combusting Courage CryPhilip_Phase2 Slash Slash Slash Guard Counter
Slash 5 - 9 On Hit If target has 10 or more Burn, inflict 1 Burn to all characters
Slash 5 - 9 On Hit If target has 10 or more Burn, inflict 1 Burn to all characters
Slash 4 - 8 On Hit If target has 10 or more Burn, inflict 1 Burn to all characters
Guard Counter 3 - 8
0 Restrain Crying5 Evade Pierce Guard Counter Guard Counter
Evade 3 - 9
Pierce 8 - 10 On Hit Inflict 2 Feeble, Disarm, and Bind next Scene
Guard Counter 4 - 7 On Clash Win Inflict 1 Burn to each other
Guard Counter 4 - 6
0 Wing Stroke Crying7 Evade Slash
Evade 3 - 9
Slash 4 - 8 On Hit Inflict 1 Feeble next Scene
0 Victimize Crying8 Blunt Evade Blunt
Blunt 4 - 8 On Hit Inflict 1 Disarm next Scene
Evade 5 - 8
Blunt 6 - 9 On Hit Inflict 1 Feeble next Scene
0 Meat Gear: Enhance Eileen4 Guard Guard On Use Give 2 Strength to allied Gear Worshippers next Scene
Guard 4 - 10
Guard 4 - 7
0 Meat Gear: Rev Up Eileen6 Guard Evade On Use Give 2 Haste to allied Gear Worshippers next Scene
Guard 4 - 9
Evade 4 - 7
0 Mealtime Greta_Eat Pierce Cannot be redirected
Pierce 100 - 100 On Hit Recover 20 HP
0 Slap and Fold Greta_Cut Guard Guard Guard Counter
Guard 4 - 7 On Clash Win Inflict 1 Bleed next Scene
Guard 4 - 7 On Clash Win Inflict 1 Bleed next Scene
Guard Counter 3 - 7 On Clash Win Gain 1 Strength next Scene
0 Settle in Steam Greta_Cut Guard Guard Guard Greta loses 1 Resilience whenever she loses a clash using this page
Guard 6 - 10 On Clash Win Inflict 2 Bleed next Scene
Guard 6 - 10 On Clash Win Inflict 2 Bleed next Scene
Guard 6 - 10 On Clash Win Inflict 2 Bleed next Scene