By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

0 Hunting Hour Greta_Eat Blunt Blunt Guard On Use All Offensive dice on this page gain 'On Hit Recover 2 HP'
Blunt 4 - 8 On Clash Win Inflict 1 Paralysis next Scene
Blunt 7 - 10 On Clash Win Inflict 3 Bleed next Scene
Guard 4 - 9
0 Roundhouse Tail TwistGreta2 Blunt Slash On Use All Offensive dice on this page gain 'On Hit Recover 2 HP'
Blunt 2 - 8 On Clash Win Inflict 2 Bleed next Scene
Slash 5 - 10 On Clash Win Inflict 2 Paralysis next Scene
0 Tackle Mount TwistGreta3 Blunt Slash Blunt Blunt On Use All Offensive dice on this page gain 'On Hit Recover 3 HP'
Blunt 11 - 15 On Clash Win Destroy all dice the opponent has
On Clash Lose Destroy all dice on this page
Slash 3 - 5 On Hit Damage increases by the amount of Bleed on target
Blunt 3 - 5 On Hit Damage increases by the amount of Bleed on target
Blunt 3 - 5 On Hit Damage increases by the amount of Bleed on target
0 Menacing Noise Bremen_Strong Blunt Blunt
Blunt 4 - 8 On Hit Inflict 2 Bind and 1 Feeble
Blunt 4 - 8 On Hit Inflict 2 Bind and 1 Feeble
0 Concerto Bremen_Sing Blunt Counter Blunt Counter Combat Start, Target Ally If target is an ally, give 2 Haste this Scene
Blunt Counter 4 - 10 On Clash Win Give 1 Strength to 2 random allies next Scene
Blunt Counter 4 - 10
0 Fanciful Tune Bremen_Sing Pierce Pierce Pierce
Pierce 5 - 9 On Hit Inflict 1 Feeble next Scene
Pierce 4 - 10 On Hit Inflict 1 Feeble next Scene
Pierce 5 - 12 On Hit Recover 5 HP for two random allies
0 Music Therapy Bremen_Strong Blunt Counter Combat Start, Target Ally If target is an ally, they recover 20 HP
Blunt Counter 5 - 11 On Clash Win Give 2 Protection to the ally with the lowest HP next Scene
0 Wohlklang TwistBremen1 Blunt Counter Blunt Counter Combat Start, Target Ally If target is an ally, all allies gain 1 Strength and recover 20 HP
Blunt Counter 4 - 8
Blunt Counter 4 - 8
0 Shall We Start the Show~? Oswald_Party Blunt Mass-Individual
Spawn Ms. Mermaid and Mr. Knife next Scene. Leaves combat for the next 2 Scenes
Blunt 6 - 10
0 Pow~! Kablammo!! Oswald_Atk Evade Blunt Blunt
Evade 3 - 10
Blunt 5 - 7 On Hit Deal 4 Stagger damage
Blunt 4 - 6 On Hit Deal 4 Stagger damage
0 We Need You, You Know~?! Oswald_Attract Blunt Blunt Evade Combat Start If target is Staggered at the end of the Scene, turn them into an ally
Blunt 5 - 7 On Hit Deal 6 Stagger damage
Blunt 4 - 6 On Hit Deal 6 Stagger damage
Evade 3 - 10
0 Don’t Resist~! Oswald_Attract Blunt Slash Counter Slash Counter Combat Start Target's resistances change to "Fatal" for this Scene
Blunt 5 - 7
Slash Counter 4 - 8 On Hit Inflict 1 Bleed next Scene
Slash Counter 4 - 8 On Hit Inflict 1 Bleed next Scene
0 CLIMAX!!! Oswald_Strong Blunt Mass-Summation
On Use Inflict one of the following statuses to targets at random: 2 Fragile, 2 Disarm, 2 Feeble, 2 Protection, 2 Strength, 2 Endurance
Blunt 18 - 20 On Hit Deal 8 Stagger damage
0 FANFARE!!! Oswald_Strong Blunt Combat Start User dies next Scene
Blunt 10 - 10 On Hit Deal damage equal to 50% of user's current HP
0 Fisticuffs Tanya6 Pierce Pierce Pierce Guard Counter
Pierce 4 - 7
Pierce 4 - 7 Target's current die cannot be recycled
Pierce 4 - 7 On Hit Deal 3 damage to target
Guard Counter 5 - 7
0 Kicks and Stomps Tanya3 Slash Blunt Guard Guard Counter
Slash 6 - 10 On Hit Deal 3 damage to target
Blunt 6 - 10 On Hit Inflict 1 Paralysis next Scene
Guard 6 - 9
Guard Counter 5 - 7
0 Overspeed Tanya1 Guard Blunt Blunt On Use If Speed is higher than the target's, all dice on this page gain +6 Power
Guard 3 - 7
Blunt 3 - 6
Blunt 3 - 6
0 Intimidate Tanya_Fury Blunt Blunt Guard Counter On Use Gain 1 Strength next Scene
Blunt 5 - 7 On Hit Gain 1 Strength next Scene
Blunt 5 - 7 On Hit Gain 1 Strength next Scene
Guard Counter 5 - 8
0 Lupine Onslaught Tanya2 Slash Guard Blunt Dice on this page and the page clashing with it are unaffected by Power gain or loss
Slash 5 - 9
Guard 6 - 10
Blunt 4 - 8
0 Beatdown Tanya4 Blunt Guard Counter Guard Counter Guard Counter
Blunt 29 - 35 On Hit Deal 5 damage to target
Guard Counter 5 - 8
Guard Counter 5 - 8
Guard Counter 5 - 8
0 Pitch Black Pulverizer Tanya_Punch Blunt Blunt Guard
Blunt 13 - 13 On Hit Deal 5 Stagger damage to target
Blunt 13 - 16 On Hit Deal 5 damage to target
Guard 5 - 8
0 Straining Strings Jaeheon_Fararea Pierce Pierce Mass-Individual
Pierce 5 - 9 On Hit Give 1 Puppet String next Scene
Pierce 5 - 8 On Hit Give 1 Puppet String next Scene
0 Controlling Strings Jaeheon_Strong Pierce Pierce Guard Guard Counter Combat Start Give 1 Puppet String next Scene
Pierce 5 - 8
Pierce 4 - 7
Guard 4 - 6
Guard Counter 4 - 6 On Clash Win Inflict 1 Feeble next Scene
0 Conjoining Strings Jaeheon_Fusion Pierce Pierce Guard Guard Counter Cannot be redirected. Combat Start Add 'Red Strings' pages to the hands of target and circus-related enemies
Pierce 5 - 8
Pierce 4 - 7
Guard 4 - 6
Guard Counter 4 - 6 On Clash Win Inflict 1 Feeble next Scene
0 Not a Chance Jaeheon_Atk Guard Guard Guard
Guard 3 - 8 On Clash Win Inflict 1 Feeble next Scene
Guard 3 - 8 On Clash Win Inflict 1 Disarm next Scene
Guard 3 - 8 On Clash Win Inflict 1 Feeble next Scene