Effects
			
			
			
				
					
				
					
						
						Vibration
						viberate
						Can be stacked up to 7
					
				
				
				
					
				
					
						
						Vibration
						Vibrate
						???
					
				
				
				
					
				
					
						
						Vibration
						Vibrate_Re
						Can be stacked up to 7
					
				
				
				
					
				
					
						
						Fragile
						Vulnerable
						Take {0} additional damage from attacks this Scene.
					
				
				
				
					
				
					
						
						Vulnerable_break
						Vulnerable_break
						(No description)
					
				
				
				
					
					
						
						Fragile X
						Vulnerable_Keyword
						Take X additional damage from attacks for the Scene.
					
				
				
					
				
					
						
						Charge
						WarpCharge
						Affects the properties of certain Combat Pages. 10 Charges can be stored at once.
					
				
				
				
					
				
					
						
						Charge+
						WarpChargeR
						Affects the properties of certain Combat Pages. 20 Charges can be stored at once.
					
				
				
				
					
				
					
						
						Cowardice
						WayBackHome_Coward_Final
						Gains Feeble equal to the amount of times The Road Home was attacked this Scene.
					
				
				
				
					
				
					
						
						Courage
						WayBackHome_Coward_Strength
						Gains Strength equal to the amount of times The Road Home was attacked this Scene.
					
				
				
				
					
				
					
						
						Courage
						WayBackHome_Coward_Strength_Final
						Gains Strength equal to the amount of times The Road Home was attacked this Scene.
					
				
				
				
					
				
					
						
						Cowardice
						WayBackHome_Coward_Weakness_Final
						Gains Feeble equal to the amount of times The Road Home was attacked this Scene.
					
				
				
				
					
				
					
						
						A Road Walked Together
						WayBackHome_Emotion_Protected
						If an ally intercepts an attack that initially targeted this character, their page gains 1-2 Power
					
				
				
				
					
				
					
						
						Stepping Stone
						WayBackHome_Emotion_Target
						The librarian with the Abnormality page deals 3 more damage whenever they attack a target in the right order.
					
				
				
				
					
				
					
						
						Home that Cannot be Reached
						WayBackHome_Super_Cancel
						The counter goes up whenever the page targeting the 'Home' is canceled.
				If this reaches 3, a powerful Combat Page is used the following Scene.
					
				
				
				
					
				
					
						
						Home that Cannot Be Reached
						WayBackHome_Super_Cancel_Final
						The counter goes up whenever the page targeting the 'Home' is canceled.
				If this reaches 2, a powerful Combat Page is used the following Scene.
					
				
				
				
					
				
					
						
						Yellow Brick Road
						WayBackHome_SuperHit
						Targeted by The Road Home and Scaredy Cat.
				Scaredy Cat gains +5 Power when attacking this character.
				If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
					
				
				
				
					
				
					
						
						Yellow Brick Road
						WayBackHome_Target
						Targeted by The Road Home and Scaredy Cat.
				Scaredy Cat gains +5 Power when attacking this character.
				If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
					
				
				
				
					
				
					
						
						Yellow Brick Road
						WayBackHome_Target_1st
						Targeted by The Road Home and Scaredy Cat.
				Scaredy Cat gains +5 Power when attacking this character.
				If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
					
				
				
				
					
				
					
						
						Yellow Brick Road
						WayBackHome_Target_2nd
						Targeted by The Road Home and Scaredy Cat.
				Scaredy Cat gains +5 Power when attacking this character.
				If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
					
				
				
				
					
				
					
						
						Yellow Brick Road
						WayBackHome_Target_3rd
						Targeted by The Road Home and Scaredy Cat.
				Scaredy Cat gains +5 Power when attacking this character.
				If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
					
				
				
				
					
				
					
						
						Yellow Brick Road
						WayBackHome_Target_Target
						Targeted by The Road Home and Scaredy Cat.
				Scaredy Cat gains +5 Power when attacking this character.
				If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
					
				
				
				
					
				
					
						
						Yellow Brick Road
						WayBackHome_Target_Target_1st
						Targeted by The Road Home and Scaredy Cat.
				Scaredy Cat gains +5 Power when attacking this character.
				If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
					
				
				
				
					
				
					
						
						Yellow Brick Road
						WayBackHome_Target_Target_2nd
						Targeted by The Road Home and Scaredy Cat.
				Scaredy Cat gains +5 Power when attacking this character.
				If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
					
				
				
				
					
				
					
						
						Yellow Brick Road
						WayBackHome_Target_Target_3rd
						Targeted by The Road Home and Scaredy Cat.
				Scaredy Cat gains +5 Power when attacking this character.
				If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.
					
				
				
				
					
				
					
						
						Feeble
						Weak
						Decrease the Power of Offensive dice by {0} for the duration of the Scene.
					
				
				
				
					
					
						
						Feeble X
						Weak_Keyword
						Offensive dice lose X Power for the Scene.
					
				
				
					
				
					
						
						Ashen Presence
						WhiteEnergy
						Lasts 1 Scene. Dice Power +1 when engaging Roland.
					
				
				
				
					
				
					
						
						Grief-stricken
						WhiteLoss
						Inflicted with 3 Bind, Paralysis, and Fragile every Scene.
					
				
				
				
					
				
					
						
						whiteNight
						whiteNight
						(No description)
					
				
				
				
					
				
					
						
						Revelation
						WhiteNight_ApostlePowerUp
						Offensive dice of Apostles gain +2 Power when engaging a character with this status.
					
				
				
				
					
				
					
						
						Reverence
						WhiteNight_Awe
						At the end of the Scene, take {0} Stagger damage, and lose 1 stack of this status.
					
				
				
				
					
				
					
						
						Calling
						WhiteNight_BeApostle
						This character will die at the end of the Scene; a Guardian Apostle will be spawned when this happens.
					
				
				
				
					
				
					
						
						True Salvation
						WhiteNight_Hokma
						If the Patron Librarian dies, all librarians die with him.
					
				
				
				
					
				
					
						
						WhiteNight_PlagueDoctor_Bless
						WhiteNight_PlagueDoctor_Bless
						(No description)
					
				
				
				
					
				
					
						
						Crown of Thorns
						WhiteNight_Protection
						Gain a permanent 100 Protection and 100 Stagger Protection for this battle.
					
				
				
				
					
				
					
						
						Suspended
						WhiteNight_SuspendedAnimation
						If HP drops to 2 or lower, will be Staggered until resurrected.
					
				
				
				
					
				
					
						
						Suspended
						WhiteNight_SuspenpedAnimation
						If HP drops to 2 or lower, will be Staggered until resurrected.
					
				
				
				
					
				
					
						
						Unguarded
						WhiteNight_WeakResist
						All resistances change to "Fatal".
					
				
				
				
					
				
					
						
						Transformation
						Wizard_change
						Upon a successful attack in a clash, destroy the opponent's next die at a 50% chance; upon taking a hit in a clash, destroy the next die of self at a 50% chance.
					
				
				
				
					
				
					
						
						Emerald
						Wizard_emerald
						Any character that hits this restores 1 Light for this Scene. (Up to 2 per character)
					
				
				
				
					
				
					
						
						Heart of Lead
						Wizard_heart
						Every Scene, lose 5 HP and restore 1 additional Light
					
				
				
				
					
				
					
						
						Home that Cannot Be Reached
						Wizard_home
						On clash lose, deal 4 Stagger damage to self and add +2 Power to the next die
					
				
				
				
					
				
					
						
						Scaredy Cat
						Wizard_Lion
						When this character's phase starts, a copy of 'Courage' is added to hand. The number of Speed dice is increased to 5.
					
				
				
				
					
				
					
						
						Courage
						Wizard_Lion_Courage
						Purge all Feeble, Disarm, and Fragile from self. Gain 10 Strength and 5 Haste.
					
				
				
				
					
				
					
						
						Cowardice
						Wizard_Lion_Coward
						5 Feeble, Disarm, and Fragile is applied to self every Scene until the end of the battle.
					
				
				
				
					
				
					
						
						Scaredy Cat
						Wizard_Lion_Original
						Must be restored to their original form.
					
				
				
				
					
				
					
						
						Warm-hearted Woodsman
						Wizard_Lumberjack
						After dealing 30 or more damage to enemies in a single Scene during this character's phase, fully restore Light of all allies including self.
					
				
				
				
					
				
					
						
						Wizard_Lumberjack_AllyDebuf
						Wizard_Lumberjack_AllyDebuf
						(No description)
					
				
				
				
					
				
					
						
						Heart of Lead
						Wizard_Lumberjack_LightOfF
						Start with less Light, and the maximum Light capacity is reduced.
					
				
				
				
					
				
					
						
						Warm-hearted Woodsman
						Wizard_Lumberjack_Original
						Must be restored to their original form.
					
				
				
				
					
				
					
						
						Ozma
						Wizard_Ozma
						Add a copy of 'Pumpkify' and 3 special Combat Pages to hand.
				The Cost of 'Pumpkify' is reduced to 0 when this character's phase starts, and one Speed die becomes the fastest.
					
				
				
				
					
				
					
						
						Ozma
						Wizard_Ozma_Original
						Must be restored to their original form.
					
				
				
				
					
				
					
						
						Wizard_Ozma_Strength2
						Wizard_Ozma_Strength2
						(No description)
					
				
				
				
					
				
					
						
						Helping Jack
						Wizard_Ozma_Support
						Offensive dice gain +2 Power for this Scene.
					
				
				
				
					
				
					
						
						Silk Sack of Sawdust
						Wizard_poket
						On clash win, recover 8 Stagger Resist; on clash lose, take 4 Stagger damage
					
				
				
				
					
				
					
						
						Liquid Courage
						Wizard_potion
						Deal +6 damage with attacks; take +3 damage from attacks
					
				
				
				
					
				
					
						
						Wizard_Role
						Wizard_Role
						(No description)
					
				
				
				
					
				
					
						
						Scarecrow Searching for Wisdom
						Wizard_Scarecrow
						When this character's phase starts, add a copy of 'Wisdom' and 4 special Combat Pages to hand, and increase the number of Speed dice to 5.
				If failed to restore all librarians to their original forms by the end of the phase, reduce the number of Speed dice to 1.
					
				
				
				
					
				
					
						
						Silk Sack of Sawdust
						Wizard_Scarecrow_Debuf
						The number of Speed dice is reduced to 1.
					
				
				
				
					
				
					
						
						Silk Sack of Sawdust
						Wizard_Scarecrow_Fail
						The number of Speed dice is reduced to 1 until the end of the battle.
					
				
				
				
					
				
					
						
						The Road Home
						Wizard_WaybackHome
						Add 4 special Combat Pages to hand.
					
				
				
				
					
				
					
						
						The Road Home
						Wizard_WaybackHome_Original
						Must be restored to their original form.
					
				
				
				
					
				
					
						
						Claws of Savagery
						Wolf_Claw
						Gain +2 Strength for this Scene; cannot be targeted; cannot clash against enemies; inflict 1 Bleed next Scene for every successful hit.
					
				
				
				
					
				
					
						
						Distorted Blade
						yanAreaReady
						Will use Distorted Blade in {0} Scenes.
					
				
				
				
					
				
					
						
						Distorted Blade
						YanArea_Ready
						Will use Distorted Blade in {0} Scenes.