Creature: Big Bird
100008
Code
O-02-40
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Name
Big Bird
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Risk Level
WAW
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Portrait
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Opening text
A month later, we came to this conclusion: There was no such “beast” in the forest.
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Creature Type
Abnormality
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Max Qliphoth Counter
5
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HP
1600.0
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Defense
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Work Damage
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Work Cooldown
10
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Work Probabilities
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Work Outcome Ranges
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E.G.O. Weapon
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E.G.O. Armor
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E.G.O. Gift
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Story Records
A large, many-eyed bird that patrols the dark forest with an everlasting lamp. Unlike regular birds, it lacks wings and has long arms instead with which it can pick things up. ...(Omitted) would stare intently at anyone it found, young or old, and bite their head off. There is a tale of a beast that lies in the deepest, darkest part of the forest who dazzles creatures away never to be seen again. To protect all creatures from the beast, the big bird burned all of its feathers to make a wick, and then made a lamp that would burn forever. With this eternally lit lamp, the big bird wandered the forest, warning the creatures to not stray too deep into the trees. Thanks to the large bird, fewer creatures fell victim to the beast in the forest. However, it was still concerned for the creatures still being killed by the beast. An idea struck the big bird’s mind: “If I kill the creatures first, then no one would be killed by the beast!” Since then, only rumors of a beast that would bite your head off flew around the dark forest. It is said that the beast carefully examines and stares at its victims to see if they are the beast that lures helpless creatures away. This is a tale from a town in the <Location Redacted> area. We heard the tale from the town's oldest inhabitant, <Redacted>. Although there is a general assumption that the tale was told to prevent children from entering the forest, it is uncertain who first inherited the tale. “We can’t do anything while the Abnormality has its eyes open. It stares intently, and as it keeps staring…(Omitted). This is why we need to put it to sleep first. We can only begin working when all of its numerous dozens of eyes have entered into slumber.” “This Abnormality is completely ignorant of the common perception of death. The Abnormalities that reside in this corporation can be placed into two different categories. The first category is those who understand perfectly well what the concept and meaning of death is, and will attack our staff with the intent to kill. The second has those who are aware of the concept of death, but attack without malicious intent. This Abnormality we have contained here fits into neither of these two categories. To this bird, death in itself is salvation. If it just ripped off the head of a poor little girl who got lost in the forest, to it, there was no mistake, malice, or murder. It thinks it’s just saved the girl from the beast.” |
Management Tips
After 5 employees died within the facility, the Qliphoth Counter decreased. However, deaths caused by Execution Bullets were not recognized. When the work result was Bad, the Qliphoth Counter decreased. When the work result was Good, the Qliphoth Counter increased. $0 breached its Containment Unit regardless of its Qliphoth Counter when the emergency situation in the facility reached the 2nd Trumpet. There was a blackout in the Department where $0 was roaming. Employees who are in the Department with a blackout may become enchanted by $0. It seems enchanted targets receive less damage. However, after a certain amount of time had passed, those targets made their way to where $0 was and died from its attack. Enchanted employees were freed from their trance as soon as they were out of the Department that suffered from the blackout. |
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Narration [Expand All]
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Additional Information
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Unlock Requirements
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XML
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