1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
2 Unrelenting Upon taking a lethal blow, reduce all incoming damage including what activated this passive by 25 for the Scene (Activates once per Act)
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Improv Drumming After a successful Blunt attack, inflict 1 Fragile to a random enemy next Scene (once per Scene)
1 Burning Passion At the start of the Scene, inflict 3 Burn to all enemies if the character is not staggered.
1 Unstable Shell of Ego Regularly shifts between 'Feather Shield' and 'Searing Sword' modes, inflicting Burn after taking hits and upon attacking, respectively. Will use 'Blazing Strike' periodically.
5 Solidarity At the end of the Scene, if all allies are alive, gain 1 Strength next Scene; if all other allies are dead, inflict 2 Feeble on self instead. This passive ability is only active if the Act started with one or more other allies.
0 Overbreathing/Exhaustion Restore 2 Light upon using a page whose original Cost is 4 or higher. A Speed die becomes unavailable.
3 Singular Strike When using a Combat Page with one non-Counter die, the die gains +2 Power, and it yields twice as many Emotion Points in a clash.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
2 Reaction Force If the character did not use any pages for a Scene, gain 1 Strength and Endurance next Scene
2 Sooty Thwack If the character has 'Smoke', boost Stagger damage dealt with attacks by (Smoke x 10)%
1 Smoke Addiction On a successful hit, if the target had 8 or more stacks of 'Smoke', inflict 2 Paralysis next Scene (Once per target per Scene)
1 Stimulating Fumes Once per Scene, if the character has 'Smoke', respond to a one-sided attack with a Block die [Roll: 1~(Smoke)]. (Not played in clashes where both characters use a Combat Page)
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
2 Deflect Assault Once per Scene, respond to a one-sided attack with a Block die [Roll: 2-6]. (Not played in clashes where both characters use a Combat Page)
1 Funambulism When Emma and Noah are together, they cannot be staggered, and gain an additional Speed die. If their Stagger Resist falls to 0, Emma and Noah are separated at the end of the Scene.
1 Separating Minds Separates upon reaching 0 HP. All librarians restore 1 Light and 10 Stagger Resist afterwards.
1 Separated Minds Unites when all Children reach 0 HP. All librarians restore 1 Light and 10 Stagger Resist afterwards.
4 High-level Acrobatics When using a page whose original Cost is 3 or higher, all dice on that page gain +1 Power
1 Unseeing Child Cannot see a portion of the information of Combat Pages used by the Crying Children. This ability is nullified when this character is Staggered.
1 Unhearing Child Cannot check or redirect the Crying Children's target. This ability is nullified when this character is Staggered.
1 Unspeaking Child A random librarian becomes Immobilized at the start of the Scene. This ability is nullified when this character is Staggered.
1 A Precarious Mind Becoming Staggered does not temporarily change the character's resistances. Instead, one of the Children plays a page with a die carrying the following effect: ‘[On Clash Lose] All resistances of all allies change to "Fatal".’
1 Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 75% less HP
3 Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP
2 Grasping Vulnerabilities When attacking a target with a damage type they're "Weak" or "Fatal" to, deal +1 damage.
6 Carver of Scars Offensive dice on the first Combat Page the character uses each Scene gain an additional effect: ‘[On Hit] Inflict 2 Bleed’
4 Information Assessment At the end of the Scene, a random enemy's resistance to a random damage type changes to "Normal" for the Scene. (Chosen from resistances that are "Endured" or "Normal")
6 Toughness At Emotion Level 1 or above, gain 1 Protection and Stagger Protection at the start of the Scene. The amount increases to 2 at Emotion Level 3, and 3 at Emotion Level 5.
4 Seeing Through Weaknesses If the character attacked an enemy last Scene with a damage type they're "Weak" to, and the enemy has 5 or more stacks of Fragile at the end of the Scene, their resistance against the type becomes "Fatal" for the rest of the Act.
2 Remain Vigilant in Peace Whenever the Emotion Level rises, recover 25% of Max Stagger Resist unless the character is staggered
9 Ammo Supply After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand.
2 Additional Supplies Every time the character exhausts 3 Ammunition, add a random Ammunition to hand at the end of the Scene.
5 Emergency Resuscitation Protocol Upon taking what would be a lethal blow, nullify the damage and spend all Charge to recover 5 HP per stack (Activates once per Act)
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
3 Easygoing Breather At Emotion Level 2 or above, each Scene, the Cost of a random Combat Page in hand whose Cost is 1 or higher is reduced by 1 for the Scene.
3 Furious Fire Rending the Skies At the start of the Scene, two random Combat Pages in hand gain the following effect: 'While this page is being used, inflict twice as much Burn with Combat Page abilities'.
3 Force of a Wildfire On a melee hit, inflict 1 Burn and 'Force of a Wildfire', a status that lasts 2 Scenes. If an enemy with 'Force of a Wildfire' is Staggered, inflict all other enemies with Burn equal to half of the amount of Burn that enemy had. (Rounded down)
3 Hugging Fire, Sitting on Brushwood When targets hit by melee attacks from this character take Burn damage at the end of the Scene they were attacked, they also take Stagger damage equal to half of the Burn damage.
3 Kali Restore 1 additional Light and draw 1 more page each Scene. When HP drops to 350, fully recover Stagger Resist and manifest E.G.O; HP cannot drop below 350 before this occurs. (Once per reception) After losing 'E.G.O Manifested' status, regain it in 3 Scenes. If the character enters a new Act after having manifested E.G.O this reception, manifest it on the second Scene.
7 The Commander If the character has 11 or more Charge at the start of the Scene, give 1 Strength and Endurance to all allies.
5 Myo’s Prowess When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5)