Effects
Geon
HanaPassive1
Gain 1 Strength, and deal 2 more damage and Stagger damage with attacks this Scene.
Gon
HanaPassive2
Gain 1 Endurance, and take 30% less damage and Stagger damage from attacks this Scene.
Gam
HanaPassive3
Restore 1 Light.
Ri
HanaPassive4
Draw 1 page.
Bonus Effect
HanaSpecialCard1
Geon - ‘On Use: All dice on this page gain +1 Power’
Bonus Effect
HanaSpecialCard2
Gon - ‘Combat Start: Gain 2 Protection and Stagger Protection’
Bonus Effect
HanaSpecialCard3
Gam - ‘On Use: Restore 1 Light’
Ri - ‘On Use: Draw 2 pages’
Teddy’s Love
HappyTeddyBear_Hug
Upon losing a clash against a target that used <Nostalgic Embrace of the Old Days>, take Stagger damage equal to the dice value at a {0}% chance.
Heart of Lead
heart
Every Scene, lose 5 HP and restore 1 additional Light
Aspiration
HeartofAspiration_Heart
Increase Max HP by 15%. (Current HP increases accordingly) Gain 1-2 Speed.
Suffocating Haze
HeavySmoke
Can stack up to 3. The character is inflicted with a random status ailment (Bleed, Paralysis, Feeble, Disarm, Bind, or Fragile) for each stack of Suffocating Haze at the start of the next Scene, losing all Suffocating Haze.
Suffocating Haze
HeavySmoke_buf
Can stack up to 3. The character is inflicted with a random status ailment (Bleed, Paralysis, Feeble, Disarm, Bind, or Fragile) for each stack of Suffocating Haze at the start of the next Scene, losing all Suffocating Haze.
Suffocating Haze
HeavySmoke_Keyword
Stacks up to 3. Character receives a random ailment (Bleed, Paralysis, Feeble, Disarm, Bind, or Fragile) for each stack of this effect at the start of next Scene. Loses all stacks.
Blunt Power-Up
HitPowerUp
Blunt dice gain +{0} Power for this Scene.
Disappeared Family
HodFinal_BlackSwanDeadBro
If the amount of this status is 4 or higher at the start of the Scene, use a special Combat Page.
Profound Wound
HodFinal_CopiousBleeding
If upon taking a hit Profound Wound reaches 5 stacks, take damage equal to 25% of Max HP.
Dormant
HokmaFirstCounter
Will awaken in {0} Scene(s).If a Heaven's Thorn or the Burrowing Heaven is Staggered, this does not go down.
Dormant
HokmaFirstCounter2
A Thorn will awaken or spawn in {0} Scene(s). If the Burrowing Heaven is Staggered, this does not go down.
Home that Cannot Be Reached
home
On clash lose, deal 4 Stagger damage to self and add +2 Power to the next die
hp200
hp200
(No description)
HP
Hp_Keyword
(No description)
Mass Attack Timer
IndexOnlyCardCount
Uses a Mass Attack every 4 Scenes; if no other Proxies are present, uses it every 2 Scenes. (Will be used in {0} Scenes)
Blade Unlocked
IndexRelease
Dice Power +1
Unlock-Ⅱ
IndexReleaseCard2_Keyword
Combat Page with Slash (2-6), Pierce (1-3) dice; ‘[On Use] Exhaust this page and add 'Unlock-Ⅲ' to hand’
Unlock-Ⅲ
IndexReleaseCard3_Keyword
Combat Page with Slash (3-7), Pierce (2-4) dice; ‘[On Use] Restore 1 Light and draw 1 page’
Unlocking
IndexReleaseCount
Number of unique Combat Pages used this Act: {0}
On Play
Instant_Keyword
Page's effect immediately takes place when slotted on a Speed die.
isNotTargetable
isNotTargetable
(No description)
Jaeheon_Alive
Jaeheon_Alive
(No description)
Jaeheon_ControlFail
Jaeheon_ControlFail
(No description)
Unbound Flesh
Jaeheon_Killed
For the duration of the Act, gain 1-3 Haste at the start of the Scene, and all dice gain +1 Power.
Red Mark
Jaeheon_Mark
Lasts one Scene. Targeted by Puppet Angelica and the extra Speed dice added by 'Puppet Strings'.
Puppet Strings
Jaeheon_PuppetThread
Speed dice +1. Upon death, revives in 2 Scenes. The character will take 8 damage whenever a stack of this status is lost.
Puppet Strings
Jaeheon_String
{0} Speed dice with the lowest Speed become uncontrollable, targeting allies for attacks. (Can stack up to 3) Removed if Jae-heon dies.
Jaeheon_String_Ready
Jaeheon_String_Ready
(No description)
???
Kalo
???
Fragments of Light
KeterFinal_Angela_Ego
Number of unique E.G.O pages used: {0}
A Song of Lies
KeterFinal_ChangeCostAll
At the start of the Scene, the Costs of all Combat Pages whose original Cost is 3 or less in all characters' hands are randomized.
A Song of Curiosity
KeterFinal_ChangeLibrarianHands
At the start of the Scene, all librarians shuffle all Combat Pages into the draw pile and then draw 3.
The Final Fragment of Light
KeterFinal_Cogito
A new E.G.O page can be used!
Seed of Light
KeterFinal_DoubleEmotion
Emotion heightens twice as fast this Act.
Hankering
KeterFinal_Eager
While this character is on the offensive, gain Strength equal to the amount of this status. The amount of Hankering is reset when this character is Staggered or when the Scene in which Aspiration goes on the offensive ends.
Why is it Bad?
KeterFinal_FailLying
The lie has been busted. Inflicted with 4 Feeble and Disarm, and Stagger damage resistance are changed to "Fatal".
Fervent Beats
KeterFinal_FerventBeats
The character dies in {0} Scenes. At the start of each Scene, gain 4 Strength, Endurance, Haste, and Protection.
Stagger damage resistances change to "Ineffective".
When Aspiration is not on the offensive, this character uses special Combat Pages.
When this effect activates, the 'Craving' effect is removed.
This effect is removed when Aspiration's offensive move is over.
KeterFinal_LibrarianAura
KeterFinal_LibrarianAura
(No description)
A Warm Light
KeterFinal_Light
You feel the strength to take a step forward.
Craving - The Faith
KeterFinal_Lung1
At the start of the Scene, gain Strength and Endurance equal to half the amount of 'Hankering' Aspiration has (rounded up).
Craving - The Pain
KeterFinal_Lung2
Whenever an ally is defeated, give 4 Hankering to Aspiration.
Craving - The Effort
KeterFinal_Lung3
On hit, give 1 Hankering to Aspiration. If the character fails to deal any damage by the end of the Scene, Aspiration loses 2 Hankering.
Craving - The Wait
KeterFinal_Lung4
At the end of the Scene, give 3 Hankering to Aspiration.
KeterFinal_LungBuf
KeterFinal_LungBuf
(No description)
Craving - The Faith
KeterFinal_LungBuf1
At the start of the Scene, gain Strength and Endurance equal to half the amount of 'Hankering' Aspiration has (rounded up).
Craving - The Pain
KeterFinal_LungBuf2
Whenever an ally is defeated, give 4 Hankering to Aspiration.
Craving - The Effort
KeterFinal_LungBuf3
On hit, give 1 Hankering to Aspiration. If the character fails to deal any damage by the end of the Scene, Aspiration loses 2 Hankering.
Craving - The Wait
KeterFinal_LungBuf4
At the end of the Scene, give 3 Hankering to Aspiration.
KeterFinal_RecoverAll
KeterFinal_RecoverAll
(No description)
Conviction
KeterFinal_SilenceGirl_BlackHand_Attacked
Dice Power +10
Anxiety
KeterFinal_SilenceGirl_Gaze_Attack
For this Scene, any dice played in engagements involving this character are unaffected by Power gain or loss. Deal +1~2 damage with attacks. If the character fails to deal any damage with Offensive dice this scene, take 15 Stagger damage.
Self-reproach
KeterFinal_SilenceGirl_Gaze_Attacked
For this Scene, any dice played in engagements involving this character are unaffected by Power gain or loss. Take 1~2 less Stagger damage from attacks. If the character does not receive any damage this Scene, take 15 Stagger damage.
KeterFinal_SilenceGirl_Gaze_Aura
KeterFinal_SilenceGirl_Gaze_Aura
(No description)
Fright
KeterFinal_SilenceGirl_Gaze_Defense
For this Scene, any dice played in engagements involving this character are unaffected by Power gain or loss. Deal +1~2 Stagger damage on a deflect. If the character fails to deal any deflect damage with Block dice this scene, take 15 Stagger damage.
Target Affixed
KeterFinal_SilenceGirl_Hand_Target
This character's attacks cannot be redirected.
Faint Glimmer
KeterFinal_SilenceGirl_Light
If you don't use 9 unique E.G.O pages until the end of this phase……
Nails
KeterFinal_SilenceGirl_Nail
Take {0} additional damage from Hammer. Lose 1 Nail at the end of the Scene.
KeterFinal_SilenceGirl_Nail_Ready
KeterFinal_SilenceGirl_Nail_Ready
(No description)
Impending Break
KeterFinal_SilenceGirl_Sin_Ready
In {0} Scenes, uses a powerful Combat Page against characters with Guilt. The attack is delayed for a Scene if this character is Staggered.
Lalala~
KeterFinal_SuccessLying
The lie hasn't been caught. Gain 4 Strength and Endurance.
Sealed
KingOfGreed_DestroySpeedDice
{0} Speed dice become unusable. Leftmost dice is sealed first.
Tears
KnightOfDespair_Blessing
Gain a Speed die. Use special Combat Pages. Resistances change.
Incapacitated
knockout
Cannot participate in battle this Act
Small Gift
Laetitia_Gift_Keyword
A weak 1-Cost Combat Page. Enemies prioritize using it over other pages. Exhausts on use.
Giftee
Latitia_Gift
If the character clashes against an opponent other than the one that gave the Gift, take 2-7 damage at the start of the clash and 2 Bleed next Scene at a 40% chance.
Pit-a-pat
Latitia_Heart
Gain a stack every time a 'Gift' page explodes. At 3 stacks, the character is killed, and a Wee Witch’s Friend is spawned next Scene.
Pit-a-pat
Latitia_Heart_Final
Gain a stack every time a 'Gift' page explodes. At 3 stacks, the character is killed, and a Wee Witch’s Friend is spawned next Scene.
Strengthened
Latitia_HeartManager
Increase the power of Offensive dice by {0} for the duration of the Scene.
Strengthened
Latitia_HeartManager_Final
Increase the power of Offensive dice by {0} for the duration of the Scene.
Puppeteer’s Strings
Librarian_PuppetThread
At the start of the Scene, gain 1 Strength or Endurance. HP cannot go below 1. If HP reaches 1 or the ally with the passive ability 'Puppet Strings' is not present, this status is removed at the end of the Scene.
Puppeteer’s Strings
LibrarianPuppetThread
At the start of the Scene, gain 1 Strength or Endurance. HP cannot go below 1. If HP reaches 1 or the ally with the passive ability 'Puppet Strings' is not present, this status is removed at the end of the Scene.
Villain
LibrarianSign
While the character has this effect, gain 3 Fragile at the start of the Scene.
Obtainable at Level {0}
LimitLevel_Keyword
(No description)
Sin
LongBird_Emotion_Sin
If the amount of Sin reaches 5 or greater, take damage equal to 10% of Max. HP, and remove all stacks. Sin can be transferred to another character by attacking and damaging them. (Once per page)
Sin
LongBird_Sin
If the amount of Sin exceeds a certain threshold at the start of the Scene, Judgement Bird will use a special Combat Page. Sin can be transferred to allies by attacking and damaging them. (Once per page)
Sin
LongBird_Sin_Birds
If the amount of Sin exceeds a certain threshold at the start of the Scene, Judgement Bird will use a special Combat Page. Sin can be transferred to allies by attacking and damaging them. (Once per page)
Mark of Sin
LongBird_Sin_Enemy_Final
If the amount of 'Marks of Sin' exceeds a certain threshold at the start of the Scene, Roland will use a special Combat Page. A Mark of Sin can be transferred to another character (excluding Roland) by attacking and damaging them. (Once per page)
Mark of Sin
LongBird_Sin_Final
If the amount of 'Marks of Sin' exceeds a certain threshold at the start of the Scene, Roland will use a special Combat Page. A Mark of Sin can be transferred to another character (excluding Roland) by attacking and damaging them. (Once per page)
A Warm Heart
Lumberjack_Cut
Boost Offensive dice Power by 1-2 if the character has 3 or more Light at the start of the combat phase.
A Warm Heart
Lumberjack_emotion
Boost Offensive dice Power by 1-2 if the character has 3 or more Light at the start of the combat phase.
Warm Heart
Lumberjack_Heart
The max. roll value of all dice is raised by +{0}.
Warm Heart
Lumberjack_Heart_Final
At the start of the Scene, restore Light by the amount of 'Warm Hearts'. (Has no base Light regen) 1 Warm Heart is lost at the end of each Scene. Can stack up to 3.
Heart Fragments
Lumberjack_Heart_Fragment
Increases the Power of certain Combat Pages Roland plays.
Heart Fragments
Lumberjack_Meat_Final
Increases the Power of certain Combat Pages Roland plays.
Pieces of Mind
Lumberjack_Mind_Fragment
If the amount of this status reaches 4, gain 1 Warm Heart next Scene, and remove 4 stacks of this. 1 Piece of Mind is lost at the end of each Scene.
Pieces of Mind
Lumberjack_Piece_Final
If the amount of this status reaches 4, gain 1 Warm Heart next Scene, and remove 4 stacks of this. 1 Piece of Mind is lost at the end of each Scene.
Warm Heart
Lumberjack_WarmHeart
The max. roll value of all dice is raised by +{0}.
Warm Heart
Lumberjack_WarmHeart_Final
At the start of the Scene, restore Light by the amount of 'Warm Hearts'. (Has no base Light regen) 1 Warm Heart is lost at the end of each Scene. Can stack up to 3.
Ravenousness
MalkuthFinal_FairyMeal
Current damage total: {0}.
Dark Flame
Matan_Flame
The "Endured/Ineffective" resistances of the Key Page change to "Weak/Fatal".
maxim
maxim
(No description)
Stagger Resistance Down
Mountain_WeakResist
All Stagger damage resistances change to "Fatal" for this Scene.
Savage Mode
MyoBerserk
Dice Power +1
Nails
nail
When hit by a Blunt attack, the character takes 5 damage for every stack of this status, which is then removed.
nextDraw2
nextDraw2
(No description)
Mark
NicolaiTarget
Take 50% more damage and Stagger damage from attacks.
Void
Nihil
While the character has this effect, gain 7 Feeble, Disarm, and Fragile at the start of the Scene
Pointless
NihilClown_Card
Gain 5 Protection each Scene. Become immune to status ailments.
When hit, the attacker is inflicted with 1 Erosion and Fragile next Scene. (Twice per Scene)
Villain
Nihil_Hatred
While the character has this effect, gain 3 Fragile at the start of the Scene.
Magical Girls
Nihil_MagicalPower
While all four Magical Girl pages are in hand, the librarian gains 1-2 Strength each Scene, and is not affected by Feeble, Disarm, or Bind.
Void
Nihil_Meaningless
While the character has this effect, gain 7 Feeble, Disarm, and Fragile at the start of the Scene
Nihil
Nihil_Nihil
Inflict 5 Feeble, Disarm, and Bind on all other characters at the start of the Scene. The downsides of Abnormality pages 'Greed', 'Hate', and 'Wrath' are nullified in the following ways:
Greed: Only the librarian can activate the effect.
Hate: No longer take bonus Stagger damage upon losing a clash.
Wrath: Regain control of the librarian.
Fear of Water
Nosferatu_Blight
Lasts for 2 Scenes. At the start of the Scene, lose 5% of Max. HP and gain 1 Strength, 1 Haste, and 5 Bleed. If the character is at 50% HP or lower, become uncontrollable and attack allies at a 25% chance.
Blood
Nosferatu_Blood
Uses different Combat Pages depending on the amount of Blood. 1 Blood is lost whenever the character sustains damage greater than 5% of Max. HP.
Blood
Nosferatu_BloodHope
3 stacks of Blood are lost at the end of each Scene.
At 0 Blood: Lose 4-8 Stagger Resist at the start of the Scene.
At 1+ Blood: When rolling an Offensive die, lose 2-7 HP, and boost damage by 3-7.
At 15+ Blood: Gain 2 Strength. The amount of Blood is reset at the start of the next Scene.
Blood
Nosferatu_Emotion_Blood
3 stacks of Blood are lost at the end of each Scene.
At 0 Blood: Lose 4-8 Stagger Resist at the start of the Scene.
At 1+ Blood: When rolling an Offensive die, lose 2-7 HP, and boost damage by 3-7.
At 15+ Blood: Gain 2 Strength. The amount of Blood is reset at the start of the next Scene.
Untargetable
NoTargeting
This character cannot be targeted.
Terror
Nothing_Fear
If the character has 3 or more copies of 'Terror' in hand at the start of the Scene, take 10 damage and Stagger damage for every copy in hand, and become Immobilized for the Scene.
Imitation
Nothing_Mimic
Affects the properties of certain Combat Pages. Can stack up to 10. 1 Imitation is lost at the end of each Scene.
Shell
Nothing_Skin
For the Scene, copy all resistances and Combat Pages of the character that was defeated on the previous Scene.
nullfyNotTargetable
nullfyNotTargetable
(No description)
nullifyBoth
nullifyBoth
(No description)
Nullify Power
NullifyPower
Unaffected by Power-related effects for this Scene.