Stage: Brotherhood of Iron

6
Icon Name Brotherhood of Iron Chapter Canard

Basic Information

  • Can use 2 floors
  • Can deploy 3 units per floor
  • Opening Story Episode: 1_3_1
  • Ending Story Episode: 1_3_2

  • Act uses Formation 3

Invitation Recipe

200005 Book of Yun’s Office

Mo

24 12 1–3 Normal Fatal Normal Normal Fatal Normal
(No passive abilities)
1 E-endure Iron1 Guard Guard Blunt
Guard 2 - 5
Guard 3 - 4 On Clash Win Inflict 1 Paralysis next Scene
Blunt 1 - 3 On Hit Inflict 1 Paralysis next Scene
1 E-endure Iron1 Guard Guard Blunt
Guard 2 - 5
Guard 3 - 4 On Clash Win Inflict 1 Paralysis next Scene
Blunt 1 - 3 On Hit Inflict 1 Paralysis next Scene
1 E-endure Iron1 Guard Guard Blunt
Guard 2 - 5
Guard 3 - 4 On Clash Win Inflict 1 Paralysis next Scene
Blunt 1 - 3 On Hit Inflict 1 Paralysis next Scene

Drops:

200009 Book of Mo
200008 Book of the Brotherhood of Iron

Unit has combat dialogue. [View]

Arnold

22 10 1–3 Normal Normal Weak Weak Normal Fatal
(No passive abilities)
0 C-charge Up! Iron4 Blunt On Use Restore 1 Light; Inflict 1 Paralysis on self next Scene
Blunt 2 - 3
0 C-charge Up! Iron4 Blunt On Use Restore 1 Light; Inflict 1 Paralysis on self next Scene
Blunt 2 - 3
1 E-endure Iron1 Guard Guard Blunt
Guard 2 - 5
Guard 3 - 4 On Clash Win Inflict 1 Paralysis next Scene
Blunt 1 - 3 On Hit Inflict 1 Paralysis next Scene
1 E-endure Iron1 Guard Guard Blunt
Guard 2 - 5
Guard 3 - 4 On Clash Win Inflict 1 Paralysis next Scene
Blunt 1 - 3 On Hit Inflict 1 Paralysis next Scene
2 D-dried Up Iron6 Slash Evade On Use Gain 2 Strength next Scene
Slash 2 - 4
Evade 3 - 4
2 D-dried Up Iron6 Slash Evade On Use Gain 2 Strength next Scene
Slash 2 - 4
Evade 3 - 4

Drops:

200011 Book of Arnold
200008 Book of the Brotherhood of Iron

Unit has combat dialogue. [View]

Consta

22 6 1–3 Normal Weak Normal Weak Fatal Normal
(No passive abilities)
1 E-endure Iron1 Guard Guard Blunt
Guard 2 - 5
Guard 3 - 4 On Clash Win Inflict 1 Paralysis next Scene
Blunt 1 - 3 On Hit Inflict 1 Paralysis next Scene
1 E-endure Iron1 Guard Guard Blunt
Guard 2 - 5
Guard 3 - 4 On Clash Win Inflict 1 Paralysis next Scene
Blunt 1 - 3 On Hit Inflict 1 Paralysis next Scene
2 D-dried Up Iron6 Slash Evade On Use Gain 2 Strength next Scene
Slash 2 - 4
Evade 3 - 4
1 Quickness ch1_5 Blunt Evade On Use Gain 1 Haste next Scene
Blunt 1 - 4
Evade 1 - 6

Drops:

200010 Book of Consta
200008 Book of the Brotherhood of Iron

Unit has combat dialogue. [View]

Id6
Name (EN)Brotherhood of Iron
Name (KR)철의 형제
Name (JP)鉄の兄弟
LOR: /StageInfo.xml, lines 98 ~ 117:

...
<Stage id="6">
<Name>철의 형제</Name>
<Wave>
<Formation>3</Formation>
<Unit>7</Unit>
<Unit>8</Unit>
<Unit>9</Unit>
</Wave>
<FloorNum>2</FloorNum>
<Invitation Combine="BookRecipe">
<Book>200005</Book> <!-- 윤사무소 -->
</Invitation>
<Chapter>1</Chapter>
<Condition>
<Stage>5</Stage>
</Condition>
<StoryType>TheBrotherhoodofIron</StoryType>
<Story Condition="Start">1_3_1</Story>
<Story Condition="End">1_3_2</Story>
</Stage>
...
LOR: /EnemyUnitInfo.xml, lines 115 ~ 134:

...
<Enemy ID="7">
<!--모-->
<NameID>15</NameID>
<MinHeight>170</MinHeight>
<MaxHeight>170</MaxHeight>
<BookId>100007</BookId>
<DeckId>100007</DeckId>
<Exp>10</Exp>
<DropTable Level="0">
<DropItem Prob="1.5">200008</DropItem>
<DropItem Prob="1.5">200009</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="1">200008</DropItem>
<DropItem Prob="2">200009</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch1.xml, lines 111 ~ 120:

...
<Deck ID="100007">
<Card>103001</Card>
<Card>103001</Card>
<Card>103004</Card>
<Card>103004</Card>
<Card>103004</Card>
<Card>100001</Card>
<Card>100001</Card>
<Card>103006</Card>
</Deck>
...
LOR: /EnemyUnitInfo.xml, lines 136 ~ 155:

...
<Enemy ID="8">
<!--콘스타-->
<NameID>14</NameID>
<MinHeight>170</MinHeight>
<MaxHeight>170</MaxHeight>
<BookId>100008</BookId>
<DeckId>100008</DeckId>
<Exp>6</Exp>
<DropTable Level="0">
<DropItem Prob="1.5">200008</DropItem>
<DropItem Prob="1.5">200010</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="1">200008</DropItem>
<DropItem Prob="2">200010</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch1.xml, lines 123 ~ 132:

...
<Deck ID="100008">
<Card>103002</Card>
<Card>103002</Card>
<Card>103004</Card>
<Card>103004</Card>
<Card>103005</Card>
<Card>100001</Card>
<Card>100001</Card>
<Card>100005</Card>
</Deck>
...
LOR: /EnemyUnitInfo.xml, lines 157 ~ 176:

...
<Enemy ID="9">
<!--아놀드-->
<NameID>16</NameID>
<MinHeight>170</MinHeight>
<MaxHeight>170</MaxHeight>
<BookId>100009</BookId>
<DeckId>100009</DeckId>
<Exp>6</Exp>
<DropTable Level="0">
<DropItem Prob="1.5">200008</DropItem>
<DropItem Prob="1.5">200011</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="1">200008</DropItem>
<DropItem Prob="2">200011</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch1.xml, lines 135 ~ 144:

...
<Deck ID="100009">
<Card>103003</Card>
<Card>103003</Card>
<Card>103004</Card>
<Card>103004</Card>
<Card>103005</Card>
<Card>103005</Card>
<Card>103006</Card>
<Card>103006</Card>
</Deck>
...