By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

0 Dense Flesh NothingThere_Skin Blunt Blunt Blunt
Blunt 3 - 7 On Hit Inflict 1 Disarm next Scene
Blunt 3 - 7 On Hit Inflict 1 Disarm next Scene
Blunt 3 - 7 On Hit Inflict 1 Disarm next Scene
1 Eye Contact NothingThere_Skin Blunt Blunt
Blunt 4 - 5
Blunt 5 - 10 On Hit Add 2 copies of 'Terror' to target's hand
2 Reaching Hand NothingThere_Skin Blunt Blunt
Blunt 6 - 10 On Hit Add 2 copies of 'Terror' to target's hand
Blunt 3 - 7 On Hit Inflict 2 Feeble next Scene
0 Wear Shell NothingThere_Love Slash
Slash 8 - 12 On Hit Instantly kill target; copy the resistances and Combat Pages of the victim for the next Scene
3 Terror NothingThere_Love Evade Exhausts on use. If the character has three or more copies of this page in hand at the start of the Scene, take 10 damage and Stagger damage for every copy of this page and become Immobilized; then all copies of Terror are shuffled into the deck.
Evade 1 - 1
0 Hard Cocoon NothingThere_Skin Guard Counter Guard Counter Guard Counter
Guard Counter 3 - 6 Recover 10 HP; On Clash Win Deal 5 Stagger damage
Guard Counter 3 - 6 Recover 10 HP; On Clash Win Deal 5 Stagger damage
Guard Counter 3 - 6 Recover 10 HP; On Clash Win Deal 5 Stagger damage
0 Follow NothingThere_Goodbye Blunt Blunt
Blunt 5 - 8 On Clash Win Gain 1 Imitation
Blunt 5 - 8 On Clash Win Gain 1 Imitation
1 Flail Skin NothingThere_Goodbye Pierce Pierce Guard Counter Spend 3 Imitation to boost Power of all dice on this page by +1
Pierce 6 - 10 On Hit Deal 8 Stagger damage
Pierce 6 - 10 On Hit Deal 8 Stagger damage
Guard Counter 4 - 8 On Clash Lose Gain 1 Strength next Scene
2 Mimic NothingThere_Goodbye Slash Pierce Slash Guard Counter
Slash 4 - 8 On Clash Lose Gain 1 Imitation
Pierce 4 - 8 On Clash Lose Gain 1 Imitation
Slash 3 - 7 On Clash Lose Gain 1 Imitation
Guard Counter 4 - 8 On Clash Lose Gain 1 Strength next Scene
4 hëLLò? NothingThere_Hello Pierce Guard Counter Spend 5 Imitation to boost Power of dice on this page by +2
Pierce 10 - 15 On Hit Stagger target; inflict 5 Fragile next Scene
Guard Counter 4 - 8
6 GôDdBỹÉ NothingThere_EGO Slash Guard Counter Spend 10 Imitation to boost damage of dice on this page by +10
Slash 20 - 40 On Hit Inflict 10 Bleed next Scene
Guard Counter 4 - 8
2 Squeak, Creak Scarecrow_Rake Slash Slash On Use Gain 2 Endurance next Scene
Slash 3 - 6 On Hit Gain 1 Haste next Scene
Slash 3 - 6 On Hit Gain 1 Haste next Scene
1 Bumper Crop ScareCrow_Harvest Evade Slash Slash
Evade 2 - 5
Slash 3 - 6 On Hit Exhaust a copy of 'Wisdom' from target's hand
Slash 3 - 6 On Hit Exhaust a copy of 'Wisdom' from target's hand
1 Squirrel Crop ScareCrow_Harvest Evade Slash
Evade 2 - 5
Slash 3 - 6 On Hit Exhaust a copy of 'Wisdom' from target's hand
0 Harvest ScareCrow_EGO Slash Evade Counter
Slash 7 - 7 On Hit Exhaust the most expensive page in target's hand; recover 20 HP; inflict 5 Bleed next Scene
Evade Counter 2 - 5
0 Till the Soil ScareCrow_NormalAtk Slash Evade Pierce
Slash 3 - 6
Evade 2 - 5
Pierce 2 - 5 On Hit Inflict 2 Disarm and 2 Bind next Scene
0 Rake Seeking Wisdom Scarecrow_Rake Slash Evade
Slash 5 - 9 On Clash Lose Add a copy of 'Wisdom' to opponent's hand
Evade 6 - 10 On Hit Inflict 2 Disarm and 2 Bind next Scene
0 Struggle for Wisdom Scarecrow_Rake Evade Slash Pierce
Evade 2 - 8
Slash 3 - 8 On Clash Lose Add a copy of 'Wisdom' to opponent's hand
Pierce 3 - 7 On Clash Lose Add a copy of 'Wisdom' to opponent's hand
0 Harvest Wisdom ScareCrow_Harvest Blunt Blunt Blunt Blunt All dice gain +4 Power if not clashing against Wisdom; after clashing against Wisdom, become weakened next Scene
Blunt 1 - 1 On Hit Absorb a page from target's hand (Prioritizes Wisdom), recover 5-10 HP
Blunt 1 - 1 On Hit Absorb a page from target's hand (Prioritizes Wisdom), recover 5-10 HP
Blunt 1 - 1 On Hit Absorb a page from target's hand (Prioritizes Wisdom), recover 5-10 HP
Blunt 1 - 1 On Hit Absorb a page from target's hand (Prioritizes Wisdom), recover 5-10 HP
1 Wisdom ScareCrow_Wisdom Evade This page is exhausted on use
Evade 6 - 6
0 Strike of the Axe LumberJack_Heart Slash Slash Dice on this page gain Power equal to the amount of 'Heart Fragments' on target
Slash 4 - 7 On Hit Gain 1 Piece of Mind this Scene
Slash 4 - 7 On Hit Gain 1 Piece of Mind this Scene
0 Don’t Take My Heart… LumberJack_Heart Slash Guard Guard Counter Dice on this page gain Power equal to the amount of 'Heart Fragments' on target
Slash 6 - 10
Guard 5 - 7 On Clash Lose Lose 1 Piece of Mind this Scene
Guard Counter 3 - 7 On Clash Lose Lose 1 Piece of Mind this Scene
1 Cozy Beatings LumberJack_Cut Blunt Slash Counter
Blunt 8 - 10
Slash Counter 3 - 7 On Clash Win Inflict 1 Paralysis next Scene
0 Lumber LumberJack_EGO Slash Slash Slash Blunt Gain +5 Power if target is a 'Tree'
Slash 6 - 9 On Clash Win Last die gains +2 Power
Slash 6 - 9 On Clash Win Last die gains +2 Power
Slash 6 - 9 On Clash Win Last die gains +2 Power
Blunt 6 - 6 On Hit Inflict 4 Fragile and Bleed next Scene; If a 'Tree' is the target, gain 2 Pieces of Mind this Scene
0 Empty Chest LumberJack_Tree Guard Counter Guard Counter Guard Counter
Guard Counter 3 - 7 On Clash Win Inflict 1 Feeble next Scene
Guard Counter 3 - 7 On Clash Win Inflict 1 Feeble next Scene
Guard Counter 3 - 7 On Clash Win Inflict 1 Feeble next Scene
0 Help Me! LumberJack_Beat Guard Counter Guard Counter Guard Counter Guard Counter Dice on this page gain Power equal to the amount of 'Heart Fragments' on target
Guard Counter 3 - 5 On Clash Lose Give 1 Heart Fragment to target
Guard Counter 3 - 5 On Clash Lose Give 1 Heart Fragment to target
Guard Counter 3 - 5 On Clash Lose Give 1 Heart Fragment to target
Guard Counter 3 - 5 On Clash Lose Give 1 Heart Fragment to target
0 Let’s Go, Together… House_Atk Blunt Blunt Blunt Mass-Individual
On Use Apply 'Yellow Brick Road' to two librarians next Scene
Blunt 3 - 6
Blunt 3 - 6
Blunt 3 - 6