5 Maximum Crash If the character has 20 or more Charge at the start of the Scene, deal 50% more damage and Stagger damage with attacks; also receive 30% less damage and Stagger damage from attacks.
4 Survivor Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 5)
3 Manipulator of Odds When a die this character plays rolls the minimum value, reroll it. Activates once per die.
0 Nine Children of the Dragon If Emotion Level is 2 or higher at the end of the Scene, manifest E.G.O. The manifested E.G.O is enhanced if the character's Emotion Level is 4 or higher at the end of the Scene.
4 얀샋ㄷ요무 If the character has more (Red) Breakdown Abnormality pages than (Blue) Awakening pages, all dice gain +1 Power. If Breakdown pages outnumber Awakening pages by 2 or more, increase the damage and Stagger damage of Offensive dice by +1 in addition.
4 Threefold Tenacity Every third Offensive die gains +1 Power. Starting with the fourth Scene, all Offensive dice gain +1 Power instead.
3 Charged Shield At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene.
4 Locked Potential After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1.
9 Legendary Only Gebura can equip this. Unique E.G.O becomes accessible. At Emotion Level 4 or above, the Combat Page 'Manifest E.G.O' is added to hand. (Once per Act)
9 Changing Stances Can assume one of the four stances: Slash, Pierce, Blunt, and Guard. A different deck can be set up for each stance. At the start of the Act, a random stance is selected; the stance can be changed by paying Light.
1 Nine Children of the Dragon Offensive Dice Power +1. Gain the passive ability 'Bā Xià'. The E.G.O is enhanced if the character's Emotion Level is 4 or higher at the end of the Scene.
4 The Messenger Every Scene, gain a special Combat Page that can be used on allies. The type of Combat Page is randomly determined each Scene. At Emotion Level 3 or higher, the owner can pick one out of two random options instead. (There are four types of special Combat Pages with different functions: 'Give Strength', 'Give Protection and Stagger Protection', 'Page Draw', and 'Light Restoration'.)
4 Energy Discharge At Emotion Level 2 or above, if the character spent Charge using Combat Pages in the previous Scene, gain 1 Strength at the start of the Scene.
4 Finishing Touch After using a Combat Page on a target, leave a 'mark' on them at the end of the Scene. The marked enemy takes 50% additional damage and Stagger damage from attacks. Only one enemy can be marked at a time.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Fully restore Light each Scene.
1 Nine Children of the Dragon Dice Power +1. Gain the passive ability 'Bā Xià'. At the start of the Scene, inflict 2 Burn to all enemies. Has access to unique E.G.O.
3 The Strongest Choose the Speed dice with the lowest value; the Speed values of the dice change to the maximum possible value.
1 Dimension-walker When HP drops to 350, forcefully end the Act and move to another floor. HP cannot drop below 350 before this occurs. (Once per reception)
1 Bā Xià Take no damage from Burn. When inflicted with a status ailment that isn't Burn, reduce the amount by half. (Rounded down, does not go below 1)
3 The Red Mist All dice gain +2 Power. Can use 'Great Split: Horizontal'. Each Scene, resistances against a random type become "Normal" while the rest are set to "Endured". For every enemy defeated, gain a stack of 'Red Mist', which boosts the Power of all dice. If the character fails to deal 40+ damage with attacks within a Scene, take Stagger damage equal to 40% of the Max. Stagger Resist. Lose 'E.G.O Manifested' status upon becoming Staggered.
1 Changing Stances At a regular interval, change the stance to one of the following: Slash, Pierce, Blunt, and Guard. After changing stances, dice of the type representing the current stance gain +1 Power for the Scene.
4 Rabbit Augmentation For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3)
4 Rhino Procedure For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2)
4 Reindeer Treatment For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2)
3 Compressed Charge-stimulated Muscleforce If the character has 11 or more Charge at the start of the Scene, gain 1 Haste.
3 Bionic Charge-synchronized Hull If the character has 11 or more Charge at the start of the Scene, gain 2 Protection.
3 Brainwave Charge-focusing Antlers If the character has 11 or more Charge at the start of the Scene, deal +2 Stagger damage with attacks for the Scene.
4 Chink in One’s Armor When using a Melee Combat Page, if this character's Speed is greater than the target's by 3 or more, destroy a Block die the target has.
4 Mirage At the end of the Scene, recover half of the Stagger damage taken during the Scene. (Minimum of 1; does not activate while Staggered)
2 Haboob Once per Scene, after suffering a one-sided attack, gain 1 Protection and Stagger Protection next Scene.
2 Insurance Benefits If the character suffered 1 or more one-sided attacks in a Scene, restore 1 Light.
3 Policy Form At the end of the Scene, remove all stacks of a random status ailment (Feeble, Disarm, or Bind) that would be inflicted to the character next Scene.
6 Life Insurance Untransferable. At the end of the Scene, if the character has 30% or less HP, add a copy of 'Life Insurance' to hand.
2 Smoke Overflow At the end of the Scene, if the character has 8 or more Smoke, gain 1 Strength next Scene.
2 Immediate Repairs When Staggered, recover from Stagger and fully recover Stagger Resist (Once per Act).
2 Madness At the start of the Scene, gain one of the following effects: - 2 Strength - 2 Haste - 2 Endurance - 5 Fragile
4 Psych Up Restore 1 Light and draw 1 page at the end of the Scene if the character did not use any pages.
5 Readied Position If the character suffered 'Immobilization' on the previous Scene, gain 1 Strength, 2 Protection, and 2 Stagger Protection.
5 Four Trigrams Gain four special Combat Pages that benefit the user for the Scene they're used. Only one of the Four Trigrams' pages can be played per Scene, and once a Four Trigrams' page is used, it cannot be reused until all four have been utilized.
7 Hana for All When gaining Strength, Endurance, Protection, or Stagger Protection through Combat Pages: give the same status effect to a random other ally as well.
4 All for Hana If the character took damage from attacks on the previous Scene, change this character's resistances against the type that dealt the most damage to "Endured" for the Scene. (Applies separately for physical and Stagger damage)
6 The Twelve Fixers Boost the *minimum* roll value of all dice by +2. At Emotion Level 3 or higher, also boost the *maximum* roll value of all dice by +1.
4 Resonance When using a Melee Combat Page, if the difference between this character's Speed and the target's Vibration is 1 or less, all dice on the page gain +2 Power. At the start of the Act, draw 2 pages.
4 Masterful Smoker When using a Combat Page with an effect involving 'Smoke', all dice on the page gain +1 Power.
5 Prep Up the Main Dish When using a Melee Combat Page, if target has Bleed, Offensive dice on the page gain +1~2 Power.
4 Neigh~! Woof-woof! Bawk! On hit with a Melee Combat Page, activate one of the following effects (each effect activates once per Scene): - Inflict 1 Feeble next Scene - Inflict 1 Paralysis next Scene - Deal 2 Stagger damage to target - Recover 2 Stagger Resist
4 Splendid Performance When using a Combat Page with 3 or more different types of non-Counter dice, all dice on the page gain +1 Power and deal +1 damage.
8 Guts Upon taking what would be a lethal blow, nullify the damage and recover 100 HP; at the end of the Scene this happens, fully restore Stagger Resist. (Once per reception)
4 Puppet Strings At the start of the Act, add a special Combat Page that can give 'Puppeteer’s Strings' to another ally to hand. The character with 'Puppeteer’s Strings' gains 1 Strength or Endurance at the start of each Scene, and their HP won't go below 1. If the HP of the character with 'Puppeteer’s Strings' reaches 1 or if the character with this passive ability is no longer present, 'Puppeteer’s Strings' is lost at the end of the Scene.
6 Bloodfiendish On hit, recover 2 HP. If the character recovered 3 or more HP in a single Scene, gain 1 Strength next Scene.
6 Contracts At the start of the Act, add Unsigned Contracts to the hands of all allies. If a character fulfills the condition stated by the Unsigned Contract in their hand, its effect will be granted, and the Contract will exhaust. It is possible to exchange Unsigned Contracts with another ally.
1 Apostle Uncontrollable. This character cannot die, but once their HP falls to 1, cannot act until the Synchronization with WhiteNight is disengaged. The character will transform back into a librarian if no ally is synchronized with WhiteNight.
1 BOOM! On the third Scene, uses a powerful Combat Page that deals significant damage and gives three copies of 'Gift' to its target before causing the user to self-destruct. The character dies after using that page.
1 Here Comes a Surprise Present If this character dies, a Wee Witch’s Friend is spawned next Scene. If the character is killed before it can self-destruct using the special Combat Page, the Friend is spawned with 80% HP.
1 Expressions The number of Speed dice is determimed based on the number of librarians that are alive. Uses different Combat Pages based on the face made at the moment of rolling the Speed dice.
1 Put a Bigger Smile on your Face Dice gain differing amounts of Power depending on the current expression; happier expressions indicate less Power. The Combat Pages Angela uses have additional effects that depend on her current expression.
1 Massive Axe Inflicts 1 'Profound Wound' on hit. If target has 5 stacks of Profound Wound, deal damage equal to 25% of their Max HP and remove all stacks of Profound Wound.
1 Glitter If an enemy has 3 or more Bleed at the start of the Scene, uses a powerful Combat Page. Once used, the page is not used again for the next 2 Scenes.
1 The Hunt Begins Become active and target foes for two Scenes after an ally dies. Targets foes that have killed an ally.
1 Funny Prank Adds a 'Gift' to every librarian's hand every 2 Scenes. Gives an additional 'Gift' for every two Wee Witch’s Friends that have died.
1 Huuuuge~ Gift!! If all Gift-wrapped Friends are defeated, uses a Mass Attack page next Scene. Afterwards, that page is used every 3 Scenes.
1 BOOM! On the third Scene, uses a powerful Combat Page that deals significant damage and gives three copies of 'Gift' to its target before causing the user to self-destruct. The character dies after using that page.
1 Here Comes a Surprise Present If this character dies, a Wee Witch’s Friend is spawned next Scene. If the character is killed before it can self-destruct using the special Combat Page, the Friend is spawned with 80% HP.
1 Clothing of Nettle Starting with Scene 2, summon a Brother at the start of each Scene. Does not activate if there are already 5 allies alive.
1 Fourth Brother While this character is alive, Angela's attacks deal "Fatal" damage regardless of resistances
1 Fifth Brother While this character is alive, Angela uses a Combat Page that inflicts 5 Bleed and Fragile
1 Don't Leave Me HP does not go below 1; becomes Staggered upon taking lethal damage. After two Scenes, recover HP equal to the current HP of another ally. If all allies have 1 HP at the start of the Scene, die.
1 Parting Tears At the start of the Scene, if there is an ally with 1 HP (including self), all characters lose 10% of their Max HP.
1 Unbearable Pleasure At the start of each Scene, characters restore 1 Light for each page of 'Pleasure' in their hand. On hit, if the target has three pages of 'Pleasure', deal 20 damage and exhaust those pages.
1 Breathless Atonement The Abnormality only takes damage from the librarian with the 'Laurel Wreath' status.
1 Blossoming Fragrance This character's attacks only deal Stagger damage to librarians. If a librarian becomes Staggered, they are instantly killed, and 'One Who Emerged from the Earth' is spawned next Scene.
1 Unwithering Flower Starting from Scene 2, a petal blooms behind the Abnormality at the start of each Scene. If three petals have accumulated at the start of a Scene, remove all of them and use a Mass Attack page.