22 - 33 |
Cards
6 - 10 | On Hit Seal a Speed die of target for the next Scene | |
10 - 18 | On Hit Seal a Speed die of target for the next Scene |
5 - 15 | On Hit Restore 1 Light; Gain 1 Strength next Scene |
Targets all other characters
9 - 15 | ||
9 - 15 | ||
9 - 15 |
On Use If there are no pages in hand, inflict 4 Feeble, Disarm, Bind, and Paralysis to all enemies this Scene and next Scene
6 - 16 |
4 - 8 |
4 - 9 | This die is rolled 4 times | |
5 - 11 | On Hit Deal damage equal to the sum of all valid rolls (won clashes or hits connected) done with all dice on this page. |
7 - 14 | On Hit Inflict 2 Feeble and Disarm this Scene |
17 - 28 | On Hit Recover 5 HP; Gain 1 Strength next Scene; Target receives 1 Strength and 5 Bleed next Scene |
19 - 35 | On Hit Inflict 10 Bleed next Scene |
15 - 25 | Gain +2 Power for every living ally | |
4 - 10 |
7 - 11 | On Clash Win Last die gains +2 Power | |
6 - 10 | On Clash Win Last die gains +2 Power | |
6 - 9 | On Clash Win Last die gains +2 Power | |
6 - 6 | On Hit Inflict 3 Bleed next Scene |
8 - 18 | If the attack hit at least once, all other allies restore 2 Light at the end of this Scene |
5 - 10 | If the attack hit at least once, all allies draw 1 page | |
5 - 9 | If the attack hit at least once, all allies draw 1 page |
On Use Next Scene, resurrect all dead allies that died this Act for one Scene. The revived allies have 4 Light, and all statuses other than the Emotion Level are reset. Characters cannot be revived twice by this effect.
6 - 10 | ||
5 - 9 |
Combat Start Enemies are not influenced by Power gain or loss for the Scene
7 - 14 |
15 - 25 | On Hit Deal damage equal to 10% of target's Max. HP (Max. 50) |
7 - 10 | ||
7 - 10 |
6 - 8 | On Hit Inflict 1 Paralysis next Scene | |
5 - 12 | On Hit Inflict 1 Paralysis next Scene |
On Use If user's HP is at 50% or lower, all dice on this page gain +8 Power
20 - 25 | Deal 50% more damage against targets with 50% or less HP |
14 - 25 | On Hit Seal a Speed die of target next Scene |
12 - 20 | On Clash Win Destroy opponent's next die |
25 - 35 | On Hit If user's Stagger Resist is above 50%, deal 10 damage and Stagger damage |
On Use All allies recover 15 HP and Stagger Resist
8 - 16 |
The Apostles cannot be controlled or defeated. If an Apostle's HP falls to 1, they cannot act until the Synchronization is disengaged.
The Apostles transform back into librarians once the Synchronization is disengaged.
6 - 16 | ||
6 - 16 |
1 - 2 |
4 - 8 | ||
4 - 8 |
4 - 8 | ||
4 - 8 | ||
4 - 8 | On Hit Deal 6 Stagger damage |
5 - 10 |
8 - 18 | On Hit Seal a Speed die of target for the next Scene |