By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

0 Profound Sorrow Bloodbath_Blood Blunt Guard Guard Counter
Blunt 7 - 12 On Hit Inflict 2 Bind and Paralysis next Scene
Guard 6 - 8 On Clash Win Inflict 1 Paralysis next Scene
Guard Counter 5 - 8
0 Pale Hands Bloodbath_Hands Blunt Blunt Blunt Guard Counter If all attacks connect, Stagger target
Blunt 7 - 10 On Clash Win Destroy opponent's next die
Blunt 6 - 8
Blunt 3 - 8
Guard Counter 4 - 8
0 Self-loathing Bloodbath_Scar Blunt Counter Blunt Counter Blunt Counter Combat Start If Angela is the target, deal 10 damage to her, and recover 20 HP
Blunt Counter 5 - 8 On Hit Deal 5 Stagger damage to target
Blunt Counter 5 - 8 On Hit Deal 5 Stagger damage to target
Blunt Counter 5 - 7 On Hit Deal 5 Stagger damage to target
0 Sinking Bloodbath_EGO Blunt Mass-Summation
Blunt 25 - 25 On Hit Purge Strength, Endurance, Protection and Stagger Protection from target; Add a copy of 'Depression' to target's hand
0 Indelible Stains of Blood Bloodbath_Blood Blunt Guard Blunt Unaffected by Power gain or loss. On Use Add a copy of 'Depression' to target's hand
Blunt 4 - 8 On Hit Add a copy of 'Depression' to target's hand
Guard 4 - 7
Blunt 4 - 6 On Hit Add a copy of 'Depression' to target's hand
3 Depression Bloodbath_Blood Evade While this page is in hand, Max Stagger Resist is lowered by 34%, and the character is inflicted with 1 Bind and Paralysis at the start of each Scene. Exhausts when Staggered.
Evade 1 - 1
0 Self-loathing Bloodbath_Scar Guard Counter Guard Counter Guard Counter Combat Start If Angela is the target, deal 10 damage to her, and recover 20 HP
Guard Counter 6 - 8 On Clash Lose Deal 5 Stagger damage to self
Guard Counter 6 - 8 On Clash Lose Deal 5 Stagger damage to self
Guard Counter 5 - 8 On Clash Lose Deal 5 Stagger damage to self
0 Pale Hands Bloodbath_Hands Blunt Blunt Blunt Guard Counter If all attacks connect, Stagger target
Blunt 5 - 7
Blunt 9 - 15 On Hit Inflict 2 Paralysis next Scene
Blunt 4 - 9
Guard Counter 4 - 8
0 Pale Hands Bloodbath_Hands Blunt Blunt Blunt Guard Counter If all attacks connect, Stagger target
Blunt 5 - 10 On Clash Win Boost next die's max value by +3
Blunt 5 - 8 On Clash Win Lower max value of opponent's next die by 3
Blunt 4 - 7
Guard Counter 4 - 8
0 Pulsation HeartofAspiration_Doki Guard Counter Guard Counter Guard Counter
Guard Counter 20 - 20 On Clash Win Deal bonus Stagger damage equal to dice roll
Guard Counter 20 - 20 On Clash Win Deal bonus Stagger damage equal to dice roll
Guard Counter 20 - 20 On Clash Win Deal bonus Stagger damage equal to dice roll
0 Stumbling Steps HeartofAspiration_Heart Slash Slash Slash Guard Counter
Slash 2 - 4 On Hit Recover 20 HP
On Clash Lose Deal 20 damage to self
Slash 2 - 4 On Hit Recover 20 HP
On Clash Lose Deal 20 damage to self
Slash 2 - 4 On Hit Recover 20 HP
On Clash Lose Deal 20 damage to self
Guard Counter 4 - 6
0 Crave HeartofAspiration_Heart Pierce Guard Counter Guard Counter
Pierce 5 - 5 On Hit Recover 30 HP; inflict 10 Bleed next Scene
Guard Counter 3 - 6
Guard Counter 3 - 6
0 Beats of Aspiration HeartofAspiration_EGO Blunt Mass-Summation
On Use Deal 40 damage to self; all other allies fully recover HP
Blunt 15 - 15 On Hit Give 1 Strength and Haste to all other allies next Scene
0 Heartbeat HeartofAspiration_Atk Pierce Guard Pierce
Pierce 4 - 8 On Hit Inflict 2 Bleed next Scene
Guard 4 - 8
Pierce 4 - 7 On Hit Inflict 2 Bleed next Scene
0 Turbulent Beats HeartofAspiration_Atk Blunt Blunt Blunt Dice on this page and the page clashing with it are unaffected by Power gain or loss
Blunt 5 - 8
Blunt 5 - 8
Blunt 4 - 7
0 Inclination HeartofAspiration_Heart Blunt Blunt Blunt If none of the page's attacks connect, Aspiration loses 1 Hankering when the engagement ends
Blunt 4 - 7 On Hit Give 1 Hankering to Aspiration this Scene
Blunt 4 - 6 On Hit Give 1 Hankering to Aspiration this Scene
Blunt 4 - 5 On Hit Give 1 Hankering to Aspiration this Scene
0 Lying is Bad! Pinocchio_Lie Slash Start of Clash Remove all dice from page and copy the dice on a page that contains a Lie
Slash 1 - 1
0 Learn Pinocchio_Learn Pierce Start of Clash Remove all dice from page and copy the dice on the opponent's page
Pierce 16 - 16
0 Eliminate Error Pinocchio_EGO Slash Dice on this page and the page clashing with it are unaffected by Power gain or loss
On Hit If Pinocchio is the target, kill it, then fully recover HP and Stagger Resist of all allies at the end of the Scene,
and gain 2 Strength next Scene
Slash 50 - 50 On Clash Win If a librarian is the target, the page that clashed against this is exhausted for this phase
2 First Kiss TheSnowQueen_Chu Pierce Guard Guard
Pierce 6 - 10 On Hit Inflict 3 Chill
Guard 5 - 8
Guard 4 - 8
1 Second Kiss TheSnowQueen_Sord Slash Slash Guard Counter
Slash 5 - 9 On Hit Inflict 1 Chill
Slash 5 - 8 On Hit Inflict 1 Chill
Guard Counter 4 - 8 On Clash Win Inflict 1 Chill
2 Frigid Gaze TheSnowQueen_Snow Guard Blunt Guard Counter On Use Recover 6 HP and Stagger Resist for the ally with the lowest current HP
Guard 4 - 8
Blunt 7 - 12 On Clash Win Gain 2 Strength next Scene
Guard Counter 4 - 8 On Clash Win Inflict 1 Chill
3 Third Kiss TheSnowQueen_Sord Slash Guard Blunt
Slash 7 - 11 On Hit Inflict 3 Chill
Guard 5 - 8 On Clash Win Inflict 1 Chill
Blunt 5 - 7 On Hit Deal bonus damage equal to target's Chill
0 Blizzard TheSnowQueen_EGO Blunt Blunt Mass-Individual
Blunt 10 - 12 On Hit Inflict 4 Chill
Blunt 12 - 15 On Hit Inflict 4 Chill
0 Crystallize TheSnowQueen_Chu Guard Guard Guard
Guard 5 - 8 On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene
Guard 4 - 8 On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene
Guard 4 - 8 On Clash Win Deal 4 Stagger damage; inflict 1 Fragile next Scene
0 Leer of Anxiety QuietKid_Guilty Pierce Pierce Pierce Counter Evade Counter On Use Inflict 'Nullify Power' and 'Anxiety' next Scene
Pierce 6 - 8 On Hit Inflict 1 Paralysis next Scene
Pierce 6 - 8 On Hit Inflict 1 Paralysis next Scene
Pierce Counter 4 - 8 On Hit Deal 3 Stagger damage
Evade Counter 3 - 8 On Clash Win Inflict 1 Fragile to a random enemy next Scene