1 Palpitating At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Pneumonic Rally After going on the offensive, spawn Lungs of Craving and lose 30 HP until there are 4 other allies at the end of the Scene. If Staggered, the Lungs are spawned when the character recovers from Stagger.
1 Scattered Wishes When Staggered, the amount of 'Hankering' and the character's pattern of behavior are reset.
1 Fervent Beats If there are two or fewer allied units excluding Aspiration, lose the 'Craving' effect and gain the 'Fervent Beats' status.
1 Mirroring Copies the Patron Librarian's deck. At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. (Ignores 'A Song of Lies')
1 Liar Starting with the third Scene: every 3 Scenes, inflicts 10 Bind to self and uses 1~2 pages that contain false information (referred to as "Lies").
1 Caught Long-nosed When a page containing a Lie clashes against 'Lying is Bad!', all dice on the page lose 8 Power.
1 Joyous Fible-fable When a page containing a Lie does not clash against 'Lying is Bad!', all dice on the page gain 8 Power.
1 Why is it Bad? After the Lie has been sniffed out, all allies are inflicted with 4 Feeble and Disarm next Scene and all Stagger damage resistances change to "Fatal" for the next Scene.
1 A Song of Lies Copies the first Assistant Librarian's deck. While this character is alive, randomize the Costs of all Combat Pages whose original Cost is 3 or less in all characters' hands at the start of each Scene.
1 A Song in Backward Copies the second Assistant Librarian's deck. While this character is alive, all allies also copy the status effects of the librarians they copied decks from.
1 A Song for All Copies the third Assistant Librarian's deck. While this character is alive, all allies gain 2 Strength or 2 Endurance at the start of each Scene.
1 A Song of Curiosity Copies the fourth Assistant Librarian's deck. While this character is alive, all librarians shuffle their hand into the draw pile and draw 3 pages at the start of each Scene.
1 Reticent Frigidity Takes no damage from attacks until all Prisons of Ice are destroyed. Takes no damage from Burn or Bleed.
1 Frost Column Gains Speed dice and Light capacity based on the number of destroyed Prisons of Ice. If two or more Prisons have been destroyed, a melee Combat Page is added to this character's deck.
1 Those who know the Cruelty of Winter and the Aroma of Roses After all Prisons of Ice have been destroyed, all librarians recover 50% of their Max HP at the start of the next Scene. The Snow Queen will use a Mass Attack page the same Scene.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 A Gap in the Mind On hit, a page with the highest Cost in the target's hand is inflicted with 'Cost Down'.
1 A Crack in the Mind On hit, a page with the highest Cost in the target's hand is inflicted with 'Cost Up'.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Crushing Instincts Dice gain Power equal to the current Cost of 'Guilt' the target has (If target has no Guilt, no Power is gained)
4 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
4 Searing Sword While Overheated: inflict 1 Burn to target on hit, and inflict 1 Burn to attacker when hit.
4 Searing Sword While Overheated: inflict 1 Burn to target on hit, and inflict 1 Burn to attacker when hit.
4 Tempered Passion Whenever the Emotion Level rises, inflict 3 Burn to all characters, including self. Gain Power by half the current Emotion Level (Rounded down)
4 Overheat If the character has 15 or more Burn at the start of the Scene, become Overheated, dealing more damage with attacks but becoming more vulnerable to Stagger damage.
4 Crackling Heart HP does not go below 60% of Max HP. When Staggered, proceeds to the next phase, change resistances, and purge all status ailments from self.
4 Torched Heart Takes half as much damage from Burn. Starting with the Scene after it was spawned, gain 1 Strength and Endurance every Scene.
4 Overheat If the character has 15 or more Burn at the start of the Scene, become Overheated, dealing more damage with attacks but becoming more vulnerable to Stagger damage.
4 Combustion While Overheated: gain 3 Fragile each scene, and inflict 1 Burn to target on hit. Also, uses a different set of Combat Pages.
4 Vanished Mind When an Unspeaking Child is defeated, lose Power by the number of Unspeaking Children that have been put down so far next Scene.
4 Sizzling Heart HP does not go below 30% of Max HP. When Staggered, proceeds to the next phase, change resistances, and purge all status ailments from self.
13 Thought Gear: Target Prioritizes targeting the last enemy that attacked Eileen on the previous Scene.
13 Thought Gear: Predict Once per Scene, respond to a one-sided attack with an Evade die [Roll: 5-10]. (Not played in clashes where both characters use a Combat Page)
13 Meat Gear: Production Each time the phase shifts, a Gear Worshipper is spawned for each Gear Worshipper defeated.
13 Meat Gear: Demise On the Scene after which a Gear Worshipper dies, uses the Combat Page 'Thought Gear: Brainwash'.
13 Zeal of the Believers Worshippers that are alive by the end of a phase fully recover HP and Stagger Resist.
13 Faith of the Believers When Eileen's HP reaches 350, it will not drop below that threshold until the phase shifts; the same occurs at 150 HP. After Eileen's HP reaches a threshold, the battle will progress to the next phase.
4 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
4 Feast and Furious When the phase begins, defeat all Fresh Meats and recover HP based on the amount the Meats had. Also, gain 1 Strength.
4 Regenerative Cells At the start of the act, gain 20 Resilience. Every 5 Scenes, purge all status ailments on self and gain 10 Resilience.
4 Sharkskin Gain 3 Protection each Scene. Take +3 additional damage from attacks while afflicted with Bleed.
4 Unstoppable Viciousness Cannot be Staggered. When Stagger Resist falls to 0, loses 100 HP instead and gains 1 Strength next Scene.
4 Uncontrollable Performance Cannot be Staggered. Starting with the second Scene, performs the following action every 3 Scenes: uses a Mass Attack page, then all resistances change to "Fatal" on the following Scene.
4 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
4 From the Top Every Scene, one head becomes active. Each head uses different Combat Pages. On certain Scenes, uses special Combat Pages that inflict the target with 'Tagged', a status effect that allows them to gain a copy of a Combat Page after winning a clash against it.
4 Busted Chops When Staggered, the Speed die that belongs to the currently active head will break, and the character will recover from Stagger next Scene. When all heads are destroyed, the battle progresses to the next phase.
4 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
4 There’s No Time for Staggering Struts! Takes half as much Stagger damage from attacks and deflects.
4 We Could Use a Helping Hand, Actually~? On the second Scene, uses a Combat Page that Stupefies the librarian with the highest HP. Once a librarian snaps out of Stupefaction, the page will be used in 2 Scenes.
4 Collaborative Performance At the start of the Scene: give 1 Strength, 1 Endurance, and 3 Protection to the Stupefied librarian. When the librarian is Staggered: take 60 Stagger damage at the end of the Scene. After librarians are freed from Stupefaction 2 times, uses a Mass Attack page on the following Scene.
4 Twas a Joy to Perform by Your Side…! When this character is defeated, Oswald takes 40 Stagger damage at the end of the Scene.
4 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
4 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Hour of the Wolf At the start of the Scene, if there are no targetable enemies, purge 'Untargetable' effects from all enemies and give those that had those effects 2 Protection and Stagger Protection instead.
1 Time for Round Two When HP drops to 1, fully recover HP and Stagger Resist, and purge all status ailments. HP cannot reach 0 before this occurs. (Once per Act) Afterwards, gain 2 Strength and Endurance for the rest of the Act.
4 Manipulated Flesh Does not gain additional Speed dice from Emotion Level bonuses. If defeated while having 'Puppet Strings', will revive after 2 Scenes with half of its Max HP.
4 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
4 Snapped Strings If a Puppet has no Puppet Strings or is dead, will not use pages to control said Puppet.
4 Protective Puppetry At the start of the Scene, gain Protection and Stagger Protection by the number of Puppets that are alive plus the number of Puppets that have died while under 'Puppet Strings'.
4 Ghghghghghghghgh… If the character has 'Puppet Strings', gain 1 Strength, Endurance, and Haste at the start of the Scene.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
4 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
4 Yesterday’s Promise On the second Scene, spawns 4 Shades that copy the appearance, stats, and Combat Pages of the assistant librarians. Once all Shades have been defeated, proceeds to the next phase.
4 Magical Barrier Immune to status ailments. Takes no damage from deflects. (Only active during the first phase)
4 This is Getting Interesting Stagger resistances change. Uses a Mass Attack page every 5 Scenes. Takes Stagger damage proportional to the number of times the dice on the Mass Attack failed to damage their targets.
4 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Shade Has the same HP, Stagger Resist, resistances, and passive abilities as the librarian it copied. Uses their Combat Pages.
1 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
1 Resonance Uses 'Resonate', a Combat Page that becomes stronger if Argalia's Speed equals his target's Vibration.
1 Final Impromptu When HP falls to 25, purge all status ailments and fully recover Stagger Resist. Afterwards, uses the Combat Page 'Final Impromptu'. HP does not fall below 25 until this happens.
1 Full Commitment Immune to Immobilization. Opponent's Max HP and Stagger Resist increase. Opponent's number of dice, pages drawn per Scene, and Light recovery increase by 2. If no other allies are present at the end of the Scene, gain 3 Strength next Scene.
0 Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0.
4 Borrowed Embers While alive, the first Offensive die allies play each engagement inflicts 1 Burn on hit. After death, allies are inflicted with 1 Burn when hit.
4 Supraheat If the character has 10 or more Burn at the start of the Scene, become Overheated, dealing more damage.
4 Scorching Desperation Every 3 Scenes: 'Scorching Desperation' is added to hand, which will be used the same Scene.
4 Restraints On hit against a target with 3 or more stacks of 'Restraint', Immobilize them for the next Scene.
4 Fumigating Smoke Every Scene, all allies gain Smoke equal to the amount of Smoke this character has.