By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

1 Violent Flame Liu1_5 Slash Pierce Combat Start When inflicting Burn using Combat Pages this Scene, inflict 1 additional stack
Slash 3 - 8 On Hit Inflict 1 Burn
Pierce 3 - 7
0 Single-Point Stab Liu1_6 Pierce On Use At the start of the next Scene, draw all copies of 'Single-Point Stab' from the deck
Pierce 3 - 9 On Hit Inflict 1 Burn
2 Burning Flash Liu1_7 Slash On Use If 'Burning Flash' is in hand, discard it and draw a page, then add the Offensive dice on the discarded page to this
Slash 6 - 10 On Hit Inflict 1 Burn
2 Upstanding Slash RedMist3 Blunt Blunt If 8 or more damage was dealt with this page, draw 1 page and reduce the Cost of all other 'Upstanding Slashes' by 1
Blunt 6 - 10
Blunt 6 - 9
2 Spear RedMist4 Pierce Pierce Pierce If 8 or more damage was dealt with this page, draw 1 page and reduce the Cost of all other 'Spears' by 1
Pierce 3 - 8
Pierce 3 - 7
Pierce 3 - 7
2 Level Slash RedMist5 Slash Slash If 8 or more damage was dealt with this page, restore 2 Light and reduce the Cost of all other 'Level Slashes' by 1
Slash 5 - 9 On Hit Inflict 3 Bleed next Scene
Slash 5 - 8 On Hit Inflict 3 Bleed next Scene
3 Onrush RedMist7 Slash If target is defeated or Staggered, use this page again on a random enemy.
Slash 14 - 26
2 Manifest E.G.O RedMist1 Guard Evade Single-use
On Use Restore 6 Light; fully recover Stagger Resist. Manifest the E.G.O of the Red Mist next Scene.
Guard 8 - 15
Evade 8 - 15
5 Great Split: Vertical RedMist2 Slash On Hit Destroy a Combat Page set on another random Speed die of the target.
Slash 20 - 39 On Hit Inflict 3 Bleed next Scene
3 Degraded Lock BinahCard1 Blunt Guard On Use Restore 1 Light
Blunt 9 - 20 On Hit Increase Cost of target's pages whose original Cost is 4 or higher by 2 for the next Scene
Guard 5 - 9
1 Degraded Fairy BinahCard2 Slash Slash On Use Restore 2 Light
Slash 4 - 7 On Hit Inflict 1 Fairy
Slash 3 - 7 On Hit Inflict 1 Fairy
5 Degraded Shockwave BinahCard3 Blunt Blunt Blunt Mass-Individual
On Use Give 3 Protection to all allies this Scene
Blunt 3 - 8
Blunt 3 - 8
Blunt 4 - 9 On Hit Inflict 1 Feeble this Scene
3 Degraded Pillar BinahCard4 Slash Slash Guard On Hit Inflict 3 Fairy to target
Slash 7 - 11 Target's current die cannot be recycled
Slash 6 - 9
Guard 5 - 9
2 Degraded Chain BinahCard5 Blunt
Blunt 8 - 14 On Hit Seal a Speed die of target for the next Scene
6 Feral Knives Rcorp1 Pierce Slash Slash Mass-Individual
Only usable at 20+ Charge. On Hit Inflict 3 Bleed next Scene
Pierce 4 - 9
Slash 4 - 9
Slash 6 - 10 On Hit Deal 15 bonus damage against the manually selected target
6 Mind Crush Rcorp2 Pierce Blunt Blunt Mass-Individual
Only usable at 20+ Charge.
Pierce 4 - 8 On Hit Deal 6 Stagger damage
Blunt 4 - 8 On Hit Deal 6 Stagger damage
Blunt 5 - 10 On Hit Deal 6 Stagger damage
6 Ground Crash Rcorp3 Blunt Mass-Summation
Only usable at 20+ Charge.
On Use Spend 20 Charge to boost Power of all dice on this page by +10
Blunt 13 - 22
5 Disposal Rcorp4 Slash Slash Single-use
Only usable at 20+ Charge. Upon defeating an enemy with this page, add a copy of 'Disposal' to hand and lower its Cost by 1.
If target's HP is at 50% or lower, deal twice as much damage.
Slash 15 - 30 On Clash Win Destroy all of opponent's dice
On Clash Lose Destroy the next die on this page
Slash 10 - 20 If target has 'Mark', increase damage and Stagger damage by the natural roll
3 Mind Whip Rcorp5 Blunt On Use Deal 4 Stagger damage to self
Blunt 9 - 23 On Hit Spend 3 Charge to deal 8 Stagger damage
4 Rhino Ram Rcorp6 Blunt Guard Combat Start Gain 2 Protection this Scene
Blunt 12 - 25 On Hit Gain 8 Charge
Guard 4 - 8
2 Concentrated Fire Rcorp7 Pierce Pierce Guard Single-use
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
Pierce 6 - 8
Pierce 5 - 7
Guard 3 - 7
3 Pinpoint Shot Rcorp8 Blunt Single-use
On Use If Speed is 6 or higher, all dice on this page gain +2 Power
Blunt 8 - 21 On Hit Inflict 2 Bleed next Scene
3 Battle Command Rcorp9 Guard Slash Blunt Combat Start Give 1 Strength to 2 other allies
Guard 5 - 10
Slash 5 - 9
Blunt 5 - 8
2 Energy Strike Rcorp10 Guard Blunt Slash On Use Deal 4 Stagger damage to self
Guard 4 - 7
Blunt 4 - 8
Slash 4 - 8 On Hit Spend 3 Charge to deal 8 Stagger damage