0 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
0 Nine Children of the Dragon Dice Power +1. At the start of the Scene, inflict 2 Burn on all enemies.
0 Manus Cannot be Staggered; cannot be defeated by depleting HP. Cannot act if HP is at 30 or lower at the start of the Scene. Destroyed when 얀샋ㄷ요무 is no longer present.
0 얀샋ㄷ요무 If this character's HP is at 301 or higher and the HP of all Hands are at 30 or lower, merge with the Hands. If this character's HP falls to 300 or lower while merged with the Hands, separate from the Hands at the end of the Scene; when separating, purge all status ailments and fully recover Stagger Resist.
0 Pú Láo When 'Pú Láo' is active, all characters are uninfluenced by any effect on Power for the Scene. 'Pú Láo' activates on the first Scene, and then activates every 2 Scenes.
0 Distorted Blade If the character is merged with the Hands or if the character's HP is at 300 or lower, use a Mass Attack at regular intervals. The Mass Attack is also used if the Act goes on for a large number of Scenes.
0 Reverse Scale Every Scene, uses a Combat Page that deals Stagger damage to self but grants Strength if it loses in a clash. Stagger Resist is not fully recovered even if the character is restored from Stagger or an Act ends.
9 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
6 The Hatching Dead When a Smoldering Byproduct is defeated, spawn one to replace it next Scene and lose 50 HP. (Once per unit) No Smoldering Byproducts will be spawned if the character has 300 or less HP.
6 Wielder of Suffocating Haze When attacking, if target has Suffocating Haze, deal +2 damage. When hit, if attacker has Suffocating Haze, take 2 less damage.
6 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Linked Souls If Soul Link is lowered to 0 before it expires, the character's damage resistances change to "Normal" and Stagger damage resistances to "Fatal" for the next 2 Scenes, and is inflicted with 3 Paralysis. Otherwise, recover HP and Stagger Resist when Soul Link expires, and set the amount to that of the character with the higher HP.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Soulmates Speed Dice Slots +2. Gain Soul Link for 3 Scenes, with a 2-Scene interval. While Soul Link is up, gain 3 additional Speed dice. If both Roland and Angelica are Staggered, Soul Link is delayed by 1 Scene.
1 Request Target While Soul Link is up, the first three Speed dice target the librarian with the lowest current HP.
1 Dark Mark When without a Soul Link, prioritize targeting the librarian who has a 'Dark Mark'. Offensive dice gain +3 Power against the marked target.
1 Dearly Departing When Angelica dies, enter a state of Rampage and use a different set of Combat Pages.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Request Target While Soul Link is up, the first three Speed dice target the librarian with the lowest current HP.
1 Dark Mark On the third Scene of Soul Link being maintained, leave a 'Dark Mark' on the character that engaged this character last.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. Take half as much damage from status ailments.
1 Memories of the Library For the duration of the phase, gain unique passive abilities each Scene. HP does not go below 40%. If Roland's HP is at 40% at the end of the Scene, proceed to the next phase. Fully recover Stagger Resist when progressing to the next phase.
1 Scars Reduce incoming damage from a specific type, which changes every Scene. When hit by the attack of the type, reduce its damage to 0 at a 20% chance. This effect can be nullified by destroying the weapons summoned by Roland.
1 Blood Defensive dice gain 1-2 Power this Scene. If a Defensive die loses in a clash, take 3-6 Stagger damage.
1 Leer Gain 1 Strength this Scene. Strength gain increases by 1 whenever this effect activates. If an Offensive die fails to deal damage, take 3-6 Stagger damage.
1 Kiss Prioritizes targeting librarians with Bind. For this Scene, on clash win, inflict Ice Splinter to the opponent. At the end of the Scene, characters with 3 or more Ice Splinters become Immobilized for the next Scene.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Scattering Fragments of Recollection At the beginning of the phase, four Images of the Bygones are summoned, each with different abilities.
1 Engraved Spite If this remains by the end of the Scene, it is nailed to the ground. The last die of the Combat Page used on the fifth Scene is recycled once for each weapon on the ground.
1 Image of the Bygones Speed Dice Slot +1. Does not gain Speed dice from Emotion Level bonuses. At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Pulsation Speed Dice Slot -1. On hit, give 1 Strength to all allies next Scene. If the character couldn't deal any damage using Offensive dice by the end of the Scene, take Stagger damage.
1 Fervent Beats This character dies at the end of the third Scene after which it was summoned. Gain 2 Strength and Endurance, 3 Haste, and 4 Protection each Scene until death. All Stagger damage resistances change to "Ineffective". Max HP is lowered by 50%.
1 Learn Uses the Combat Page 'Learn' for all Speed dice. If this character's attack hits, it inflicts a 'Lies' status which changes the Costs of pages at random next Scene.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
6 Gebura’s Prowess When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5)
1 Electric Shock On a successful attack, inflict 1 Paralysis at a 25% chance next Scene (Once per target per Scene)
1 Performance On the Scene after 'I CRAVE that Melody!' is activated, plays music using the character in the machine. The character takes damage equal to 30% of their Max HP and is excluded from battle for that Scene. While the music is playing, all characters gain 5 Strength and all Stagger damage resistances change to 'Fatal'.
1 I CRAVE that Melody! Starting with the third Scene: every four Scenes, gain an extra Speed die, and use a different set of Combat Pages. If Staggered while this is active, gets put into the machine at the start of the next Scene.
1 Tranquility If all of a character's Speed dice are Sealed by this Abnormality's page effects, they become Staggered.
1 Futile Fluttering Targets the enemy with the least HP; suppressed when the Funeral of the Dead Butterflies is suppressed.
1 Fully Charged! Uses a Mass Attack page if the character has 4 or more Light. If the character has not used the Mass Attack page for 3 Scenes, change its Cost to 0 and use it.
1 Repetitive Pattern-Recognition Mk2 After dealing 10 or higher total damage with a Combat Page, restore 1 Light.
1 Repetitive Pattern-Recognition After dealing 10 or higher total damage in a Scene, restore 1 Light.
1 Please Work Harder! At the start of the Scene, if one or more allies are alive, gain 4 Protection, and recover 10 HP for the ally with the lowest HP.
1 Begin Performance If a character is inside the machine at the start of the Scene after 'I CRAVE that Melody!' was activated, activates 'Performance' for the Scene.
1 Performance At the start of the Scene, the character inside the machine takes damage equal to 30% of their Max HP. While the music is playing, all characters gain 5 Strength and all Stagger damage resistances change to "Fatal".
1 I CRAVE that Melody! Starting with the third Scene: every four Scenes, inflict 5 Bind to self, gain an extra Speed die, and use a different set of Combat Pages.
1 Music Addiction If no one is inside Singing Machine by the end of the Scene 'I CRAVE that Melody!' was activated, the Addicted Employee with the lowest HP enters the machine.
1 Anguish Dice gain Power depending on the target's HP. (75%~50% HP: Power +1; 50% or lower: Power +2)
1 Tranquility If all of a character's Speed dice are Sealed by this character's page effects, they become Staggered.
1 Futile Fluttering Targets the enemy with the least HP; suppressed when Angela moves to the next phase.
1 Seven Bullets Stagger Resist does not fall below 1. If Angela's Stagger Resist reaches 1, lose 50 HP and recover all Stagger Resist next Scene, and change behavior.
3 In Times Like These! If 3 or fewer pages are in-hand at the end of the Scene, gain 1 Strength next Scene
2 Restfulness Restore 1 Light at the end of a Scene if the character did not use any pages that Scene