EN KR JP RU

Creature: Old Lady

100021
Code
O-01-12
Name
Old Lady
Risk Level
TETH
Portrait
Sprites/Unit/creature/OldLady
Opening text
She was so talkative before, yet in the end, loneliness was the only listener.
Creature Type
Abnormality
Max Qliphoth Counter
4
HP
?
Escape Information
Non-escaping Entity
Work Damage
White: 1 – 3
Work Cooldown
10
Work Probabilities
Instinct Insight Attachment Repression
Common · 45% Common · 45% High · 65% Low · 30%
Common · 45% Common · 45% High · 65% Low · 30%
Common · 40% Common · 50% High · 60% Low · 30%
Common · 40% Common · 50% High · 60% Low · 30%
Common · 40% Common · 50% High · 60% Low · 30%
Work Outcome Ranges
Bad 0 – 5
Normal 6 – 10
Good 11 – 14
E.G.O. Weapon
TETH · Solitude

White: 2 – 3 · Speed: 0.667 · Range: 10
E.G.O. Armor
TETH · Solitude

R: 1.5 W: 0.8 B: 0.8 P: 2
E.G.O. Gift
ZAYIN · Solitude

SR +3, WS +3
Story Records

An Abnormality taking the form of an old and feeble woman. Anytime someone enters its Containment Unit, it will talk to that person.


What it tells differs from time to time, however, it will always commence with “Dearie, dearie, would you like to hear a story?”. This story could be a lullaby, an unspecified poem, a nursery rhyme, a common children’s story, or something entirely new.


It knows every children’s story and will not stop recounting until the listener finally leaves.


<Excerpt from Counseling Records> “She may be the loneliest of all the Abnormalities. She’s filled with loneliness, and tells her tales to fill that void. Well, every story needs a listener. When someone enters her room, she’ll try to fill that void. Of course, listening to her is a very dangerous thing. She knows every story on Earth and even those that cannot possibly exist. Our minds can’t cope with such a thing. She could fry your brain in an instant.”

Management Tips

When an Abnormality other than $0 was worked with, the Qliphoth Counter lowered.


When the Qliphoth Counter reached 0, black shapes formed inside the Containment Unit. We’ve decided to dub these shapes “solitude” based on the condition in which they form.


When the solitude piled up, it stuck to #0 when they entered the Containment Unit.


#0 had to deal with continuous WHITE damage until the solitude eventually fell off. Until it was gone, they could not move or do any work.

Narration [Expand All]
  • mid1
    • Inside of $0’s unit, a suffocating silence draws near.
    • The stillness that encroaches upon the room is broken by the horrible creaking of the rocking chair.
    • $0’s rocking chair, which stands atop an unnaturally mold-covered floor, creaks.
    • Being unable to bear the stories $0 recounts, the floor and walls of the Containment Unit have cracked here and there.
  • mid2
    • An old curse permeates $0’s tales.
    • $0’s soul faded away in solitude long ago.
    • Her numerous stories once fascinated people, but after a long time, a curse has seeped into her tales.
    • Her stories are poisonous things. They infiltrate all those who surround and listen, leading them into an unbearable world.
  • mid3
    • $0 is deaf and nearly blind, yet she still recognizes the presence of #0.
    • $0 doesn’t need to look at #0. They’ll look at her once she begins storytelling anyhow.
    • Conversation is meaningless to $0. All she needs is an audience… #0.
  • mid4
    • #0 has finished their designated work. They scamper out of $0’s Containment Unit quickly.
    • #0 leaves the unit after finishing up their work. The solitude that replaces their presence will be filled with $0’s stories.
    • Before $0’s ever-winding story began, #0 managed to finish their work quickly to get out of there safely.
  • special_ability_1
    • $0 starts a conversation with #0.
  • special_ability_2
    • “Dearie, dearie… would you like to hear a story?”
  • special_ability_3
    • “Near a woodpile, near a woodpile…”
  • special_ability_4
    • “Near there you met your father…”
  • special_ability_6
    • “You tore off his head and drank his blood…”
  • special_ability_7
    • “You killed him on Friday, and buried him Sunday.”
Additional Information
Id100021
Internal NameOldLady
Name (EN)Old Lady
Name (KR)늙은 여인
Name (JP)オールドレディ
Name (RU)Старая леди
Has a codex entryYes
Required for 100%Yes
Donator AbnormalityNo
Tool AbnormalityNo
Movement SpeedNone
Work Speed0.2
Work Cooldown10
Kit IconNone
Kit TypeNone
Unlock Requirements
Codex Field Cost
STAT 12
DEFENSE 12
WORK_R 4
WORK_W 4
WORK_B 4
WORK_P 4
CARE_0 3
CARE_1 3
CARE_2 3
CARE_3 3
Codex subtotal: 52
Equipment Cost Qty Total Prob OL
WEAPON 30 2 + 1 90 - 3
ARMOR 20 3 + 1 80 - 2
GIFT - - - 0.08 2
Equip subtotal: 170
Total: 222
XML
Declaration LC: /CreatureList.xml, lines 66 ~ 68
Definition LC: /CreatureStats/OldLady_stat.xml
Localization (EN) LC: /Language/en/creatures/OldLady_en.xml
Localization (KR) LC: /Language/kr/creatures/OldLady_kr.xml
Localization (JP) LC: /Language/jp/creatures/OldLady_jp.xml
Localization (RU) LC: /Language/ru/creatures/OldLady_ru.xml