By overall dice rolls:
By rolls of specific dice:
1:
2:
3:
4:
5:

Cards

1 Quickness ch1_5 Blunt Evade On Use Gain 1 Haste next Scene
Blunt 1 - 4
Evade 1 - 6
3 Gut-harvesting Rats4 Slash Slash Guard
Slash 3 - 6 On Hit Inflict 1 Bleed next Scene
Slash 3 - 5 On Hit Inflict 1 Bleed next Scene
Guard 1 - 4
2 Dirty Blow Rats3 Blunt Guard
Blunt 3 - 7 On Clash Win Inflict 2 Bleed next Scene
Guard 1 - 3
1 Bite Off Rats1 Slash Blunt
Slash 1 - 4 On Hit Inflict 1 Bleed next Scene
Blunt 1 - 4
3 Commandeering Yun2 Blunt Guard Pierce On Use Give 1 Protection to all allies next Scene
Blunt 4 - 8
Guard 3 - 4
Pierce 3 - 4
2 You’re Too Slow Yun5 Evade Slash
Evade 1 - 9 On Clash Win Add +2 Power to next die
Slash 2 - 4 On Hit Inflict 2 Fragile next Scene
2 Struggle Yun6 Guard Guard Blunt On Use Gain 2 Protection next Scene
Guard 2 - 6
Guard 2 - 5
Blunt 2 - 6
0 C-charge Up! Iron4 Blunt On Use Restore 1 Light; Inflict 1 Paralysis on self next Scene
Blunt 2 - 3
1 E-endure Iron1 Guard Guard Blunt
Guard 2 - 5
Guard 3 - 4 On Clash Win Inflict 1 Paralysis next Scene
Blunt 1 - 3 On Hit Inflict 1 Paralysis next Scene
2 D-dried Up Iron6 Slash Evade On Use Gain 2 Strength next Scene
Slash 2 - 4
Evade 3 - 4
2 Overpower Hook2 Pierce Slash
Pierce 5 - 6 On Hit Inflict 2 Bleed next Scene
Slash 2 - 3
2 Goin’ First Hook6 Evade Pierce Pierce
Evade 1 - 7
Pierce 2 - 2 On Hit Inflict 1 Bleed next Scene
Pierce 2 - 6 On Hit Inflict 1 Bleed next Scene
2 Fend This Off If You Can Hook1 Blunt Pierce
Blunt 3 - 5 On Clash Win Lower max value of opponent's next die by 3
Pierce 3 - 4 On Hit Inflict 2 Bleed next Scene
3 Rampage Hook5 Blunt Pierce Slash
Blunt 2 - 4 On Hit Inflict 1 Bleed next Scene
Pierce 3 - 5 On Hit Inflict 1 Bleed next Scene
Slash 3 - 5
0 Track Hook3 Slash On Use Recover 1 HP
Slash 1 - 4
2 Mutilate Hook4 Slash Slash
Slash 1 - 6 On Hit Recover 1 HP
Slash 2 - 6 On Hit Recover 1 HP