By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

1 Energy Shield Cane6 Guard Guard Pierce On Use Gain 3 Charge
Guard 3 - 4 On Clash Lose Gain 1 Charge
Guard 3 - 7
Pierce 3 - 5
1 Energy Conversion Cane7 Blunt Slash On Use Spend 4 Charge to restore 3 Light
Blunt 3 - 7 On Hit Draw 1 page
Slash 2 - 5
2 Uncanny Strike Cane8 Pierce Guard
Pierce 7 - 13 On Hit Spend 2 Charge to deal 6 Stagger damage, up to three times
Guard 4 - 7
3 Vapour Gear1 Slash On Use Gain 4 Smoke and draw 1 page
Slash 9 - 19 On Hit Inflict 3 Smoke
2 Assault Order Gear4 Evade Pierce Slash On Use If target has 2 or more Smoke, all Offensive dice on this page gain +1 Power
Evade 2 - 6
Pierce 4 - 8
Slash 3 - 8
3 Trails of Blue Argalia1 Slash Guard Counter Guard Counter Guard Counter On Use Target's dice Power cannot be influenced by any effects next Scene
Slash 8 - 13
Guard Counter 5 - 7
Guard Counter 5 - 7
Guard Counter 5 - 7
2 Preludio Argalia2 Slash Blunt Guard Counter Guard Counter
Slash 4 - 6 On Hit Give 1 Strength and Endurance to all allies next Scene
Blunt 3 - 5 On Hit Give 1 Strength and Endurance to all allies next Scene
Guard Counter 5 - 7
Guard Counter 5 - 7
1 Scout Argalia4 Evade Pierce Guard Counter Guard Counter
Evade 5 - 8
Pierce 4 - 6 On Hit Inflict 4 Bleed next Scene
Guard Counter 5 - 8
Guard Counter 5 - 7
5 Eradication IndexSecond1 Blunt Mass-Summation
Only usable in the 'Blade Unlocked' state
Blunt 12 - 23 On Hit Inflict 1 Feeble this Scene
4 Castigation IndexSecond2 Pierce Pierce Counter Only usable in the 'Blade Unlocked' state
Reduce Power of all opponent's dice clashing against this by 12
Pierce 1 - 5 On Hit Deal bonus damage and Stagger damage by 7x the natural roll
Pierce Counter 2 - 7
4 Decapitation IndexSecond3 Slash Only usable in the 'Blade Unlocked' state
Slash 13 - 25 On Hit Inflict 1 Feeble and 8 Bleed next Scene
3 Eliminate IndexSecond5 Slash Slash On kill, give 1 Strength to all allies next Scene
Slash 5 - 10 Add +1 Power if target's HP is at 50% or lower
Slash 5 - 10 Add +1 Power if target's HP is at 50% or lower
2 Binding Chains IndexSecond6 Blunt Pierce Start of Clash If Singleton, reduce Power of all target's dice by 1
Blunt 4 - 8 On Clash Win If Singleton, reduce Power of opponent's next die by 2
Pierce 3 - 8
1 Multislash IndexSecond7 Slash Blunt On Use Draw 1 Page. If Singleton, restore 2 Light as well
Slash 3 - 7
Blunt 1 - 4
0 Unlock-Ⅰ IndexSecond8 Slash Single-use
On Use Add 'Unlock-Ⅱ' to hand
Slash 2 - 6
0 Unlock-Ⅱ IndexSecond9 Slash Pierce Single-use
On Use Add 'Unlock-Ⅲ' to hand
Slash 2 - 6
Pierce 1 - 3
0 Unlock-Ⅲ IndexSecond10 Slash Pierce On Use Restore 1 Light and draw 1 page
Slash 3 - 7
Pierce 2 - 4
0 Heavy Trace IndexSecond10 Blunt Blunt Dice on this page and the page clashing with it are unaffected by Power gain or loss
Blunt 5 - 8
Blunt 4 - 8
0 Swift Trace IndexSecond10 Evade Slash Pierce Dice on this page and the page clashing with it are unaffected by Power gain or loss
Evade 3 - 9
Slash 3 - 7 On Hit Deal 5 damage to target
Pierce 3 - 7 On Hit Deal 5 damage to target
0 ??? SecondIndex Evade Pierce
Evade 6 - 9
Pierce 3 - 6 On Hit Inflict 6 Bleed next Scene
5 Raging Storm: Love Liu1_1 Slash Slash Mass-Individual
Single-use
Slash 3 - 7 On Hit Inflict 2 Burn
Slash 8 - 20 On Hit Inflict 2 Burn
4 Fervid Emotions Liu1_3 Slash Blunt Slash Counter On Use All dice on this page gain +1 Power for every 2 Emotion Levels
Slash 7 - 11 On Hit Inflict 1 Burn 2 times
Blunt 6 - 11 On Hit Inflict 1 Burn 2 times
Slash Counter 3 - 8
3 Fiery Waltz Liu1_4 Evade Slash Blunt
Evade 5 - 9
Slash 6 - 9 On Hit If target has 4 or more Burn, inflict 1 Burn to all enemies
Blunt 5 - 9 On Hit If target has 4 or more Burn, inflict 1 Burn to all enemies