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Creature: Schadenfreude

100049
Code
O-05-76
Name
Schadenfreude
Risk Level
HE
Portrait
Sprites/Unit/creature/LookAtMe
Opening text
Someone's persistent gaze can be felt from the keyhole inside the machine.
Creature Type
Abnormality
Max Qliphoth Counter
2
HP
800.0
Defense sets:
R: ⨯ 1.2
Weak
W: ⨯ 0.5
Endured
B: ⨯ 1
Normal
P: ⨯ 1.5
Weak
R: ⨯ 0.6
Endured
W: ⨯ 0.2
Resistant
B: ⨯ 0.5
Endured
P: ⨯ 0.7
Endured
Work Damage
Red: 3 – 6
Work Cooldown
15
Work Probabilities
Instinct Insight Attachment Repression
Very Low · 0% Low · 30% Common · 40% Common · 40%
Very Low · 0% Common · 40% Common · 40% Common · 45%
Very Low · 0% Common · 40% Common · 40% Common · 50%
Very Low · 0% Common · 50% Low · 30% Common · 55%
Very Low · 0% Common · 50% Low · 20% High · 60%
Work Outcome Ranges
Bad 0 – 5
Normal 6 – 10
Good 11 – 18
E.G.O. Weapon
HE · Gaze

Red: 1 – 4 · Speed: 2.9 · Range: 4
E.G.O. Armor
HE · Gaze

R: 1 W: 0.8 B: 1 P: 1.5
E.G.O. Gift
ZAYIN · Gaze

HP +4
Story Records

A mechanical Abnormality capable of walking on its own.


Someone's persistent gaze can be felt from the keyhole inside the machine. It blinks, but never closes. The purpose of the eye or what it is observing is unknown.


After several experiments, it has been discovered that when one or more employees stare at the Abnormality, the condition becomes far worse.


<Experiment D-002> An employee was sent in after covering their eyes with a thick cloth. The cloth must be made from a fine opaque material. Tests must be conducted to ensure the cloth completely blocks their vision. After entering the Abnormality's Containment Unit, they faced the direction of the Abnormality for 10 seconds. No reaction. <Experiment D-003> Similar to Experiment D-002, an employee was sent in with their eyes covered. The cloth was identical to the one used in D-002, but allowed the employee to discern some forms. After entering the Containment Unit of the Abnormality, they faced towards the Abnormality for 10 seconds. After 5 seconds, it aggressively approached the employee. Experiment halted. <Experiment D-004> This time, a blind employee^ was sent in without any covering. The employee faced the Abnormality for more than 30 seconds. There was no reaction. ^ Please dispose of the subject used in D-004 immediately.


Memo: When training employees who have never worked with this Abnormality before, it goes without saying, but please make sure to tell them not to look at the Abnormality directly. If someone raises doubts about this, tell them what happened to employee Yumi, who didn't follow instructions and stared directly at the Abnormality. Memo 2: Employee Yumi can no longer be in charge of this Abnormality. She claims that she is under constant surveillance, but this is a preposterous accusation and we believe that she has a severe delusional disorder. Most of what she says is nonsense, but to put it simply, she claims that someone keeps watching her, whether she's eating or going to the restroom. Also, whenever she sees something like a keyhole or a crack between a door, she will become hysterical and try to seal any hole that she sees. However what's more aggravating is that her mental corruption levels read normal, which makes it difficult for us to dispose of her by the system. Please replace her soon… Memo 3: Oh, the request we made before was resolved. Employee Yumi was found in her room. She covered all the holes in her room with duct tape, including the vent. She even stabbed her eyes out with a pen. The delusional disorder seems to have been resolved as well; she's not muttering nonsense anymore... However, I have to wonder why you would want to send a blind employee to the Containment Unit again. I don't know what Experiment D-004 is about, but I don't think it will do much good...

Management Tips

Work with $0 must proceed while the Containment Unit is outside of the manager’s view.


When $0’s Containment Unit was in view for 5 seconds or longer during work, the Qliphoth Counter lowered.


$0 became completely stationary when it was out of the manager’s view. Please take this into account when suppressing it.

Narration [Expand All]
  • start
    • The warning to not look at $0 has caused many employees to fall curious, leading to many a terrible incident.
  • mid1
    • When you feel an unrelenting gaze upon you even while you are alone, it is already too late.
Additional Information
Id100049
Internal NameLookAtMe
Name (EN)Schadenfreude
Name (KR)샤덴프로이데
Name (JP)シャーデンフロイデ
Name (RU)Шаденфрейд
Has a codex entryYes
Required for 100%Yes
Donator AbnormalityNo
Tool AbnormalityNo
Movement Speed3.0
Work Speed0.35
Work Cooldown15
Kit IconNone
Kit TypeNone
Unlock Requirements
Codex Field Cost
STAT 16
DEFENSE 16
WORK_R 5
WORK_W 5
WORK_B 5
WORK_P 5
CARE_0 6
CARE_1 6
CARE_2 6
Codex subtotal: 70
Equipment Cost Qty Total Prob OL
WEAPON 45 1 + 1 90 - 4
ARMOR 30 3 + 1 120 - 3
GIFT - - - 0.04 2
Equip subtotal: 210
Total: 280
XML
Declaration LC: /CreatureList.xml, lines 171 ~ 173
Definition LC: /CreatureStats/LookAtMe_stat.xml
Localization (EN) LC: /Language/en/creatures/LookAtMe_en.xml
Localization (KR) LC: /Language/kr/creatures/LookAtMe_kr.xml
Localization (JP) LC: /Language/jp/creatures/LookAtMe_jp.xml
Localization (RU) LC: /Language/ru/creatures/LookAtMe_ru.xml