Effects
Vibration
Vibrate
???
Vibration
Vibrate_Re
Can be stacked up to 7
Fragile
Vulnerable
Take {0} additional damage from attacks this Scene.
Vulnerable_break
Vulnerable_break
(No description)
Fragile X
Vulnerable_Keyword
Take X additional damage from attacks for the Scene.
Charge
WarpCharge
Affects the properties of certain Combat Pages. 10 Charges can be stored at once.
Charge+
WarpChargeR
Affects the properties of certain Combat Pages. 20 Charges can be stored at once.
Cowardice
WayBackHome_Coward_Final
Gains Feeble equal to the amount of times The Road Home was attacked this Scene.
Courage
WayBackHome_Coward_Strength
Gains Strength equal to the amount of times The Road Home was attacked this Scene.
Courage
WayBackHome_Coward_Strength_Final
Gains Strength equal to the amount of times The Road Home was attacked this Scene.
Cowardice
WayBackHome_Coward_Weakness_Final
Gains Feeble equal to the amount of times The Road Home was attacked this Scene.
A Road Walked Together
WayBackHome_Emotion_Protected
If an ally intercepts an attack that initially targeted this character, their page gains 1-2 Power
Stepping Stone
WayBackHome_Emotion_Target
The librarian with the Abnormality page deals 3 more damage whenever they attack a target in the right order.
Home that Cannot be Reached
WayBackHome_Super_Cancel
The counter goes up whenever the page targeting the 'Home' is canceled.
If this reaches 3, a powerful Combat Page is used the following Scene.
Home that Cannot Be Reached
WayBackHome_Super_Cancel_Final
The counter goes up whenever the page targeting the 'Home' is canceled.
If this reaches 2, a powerful Combat Page is used the following Scene.
Yellow Brick Road
WayBackHome_SuperHit
Targeted by The Road Home and Scaredy Cat.
Scaredy Cat gains +5 Power when attacking this character.
If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
Yellow Brick Road
WayBackHome_Target
Targeted by The Road Home and Scaredy Cat.
Scaredy Cat gains +5 Power when attacking this character.
If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
Yellow Brick Road
WayBackHome_Target_1st
Targeted by The Road Home and Scaredy Cat.
Scaredy Cat gains +5 Power when attacking this character.
If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
Yellow Brick Road
WayBackHome_Target_2nd
Targeted by The Road Home and Scaredy Cat.
Scaredy Cat gains +5 Power when attacking this character.
If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
Yellow Brick Road
WayBackHome_Target_3rd
Targeted by The Road Home and Scaredy Cat.
Scaredy Cat gains +5 Power when attacking this character.
If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
Yellow Brick Road
WayBackHome_Target_Target
Targeted by The Road Home and Scaredy Cat.
Scaredy Cat gains +5 Power when attacking this character.
If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
Yellow Brick Road
WayBackHome_Target_Target_1st
Targeted by The Road Home and Scaredy Cat.
Scaredy Cat gains +5 Power when attacking this character.
If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
Yellow Brick Road
WayBackHome_Target_Target_2nd
Targeted by The Road Home and Scaredy Cat.
Scaredy Cat gains +5 Power when attacking this character.
If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
Yellow Brick Road
WayBackHome_Target_Target_3rd
Targeted by The Road Home and Scaredy Cat.
Scaredy Cat gains +5 Power when attacking this character.
If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
Feeble
Weak
Decrease the Power of Offensive dice by {0} for the duration of the Scene.
Feeble X
Weak_Keyword
Offensive dice lose X Power for the Scene.
Ashen Presence
WhiteEnergy
Lasts 1 Scene. Dice Power +1 when engaging Roland.
Grief-stricken
WhiteLoss
Inflicted with 3 Bind, Paralysis, and Fragile every Scene.
whiteNight
whiteNight
(No description)
Revelation
WhiteNight_ApostlePowerUp
Offensive dice of Apostles gain +2 Power when engaging a character with this status.
Reverence
WhiteNight_Awe
At the end of the Scene, take {0} Stagger damage, and lose 1 stack of this status.
Calling
WhiteNight_BeApostle
This character will die at the end of the Scene; a Guardian Apostle will be spawned when this happens.
True Salvation
WhiteNight_Hokma
If the Patron Librarian dies, all librarians die with him.
WhiteNight_PlagueDoctor_Bless
WhiteNight_PlagueDoctor_Bless
(No description)
Crown of Thorns
WhiteNight_Protection
Gain a permanent 100 Protection and 100 Stagger Protection for this battle.
Suspended
WhiteNight_SuspendedAnimation
If HP drops to 2 or lower, will be Staggered until resurrected.
Suspended
WhiteNight_SuspenpedAnimation
If HP drops to 2 or lower, will be Staggered until resurrected.
Unguarded
WhiteNight_WeakResist
All resistances change to "Fatal".
Transformation
Wizard_change
Upon a successful attack in a clash, destroy the opponent's next die at a 50% chance; upon taking a hit in a clash, destroy the next die of self at a 50% chance.
Emerald
Wizard_emerald
Any character that hits this restores 1 Light for this Scene. (Up to 2 per character)
Heart of Lead
Wizard_heart
Every Scene, lose 5 HP and restore 1 additional Light
Home that Cannot Be Reached
Wizard_home
On clash lose, deal 4 Stagger damage to self and add +2 Power to the next die
Scaredy Cat
Wizard_Lion
When this character's phase starts, a copy of 'Courage' is added to hand. The number of Speed dice is increased to 5.
Courage
Wizard_Lion_Courage
Purge all Feeble, Disarm, and Fragile from self. Gain 10 Strength and 5 Haste.
Cowardice
Wizard_Lion_Coward
5 Feeble, Disarm, and Fragile is applied to self every Scene until the end of the battle.
Scaredy Cat
Wizard_Lion_Original
Must be restored to their original form.
Warm-hearted Woodsman
Wizard_Lumberjack
After dealing 30 or more damage to enemies in a single Scene during this character's phase, fully restore Light of all allies including self.
Wizard_Lumberjack_AllyDebuf
Wizard_Lumberjack_AllyDebuf
(No description)
Heart of Lead
Wizard_Lumberjack_LightOfF
Start with less Light, and the maximum Light capacity is reduced.
Warm-hearted Woodsman
Wizard_Lumberjack_Original
Must be restored to their original form.
Ozma
Wizard_Ozma
Add a copy of 'Pumpkify' and 3 special Combat Pages to hand.
The Cost of 'Pumpkify' is reduced to 0 when this character's phase starts, and one Speed die becomes the fastest.
Ozma
Wizard_Ozma_Original
Must be restored to their original form.
Wizard_Ozma_Strength2
Wizard_Ozma_Strength2
(No description)
Helping Jack
Wizard_Ozma_Support
Offensive dice gain +2 Power for this Scene.
Silk Sack of Sawdust
Wizard_poket
On clash win, recover 8 Stagger Resist; on clash lose, take 4 Stagger damage
Liquid Courage
Wizard_potion
Deal +6 damage with attacks; take +3 damage from attacks
Wizard_Role
Wizard_Role
(No description)
Scarecrow Searching for Wisdom
Wizard_Scarecrow
When this character's phase starts, add a copy of 'Wisdom' and 4 special Combat Pages to hand, and increase the number of Speed dice to 5.
If failed to restore all librarians to their original forms by the end of the phase, reduce the number of Speed dice to 1.
Silk Sack of Sawdust
Wizard_Scarecrow_Debuf
The number of Speed dice is reduced to 1.
Silk Sack of Sawdust
Wizard_Scarecrow_Fail
The number of Speed dice is reduced to 1 until the end of the battle.
The Road Home
Wizard_WaybackHome
Add 4 special Combat Pages to hand.
The Road Home
Wizard_WaybackHome_Original
Must be restored to their original form.
Claws of Savagery
Wolf_Claw
Gain +2 Strength for this Scene; cannot be targeted; cannot clash against enemies; inflict 1 Bleed next Scene for every successful hit.
Distorted Blade
yanAreaReady
Will use Distorted Blade in {0} Scenes.
Distorted Blade
YanArea_Ready
Will use Distorted Blade in {0} Scenes.