1 The Role of the Wolf Every 2 Scenes, uses a Combat Page that swallows the target on hit. The consumed librarian is excluded from battle for the next Scene.
1 Hour of Poetic Justice After swallowing a librarian, all Stagger damage resistances change to 'Fatal' for the next Scene. If the Wolf is Staggered within the Scene, expel the captive librarian. The librarian loses 25% of their Max HP upon being expelled and becomes Staggered.
1 Destined to be the Big Bad Wolf If the Wolf does not get Staggered after the Scene it swallows a librarian, the librarian is killed and the Wolf transforms into a powerful state. The Wolf also transforms if its HP is at 50% or lower at the start of a Scene. HP does not fall below 30% before transforming.
1 Transform Upon transforming, Max Stagger Resist increases, and Stagger Resist is recovered to full.
1 Into the Dark After the Abnormality loses 25% or more of the HP it had at the point of transformation, gain the 'Skulking in the Shadows' status for the next 2 Scenes.
1 Shadowy Lurker While the Abnormality has the 'Skulking in the Shadows' status, librarians other than the ones targeted by the Abnormality cannot target it.
1 Weariness After 'Skulking in the Shadows' wears off, all Stagger damage resistances change to 'Fatal' for a Scene.
1 In Search of Corpses Prioritizes using 'Devour' on allies. Recovers 30% of current HP upon defeating an ally.
1 Melted Corpses Each time the Abnormality loses more than 25% of the Max. HP (62/87/112), 'Melting Corpses' is spawned at the start of the next Scene.
1 Rot Upon taking a hit, deal 8 damage to the librarian that attacked it and inflict 1 Fragile to them.
1 Dividing Divides into corpses when HP drops to 0. If all corpses are defeated within 3 Scenes, the battle is won. Otherwise, the Abnormality revives as Stage 1. (Upon revival, it will recover HP by the sum of the HP all remaining Melting Corpses had.)
1 Divisible Yet Addable Transforms back to Stage 1 when HP drops to 0. Transforms to Stage 3 upon fully recovering HP.
1 Terrifying Laughter At the start of the Scene, gain 1 Strength. Uses 'Horrid Screech' every 2 Scenes.
1 Fear of Water If the character has less than 5 Blood, gain Strength proportional to the amount of Blood missing. (Up to 3)
1 Banquet of Blood If the character has 5 or more Blood, uses a Mass Attack page: 'Banquet of Blood'. (Has a 3 Scene cooldown.) If the character did not use the page for the first 4 Scenes of the battle, it will be used on the 5th Scene.
1 Shapeshifting If HP falls to 50% or lower, shapeshift next Scene. HP does not go below 50% before this.
1 Fear of Water If the character has less than 5 Blood, gain Strength proportional to the amount of Blood missing. (Up to 3)
1 Unbearable Drought If the character has 2 or less Blood, uses a special Combat Page. (Has a 2 Scene cooldown.)
1 Lust for Blood If the character has 0 Blood, uses a Mass Attack page: 'Lust for Blood'. (Has a 3 Scene cooldown.) If the character did not use the page for 3 Scenes after shapeshifting, it will be used on the 4th Scene.
1 End of the Nightmare The battle progresses to the next phase if Mercenary Roland finishes off the Wolf; the battle is lost if he dies before the Wolf does.
1 Vengefulness At 50% HP or lower, gain 1 Strength each Scene. (Does not activate during Rage or Astray Rage)
1 Rage When the Rage meter is filled, enters a state of rage. The Rage meter rises upon taking damage from the Wolf, and decreases upon dealing damage to the Wolf. The screen becomes redder as the Rage meter fills. (Rage: Lasts 2 Scenes. Gain +2 Strength each Scene, and use Mass Attack pages.)
1 Fury with No Outlet If a librarian lands a killing blow on the Wolf, enters an 'Astray Rage' state, then recovers 50% of Max HP and fully recovers Stagger Resist. (Astray Rage: Permanently persists. Gain +4 Strength each Scene, and use Mass Attack pages.)
1 Sharp Claws Inflict 1 Scars to target on hit. Deal bonus damage equal to stacks of Scars on target. Dice gain +2 Power against targets with 4 or more Scars.
1 Howling Nightmare When HP falls to 50% or lower, gains 2 Speed dice and uses 'Howl' every 2 Scenes.
1 The Role of the Wolf On combat start, swallows a random assistant librarian. If the swallowed librarian escapes or gets digested, swallows another librarian after 2 Scenes.
1 Hour of Poetic Justice After swallowing a librarian, temporarily double Max Stagger Resist and fully recover it; then all Stagger damage resistances change to "Fatal" for the next Scene. The number of Speed dice change, and different Combat Pages will be used. If Wolf Roland is Staggered within the Scene, expel the captive librarian.
1 Sheep’s Skin The librarian that was swallowed loses 25% of their Max HP upon being expelled and becomes Staggered.
1 Instincts If Wolf Roland does not get Staggered after the Scene it swallows a librarian, the librarian is killed.
1 Destined to be the Big Bad Wolf If two librarians have been consumed and digested, transform. Also transforms if HP is at 50% or lower at the start of a Scene. HP does not fall below 50% before transforming.
1 Transform Upon transforming, Max Stagger Resist increases, and Stagger Resist is recovered to full.
1 Into the Dark After the character loses 25% or more of the HP it had at the point of transformation, gain the 'Skulking in the Shadows' status for the next 2 Scenes.
1 Shadowy Lurker While the character has the 'Skulking in the Shadows' status, librarians other than the ones targeted by the character cannot target it.
1 Weariness After 'Skulking in the Shadows' wears off, uses a Mass Attack page, 'Howl'; all Stagger damage resistances change to "Fatal" for the Scene.
1 In Search of Corpses Uses Combat Pages other than 'Horrid Screech' and 'Vomit' indiscriminately. Recovers 30% of current HP upon defeating an ally.
1 Melted Corpses Each time the character loses more than 25% of the Max. HP (62/87/112), 'Melting Corpses' is spawned at the start of the next Scene.
1 Dividing Divides into corpses when HP drops to 0. If all corpses are defeated within 3 Scenes, the battle progresses to the next phase. Otherwise, the character revives as Stage 1. (Upon revival, it will recover HP by the sum of the HP all remaining Melting Corpses had.)
1 Divisible Yet Addable Transforms back to Stage 1 when HP drops to 0. Transforms to Stage 3 upon fully recovering HP.
1 Terrifying Laughter At the start of the Scene, gain 1 Strength. Uses 'Horrid Screech' every 2 Scenes.
1 Rot Upon taking a hit, deal 8 damage to the librarian that attacked it and inflict 1 Fragile to them.
1 Fear of Water If the character has less than 5 Blood, gain Strength proportional to the amount of Blood missing. (Up to 3)
1 Banquet of Blood If the character has 5 or more Blood, uses a Mass Attack page: 'Banquet of Blood'. (Has a 3 Scene cooldown.) If the character did not use the page for the first 4 Scenes of the phase, it will be used on the 5th Scene.
1 Shapeshifting If HP falls to 50% or lower, shapeshift next Scene. HP does not go below 50% before this. Upon shapeshifting, defeat all Sanguine Bats and gain 5 Blood.
1 Fear of Water If the character has less than 5 Blood, gain Strength proportional to the amount of Blood missing. (Up to 3)
1 Unbearable Drought If the character has 2 or less Blood, uses a special Combat Page. (Has a 2 Scene cooldown.)
1 Lust for Blood If the character has 0 Blood, uses a Mass Attack page: 'Lust for Blood'. (Has a 3 Scene cooldown.) If the character did not use the page for 3 Scenes after shapeshifting, it will be used on the 4th Scene.
1 Still Evolving After 2 Scenes pass, evolve into the third form. The HP of the third form depends on the amount of HP this current form has left at the moment of evolution. (Min. 70% of Max. HP)
1 Regenerative If the character took 80 or less damage within a Scene, recovers 10% of Max. HP at the end of the Scene.
1 Gleaning Every 3 Scenes, gains an additional Speed die and uses the page 'Harvest Wisdom', which absorbs the target's Combat Page and recovers the user's HP on hit. If the target has no Combat Pages left to absorb, deals bonus damage (5~20) instead.
1 Tranquility of the Wise If 'Harvest Wisdom' clashes against 'Wisdom', the Abnormality takes 20 Stagger damage at the end of the engagement, and gains 3 Feeble and Bind next Scene.
1 Cerebral Endeavor After absorbing a page that isn't 'Wisdom' with 'Harvest Wisdom', gain Strength and Endurance equal to the number of pages absorbed, and use one of the absorbed pages.
1 Dense Forest If the character has Warm Heart at the start of the Scene, all librarians restore Light to max.
1 Pulsing Ticker Upon defeating another character, recover 20% of Max HP and gain 3 stacks of Warm Heart.
1 Heart-Haver At the start of the Scene, if the amount of Warm Heart(s) is 0, the Woodsman culls this character.
1 Let’s Go Together… On the first Scene of the battle, spawns the 'Home', and uses a Mass Attack Page that applies the status 'Yellow Brick Road' to its targets.
1 Friends! Let’s Go Home~! On the second Scene, uses the Combat Page 'Friends! Let’s Go Home~!' targeting the 'Home' and the librarians with 'Yellow Brick Road'. If the Combat Page hits 'Home', the battle is lost. The attack on the 'Home' is canceled if all librarians with 'Yellow Brick Road' win the clash against 'Friends! Let’s Go Home~!'.
1 You… Gosh Darned Wizard…! After the Abnormality's attack towards 'Home' has been canceled two times, uses a Mass Attack ("You… Wicked Wizard!") the following Scene. If any librarian is hit by the attack, the 'Home' is spawned next Scene, and repeats the previous behavior. If no librarian is damaged by the attack, the Abnormality becomes Staggered next Scene.
1 Cowardly Once 'The Road Home' dies, all resistances change to 'Fatal', and Max HP is reduced. The number of Speed dice and Combat Pages also change.
1 Revive On the first Scene, uses Combat Pages that awaken all Jacks and inflict Oblivion on a librarian. Afterwards, follows a unique pattern of behavior that cycles every 4 Scenes.
1 Agony of the Deprived After a librarian with Oblivion is restored from the status, all resistances of this character change to 'Fatal' at the start of the next Scene, and uses a Mass Attack page. Repeats the pattern afterwards.
1 Grief of the Deprived After 2 cycles have passed, all Stagger damage resistances of this character change to 'Fatal' at the start of the next Scene, and uses an extremely powerful Mass Attack page.
1 Who’s the Real Deal? Only one of the Jacks that awaken is real; the rest are fakes. Whenever a librarian with Oblivion hits the real Jack, it gives back a Combat Page that was stolen from them. The screen blinks when the real Jack is hit.
1 Steal or be Stolen After the librarian with Oblivion hits the real Jack 9 times, all Jacks die. If the condition isn't fulfilled within 3 Scenes of Oblivion being applied, the librarian with the status is turned into a pumpkin next Scene. Afterwards, the real Jack transforms into 'Jack Revived', and permanently uses the Key page and Combat Pages of the librarian that had Oblivion.
1 Perfect Jack Gain 2 Strength, 2 Endurance, 1 Haste, and a buff that increases Stagger damage by 3 every Scene
1 Lost Memories All Combat Pages change to unique ones. All stats change. Other passive abilities of this character will not activate.
1 Bountiful Crop Prioritizes the target with the most copies of 'Wisdom' in hand. Dice gain Power equal to the number of 'Wisdoms' in target's hand.
1 Gleaning Sagacity Every 3 Scenes, gains an additional Speed die and uses the page 'Harvest Wisdom', which absorbs the target's Combat Page and recovers the user's HP on hit. If the target has no Combat Pages left to absorb, deals bonus damage (5~20) instead.
1 Tranquility of the Wise If 'Harvest Wisdom' clashes against 'Wisdom', the harvester (user) takes 20 Stagger damage at the end of the engagement, and gains 3 Feeble and Bind next Scene.
1 Cerebral Endeavor After absorbing a page that isn't 'Wisdom' with 'Harvest Wisdom', gain Strength and Endurance equal to the number of pages absorbed, and use one of the absorbed pages.
1 Still Not Enough Each Scene, targets the character with the most Light. When attacking, all dice gain Power equal to the amount of Light the target has.
1 A Warm Heart At the start of the Scene, restore Light equal to the amount of Warm Hearts. Lose 1 stack of Warm Heart at the end of the Scene.
1 I Want a Heart At the start of the Scene, if the amount of Warm Hearts is 0, target the Tree with the lowest HP.
1 Pulsing Ticker Upon defeating another character, recover 20% of Max HP and gain 3 stacks of Warm Heart.
1 Empty Chest If the character has no Warm Heart for 2 Scenes, becomes Staggered at the start of the next Scene. Cull a Tree with the lowest HP when recovering from Stagger.
1 On the Way Home Spawns the 'Home' when the phase starts, and uses a Mass Attack page that applies 'Yellow Brick Road' to the 'Home' and two librarians.
1 Friends! Let’s Go Home~! On the second Scene, uses the Combat Page 'Friends! Let’s Go Home~!' targeting the 'Home' and the librarians with 'Yellow Brick Road'. If the Combat Page hits 'Home', the battle is lost. The attack on the 'Home' is canceled if all librarians with 'Yellow Brick Road' win the clash against 'Friends! Let’s Go Home~!'.
1 You… Gosh Darned Wizard…! After the character's attack towards 'Home' has been canceled twice, all resistances change to "Fatal", and uses a powerful Mass Attack the following Scene. If any librarian is hit by the attack, the 'Home' is spawned next Scene. If no librarian is damaged by the attack, the character becomes Staggered next Scene, and the 'Home' is spawned the Scene after the Stagger.
1 Cowardly Once 'The Road Home' dies, all resistances change to "Fatal", and Max HP is reduced. The number of Speed dice and Combat Pages also change.
1 Revive On the first Scene, uses Combat Pages that awaken all Jacks and inflict Oblivion on a librarian. Afterwards, follows a unique pattern of behavior that cycles every 4 Scenes.
1 Agony of the Deprived After a librarian with Oblivion is restored from the status, all resistances of this character change to "Fatal" at the start of the next Scene, and uses a Mass Attack page. Repeats the pattern afterwards.