By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

2 Jiāo Tú Shyao3 Guard Counter Slash Counter This page prompts no action because it has no non-Counter dice.
Guard Counter 6 - 9
Slash Counter 3 - 8 On Hit Inflict 1 Burn
2 Bì Xì Shyao4 Slash Guard
Slash 7 - 10 On Hit Gain 2 Strength next Scene
Guard 4 - 8
4 Jīn Ní Shyao6 Pierce
Pierce 15 - 28 On Hit Inflict 2 Burn to all enemies
3 Chī Wěn Shyao8 Slash Guard Blunt Combat Start Take 10 less damage from Burn for this Scene
On Use If user has Burn, recover 4 HP and gain 2 Protection next Scene
Slash 5 - 9 On Hit Inflict 3 Burn to each other
Guard 6 - 8
Blunt 5 - 9 On Hit Inflict 3 Burn to each other
3 Coordinated Assault Shyao11 Blunt Guard Pierce Combat Start Give 1 Strength, 2 Protection, and 2 Stagger Protection to a random other ally
Blunt 5 - 8
Guard 5 - 9
Pierce 4 - 7
4 Lock Yan3 Guard Blunt
Guard 7 - 9
Blunt 12 - 19 On Clash Win Destroy opponent's next die
0 Ominous Power Yan4 On Play Restore 3 Light; lose as much Light next Scene
0 Sword of Volition Yan5 Blunt Slash Pierce The Cost of this page equals the user's Max Light.
On Use All dice on this page gain Power equal to Emotion Level; restore all Light
Blunt 3 - 7
Slash 3 - 7
Pierce 2 - 5
3 Blind Faith Yan6 Guard Slash Slash On Use Restore 1 Light; all dice on this page lose 2 Power
Guard 6 - 9
Slash 6 - 10
Slash 6 - 10
0 Gap Attack awl1 Guard Pierce On Use Gain 1 Haste next Scene
Guard 4 - 6
Pierce 3 - 8 On Clash Win Inflict 1 Bind next Scene
1 Dagger Press awl1 Pierce Guard Pierce On Use Gain 2 Haste next Scene
Pierce 2 - 7
Guard 4 - 6
Pierce 3 - 7 On Hit Inflict 1 Bind next Scene
1 Feint awl3 Slash Blunt Pierce
Slash 2 - 7
Blunt 3 - 7
Pierce 3 - 7 On Hit Inflict 1 Bind next Scene
2 Seize ya Chance awl4 Guard Guard Pierce On Use Gain 2 Endurance next Scene
Guard 3 - 7
Guard 3 - 7
Pierce 3 - 8 On Hit Inflict 1 Bind next Scene
4 Stiletto awl6 Evade Pierce On Use Boost damage by sum of user's Haste and target's Bind
Evade 4 - 10
Pierce 11 - 25 On Hit Inflict 2 Bind next Scene
0 Harpe usett1 Blunt Blunt
Blunt 1 - 2
Blunt 2 - 7 On Hit Gain 1 Protection next Scene
1 Sand Split usett2 Guard Slash
Guard 4 - 9
Slash 3 - 9 On Clash Win Gain 1 Protection next Scene
1 Sand Strike usett3 Blunt Guard
Blunt 4 - 8 On Clash Win Gain 1 Endurance next Scene
Guard 4 - 8
2 Furūsiyya usett4 Guard Blunt Guard
Guard 5 - 8
Blunt 3 - 7 On Clash Win Gain 2 Endurance next Scene
Guard 3 - 7
2 Jamadhar usett5 Pierce Guard Pierce If the natural roll of the Defensive die is Max, add a Pierce die (Roll: 4-5) to the dice queue
Pierce 4 - 8
Guard 2 - 9
Pierce 3 - 8
3 The Udjat usett6 Guard Blunt Blunt
Guard 5 - 6
Blunt 3 - 7
Blunt 8 - 14 On Hit Give 2 Protection to all allies next Scene
0 Switcheroo mirae1 Blunt Slash Draw a page upon discarding this page
Blunt 3 - 6 On Hit Inflict 1 Paralysis next Scene
Slash 3 - 5
1 Insurance Coverage mirae2 Slash Blunt Restore 1 Light upon discarding this page
Slash 3 - 8
Blunt 3 - 7 On Hit Inflict 1 Paralysis next Scene
2 Equivalent Exchange mirae3 Evade Blunt Blunt On Use Discard a random page from hand; Restore 1 Light
Evade 4 - 7
Blunt 4 - 8 On Clash Win Inflict 2 Bleed next Scene
Blunt 3 - 8 On Hit Inflict 2 Bleed next Scene
2 Multi-party Compensation mirae4 Slash Guard When discarded, all other allies restore 1 Light
Slash 5 - 10 On Hit Inflict 1 Disarm next Scene
Guard 4 - 8
3 Final Stroke mirae5 Blunt Guard Blunt On Use Boost damage by +1 for each page in hand; Discard all pages from hand
Blunt 6 - 7
Guard 4 - 10
Blunt 8 - 21 On Clash Win Inflict 5 Bleed