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Creature: Big Bird

100008
Code
O-02-40
Name
Big Bird
Risk Level
WAW
Portrait
Sprites/Unit/creature/BigBird
Opening text
A month later, we came to this conclusion: There was no such “beast” in the forest.
Creature Type
Abnormality
Max Qliphoth Counter
5
HP
1600.0
Defense
R: ⨯ 0.8
Endured
W: ⨯ 1.2
Weak
B: ⨯ 0.5
Endured
P: ⨯ 1.5
Weak
Work Damage
Black: 2 – 6
Work Cooldown
10
Work Probabilities
Instinct Insight Attachment Repression
Common · 45% Low · 35% Common · 40% Low · 25%
Common · 45% Low · 35% Common · 45% Low · 20%
Common · 45% Low · 35% Common · 50% Very Low · 15%
Common · 50% Low · 35% Common · 55% Very Low · 10%
Common · 50% Low · 35% Common · 55% Very Low · 0%
Work Outcome Ranges
Bad 0 – 7
Normal 8 – 13
Good 14 – 20
E.G.O. Weapon
WAW · Lamp

Black: 22 – 28 · Speed: 3 · Range: 5
E.G.O. Armor
WAW · Lamp

R: 0.8 W: 0.7 B: 0.4 P: 1.5
E.G.O. Gift
ZAYIN · Lamp

HP +3, SR +3, WS +3
Story Records

A large, many-eyed bird that patrols the dark forest with an everlasting lamp. Unlike regular birds, it lacks wings and has long arms instead with which it can pick things up.


...(Omitted) would stare intently at anyone it found, young or old, and bite their head off.


There is a tale of a beast that lies in the deepest, darkest part of the forest who dazzles creatures away never to be seen again. To protect all creatures from the beast, the big bird burned all of its feathers to make a wick, and then made a lamp that would burn forever. With this eternally lit lamp, the big bird wandered the forest, warning the creatures to not stray too deep into the trees. Thanks to the large bird, fewer creatures fell victim to the beast in the forest. However, it was still concerned for the creatures still being killed by the beast. An idea struck the big bird’s mind: “If I kill the creatures first, then no one would be killed by the beast!” Since then, only rumors of a beast that would bite your head off flew around the dark forest. It is said that the beast carefully examines and stares at its victims to see if they are the beast that lures helpless creatures away. This is a tale from a town in the <Location Redacted> area. We heard the tale from the town's oldest inhabitant, <Redacted>. Although there is a general assumption that the tale was told to prevent children from entering the forest, it is uncertain who first inherited the tale.


“We can’t do anything while the Abnormality has its eyes open. It stares intently, and as it keeps staring…(Omitted). This is why we need to put it to sleep first. We can only begin working when all of its numerous dozens of eyes have entered into slumber.”


“This Abnormality is completely ignorant of the common perception of death. The Abnormalities that reside in this corporation can be placed into two different categories. The first category is those who understand perfectly well what the concept and meaning of death is, and will attack our staff with the intent to kill. The second has those who are aware of the concept of death, but attack without malicious intent. This Abnormality we have contained here fits into neither of these two categories. To this bird, death in itself is salvation. If it just ripped off the head of a poor little girl who got lost in the forest, to it, there was no mistake, malice, or murder. It thinks it’s just saved the girl from the beast.”

Management Tips

After 5 employees died within the facility, the Qliphoth Counter decreased. However, deaths caused by Execution Bullets were not recognized.


When the work result was Bad, the Qliphoth Counter decreased.


When the work result was Good, the Qliphoth Counter increased.


$0 breached its Containment Unit regardless of its Qliphoth Counter when the emergency situation in the facility reached the 2nd Trumpet.


There was a blackout in the Department where $0 was roaming. Employees who are in the Department with a blackout may become enchanted by $0.


It seems enchanted targets receive less damage. However, after a certain amount of time had passed, those targets made their way to where $0 was and died from its attack.


Enchanted employees were freed from their trance as soon as they were out of the Department that suffered from the blackout.

Narration [Expand All]
  • start
    • $0’s most notable features are its numerous eyes that cover its whole body, and the bright lamp it carries.
    • In fact, we don’t know the reason behind why $0 was killing people.
    • $0 being unable to fly like most birds is a huge benefit. If it could, half of our staff would be headless by now.
    • An idea struck $0’s mind: “If I kill the creatures first, then no one would be killed by the beast!” It was then that the forest found peace.
  • mid1
    • The ghastly sound of fluttering eyes and a flickering, burning lamp fills the Containment Unit.
    • The eyes and lamp of $0 light up the dark chamber like stars.
    • Scores of $0’s eyes suddenly direct themselves towards #0.
    • Facing towards $0, #0 shrinks away and shudders nervously.
  • mid2
    • Behind #0, the rumbling sound of a hairy black bird can be heard.
    • The sporadic squeals of a bird can be heard.
    • $0 cries behind #0, acting as if it feels anxious.
    • $0 circles and roams around #0, crying.
  • mid3
    • #0 turns their head away to avoid eye contact, and is met with a burning lamp.
    • A dazzlingly bright lamp is held in front of #0, who turned away to avoid looking towards $0.
    • #0 sees $0 holding its illuminating lamp.
    • It was a very good decision for #0 to face away from $0.
  • mid4
    • $0’s eyes are turning crimson.
    • $0 approaches #0 while making threatening noises.
    • $0 is audibly grinding its teeth.
    • $0 is walking towards #0.
  • death
    • #0’s head rolls around on the floor of the Containment Unit.
    • #0’s head was easily pulled off.
    • $0 used its beak to pull off #0’s head as if it were uprooting weeds in a garden.
Additional Information
Id100008
Internal NameBigbird
Name (EN)Big Bird
Name (KR)큰 새
Name (JP)大鳥
Name (RU)Большая птица
Has a codex entryYes
Required for 100%Yes
Donator AbnormalityNo
Tool AbnormalityNo
Movement Speed1.0
Work Speed0.33
Work Cooldown10
Kit IconNone
Kit TypeNone
Unlock Requirements
Codex Field Cost
STAT 20
DEFENSE 20
WORK_R 7
WORK_W 7
WORK_B 7
WORK_P 7
CARE_0 5
CARE_1 5
CARE_2 5
CARE_3 5
CARE_4 5
CARE_5 5
CARE_6 5
Codex subtotal: 103
Equipment Cost Qty Total Prob OL
WEAPON 70 1 + 1 140 - 4
ARMOR 60 1 + 1 120 - 4
GIFT - - - 0.03 3
Equip subtotal: 260
Total: 363
XML
Declaration LC: /CreatureList.xml, lines 27 ~ 29
Definition LC: /CreatureStats/BigBird_stat.xml
Localization (EN) LC: /Language/en/creatures/Bigbird_en.xml
Localization (KR) LC: /Language/kr/creatures/Bigbird_kr.xml
Localization (JP) LC: /Language/jp/creatures/Bigbird_jp.xml
Localization (RU) LC: /Language/ru/creatures/Bigbird_ru.xml