By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

0 Desynchronize Redhood_EGO_gray Guard Guard On Use Cancel Synchronization at the start of the next Scene
Guard 4 - 8
Guard 4 - 8
1 Beast Hunt Redhood_Hunt Evade Slash On Use Restore 2 Light
Evade 5 - 10 On Clash Win Add +2 Power to next die
Slash 5 - 9
1 Benediction WhiteNight_Red Blunt Guard Combat Start Give 1 Strength to all other allies
Blunt 6 - 9
Guard 6 - 6
1 I am thy Saviour WhiteNight_Guard Slash Guard Combat Start All allies recover 6 HP and Stagger Resist
Slash 6 - 9
Guard 6 - 6
6 Behold My Power WhiteNight_EGO Pierce Pierce Blunt Mass-Individual
Single-use
On Use Recover 8 HP and Stagger Resist for every enemy present
Pierce 6 - 9
Pierce 6 - 9
Blunt 6 - 9
0 Give Us Rest WhiteNight_Sub_Wand Blunt Blunt
Blunt 5 - 7 On Hit Deal 2 Stagger damage to target
Blunt 3 - 7 On Hit Deal 2 Stagger damage to target
0 Grrhrrr! Angry_Atk Blunt Blunt
Blunt 4 - 8 On Hit Inflict 1 Erosion on target
Blunt 4 - 8 On Hit Inflict 1 Erosion on target
2 AAACK!! Angry_Atk Blunt Blunt Blunt On Use Deal 10 damage to self; gain 2 Strength next Scene
Blunt 3 - 9 On Hit Inflict 2 Erosion on target
Blunt 3 - 7 On Hit Inflict 2 Erosion on target
Blunt 3 - 7 On Hit Inflict 1 Erosion on target
1 Aaah! Angry_Atk Blunt Counter Blunt Counter
Blunt Counter 3 - 8 On Hit Inflict 1 Erosion on target
Blunt Counter 3 - 7 On Hit Inflict 1 Erosion on target
0 EMBODIMENTS OF EVIL!!!! Angry_Poison Blunt Blunt Blunt Mass-Individual
Blunt 3 - 7 On Hit Inflict 2 Erosion on target
Blunt 3 - 6 On Hit Inflict 2 Erosion on target
Blunt 3 - 5 On Hit Inflict 6 Erosion on target
0 Hold Still Angry_Friend Blunt Blunt Mass-Individual
On Use Hermit’s Staves restore 8 HP and Stagger Resist
Blunt 4 - 8
Blunt 4 - 7 On Hit Deal 8 Stagger damage
2 Huhuhu… Angry_ReclusAtk Evade Evade On Use Give 2 Strength and Endurance to two random Hermit’s Staves next Scene
Evade 2 - 8
Evade 2 - 5