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Creature: Crumbling Armor

100037
Code
O-05-61
Name
Crumbling Armor
Risk Level
TETH
Portrait
Sprites/Unit/creature/SamuraiArmor
Opening text
“Life is only granted to those who hold no fear of death.”
Creature Type
Abnormality
Max Qliphoth Counter
-
HP
?
Escape Information
Non-escaping Entity
Work Damage
Red: 2 – 4
Work Cooldown
10
Work Probabilities
Instinct Insight Attachment Repression
Common · 50% Common · 40% Very Low · 0% High · 60%
Common · 50% Common · 40% Very Low · 0% High · 60%
Common · 55% Common · 40% Very Low · 0% High · 65%
Common · 55% Common · 40% Very Low · 0% High · 65%
High · 60% Common · 40% Very Low · 0% High · 70%
Work Outcome Ranges
Bad 0 – 5
Normal 6 – 10
Good 11 – 12
E.G.O. Weapon

Pale: 7 – 9 · Speed: 1.3 · Range: 4
E.G.O. Armor

R: 0.6 W: 0.9 B: 0.9 P: 2
E.G.O. Gift
ZAYIN · Inspired Bravery · Hidden

MS +10, AS +10
Courage swells. It makes anything seem possible.
E.G.O. Gift
ZAYIN · Reckless Foolishness · Hidden

HP -5, MS +10, AS +10
Courage overflows. It is constantly looking to kill.
E.G.O. Gift
ZAYIN · Reckless Foolishness · Hidden

HP -10, MS +15, AS +15
Courage endlessly gushing. It may soon cut everything away.
E.G.O. Gift
ZAYIN · Reckless Foolishness · Hidden

HP -20, MS +20, AS +20
Courage, ever-flooding, gave rise to foolishness and devoured everything.
Story Records

An armor that seems to have been used hundreds of years ago. An engraving on its bottom states: “Life is only granted to those who hold no fear of death.” Obviously, putting this armor on is forbidden by the company regulations. Note: There have been rumors of employees pretending to put on the armor for fun. Please look into this immediately!


This armor was secured from a museum. The information below is the fragments of its legend. …This armor once belonged to General XXXX, who joined the War of XX during the year of XXX. It was a family heirloom, passed down through many generations. The general always wore this armor to keep himself protected. By a stroke of bad luck however, an arrow flew into a gap in the armor, killing him instantly. Somehow, the armor was undamaged. After the death of General XXXX, the armor was presented to Commander XXX of Battalion 00. The commander was always seen steel-clad each time he set out into battle. During one of his battles, the commander fell from his horse while fleeing from the enemy and died due to a fatal injury upon his skull. Still, the armor once again remained undamaged. There are many others throughout this armor’s history who have had their hands on it, and each and every one of them has died in battle. Meanwhile, the armor still kept its pristine condition. Over the years, the armor made its way to a warrior named XXX. He was known for simply keeping the armor in storage, not wearing it for a single battle. Eventually, XXX died of old age after participating in dozens of wars without sustaining a single injury. During his lifetime, the armor’s right arm became damaged, but there was no sign of exterior impact. XXX’s family later donated the armor to a museum.


After running a few tests on the armor, we have come up with the following conclusions: If this armor is worn by a cowardly employee, their chances of fatal injury and death are drastically increased. Inversely, when an employee who holds no fear of death wears it, their chances of injury and death are exceedingly decreased.


One of our personnel managers suggested an entrance test where interviewees wear the armor and walk around in it for ten minutes. This suggestion was immediately shot down.

Management Tips

An Agent with Level 1 Fortitude was placed into $0’s Containment Room. After the Work Process ended, they were found with their head sliced clean off.


An Agent who performed Repression Work with the Abnormality was found to have an artifact ($0-01), which had the same chemical composition as $0. The Agent stated that it made them feel as if $0 were protecting them.


An Agent with $0-01 attached was ordered to continue engaging in Repression work with any Abnormality. Each time the Work Process ended, a physical examination on the Agent was carried out. The results of the examinations found that the effect given to the Agent by $0-01 changed in accordance with the number of times Repression work was done.


<CAUTION> Do not let an Agent with $0-01 perform Attachment Work. If they do, $0-01 will disappear with the Agent being decapitated as soon as they enter the Containment Unit, killing them instantly.


<CAUTION> If an Agent carrying $0-01 performs an excessive amount of Repression work, then the effect that the artifact provides will gradually become negative.

Narration [Expand All]
  • start
    • Cowardly employees sense something ominous about $0.
    • Alone with the armor, #0 feels the Abnormality’s piercing gaze upon them. Of course, there is not a single living thing inside that armor.
    • Rumor has it that passionate battle cries or shouts such as “CHARGE!” can be heard from the armor in the middle of the night.
  • mid1
    • Although it is slightly broken, this armor is in an unbelievably well-preserved state considering that it is an artifact forged hundreds of years ago.
    • Many past generals had possession of this armor. Nobody knows whether it was the war or the armor that took their lives.
  • mid2
    • The right arm of the suit is broken. After a light investigation, the conclusion was that the damage stemmed from the inside, not externally.
    • $0 was forged hundreds of years ago. The craftsman that created this armor remains unidentified, but at the very least it is certain that he hated cowards.
    • The armor still awaits those who are reckless, and those who have given up on life.
Additional Information
Id100037
Internal NameArmorCreature
Name (EN)Crumbling Armor
Name (KR)부서져 가는 갑옷
Name (JP)壊れゆく甲冑
Name (RU)Рассыпающаяся броня
Has a codex entryYes
Required for 100%Yes
Donator AbnormalityNo
Tool AbnormalityNo
Movement Speed0.0
Work Speed0.3
Work Cooldown10
Kit IconNone
Kit TypeNone
Unlock Requirements
Codex Field Cost
STAT 12
DEFENSE 12
WORK_R 4
WORK_W 4
WORK_B 4
WORK_P 4
CARE_0 3
CARE_1 3
CARE_2 3
CARE_3 3
CARE_4 3
Codex subtotal: 55
Equipment Cost Qty Total Prob OL
WEAPON 35 1 + 1 70 - 4
ARMOR 30 1 + 1 60 - 4
GIFT - - - - -
GIFT - - - - -
GIFT - - - - -
GIFT - - - - -
Equip subtotal: 130
Total: 185
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