Stage: Streetlight Office

10002
Icon Name Streetlight Office Chapter Urban Myth

Basic Information

  • Can use 2 floors
  • Can deploy 3 units per floor
  • Opening Story Episode: 2_3_1
  • Ending Story Episode: 2_3_2

  • Act uses Formation 3

Invitation Recipe

210001 Book of Pierre
210002 Book of Jack

Mars

25 10 1–4 Endured Normal Normal Endured Normal Normal
1 Deflect Street6 Guard Blunt Slash
Guard 3 - 4
Blunt 1 - 4 On Hit Inflict 1 Paralysis next Scene
Slash 1 - 4
1 Deflect Street6 Guard Blunt Slash
Guard 3 - 4
Blunt 1 - 4 On Hit Inflict 1 Paralysis next Scene
Slash 1 - 4
1 Prepared Mind Street7 Guard Slash
Guard 2 - 4 On Clash Win Gain 1 Endurance next Scene
Slash 2 - 6
1 Prepared Mind Street7 Guard Slash
Guard 2 - 4 On Clash Win Gain 1 Endurance next Scene
Slash 2 - 6
1 Fleet Footsteps Street5 Slash Evade Evade
Slash 2 - 3
Evade 1 - 6 On Defense Recover 2 HP
Evade 1 - 4 On Defense Recover 2 HP

Drops:

210003 Book of Mars

Unit has combat dialogue. [View]

San

22 11 1–4 Weak Normal Fatal Normal Normal Fatal
2 Gather Intel Street3 Slash Slash Guard
Slash 1 - 6 On Clash Win Boost next die's max value by +3
Slash 2 - 3 On Clash Win Boost next die's max value by +3
Guard 2 - 6
2 Gather Intel Street3 Slash Slash Guard
Slash 1 - 6 On Clash Win Boost next die's max value by +3
Slash 2 - 3 On Clash Win Boost next die's max value by +3
Guard 2 - 6
1 Silent Night Street1 Evade Slash Pierce On Use Gain 2 Endurance next Scene
Evade 1 - 8
Slash 1 - 3
Pierce 1 - 3
1 Silent Night Street1 Evade Slash Pierce On Use Gain 2 Endurance next Scene
Evade 1 - 8
Slash 1 - 3
Pierce 1 - 3
1 Fleet Footsteps Street5 Slash Evade Evade
Slash 2 - 3
Evade 1 - 6 On Defense Recover 2 HP
Evade 1 - 4 On Defense Recover 2 HP

Unit has combat dialogue. [View]

Lulu

22 10 1–4 Fatal Weak Normal Fatal Weak Normal
2 Set Fire Street9 Blunt Blunt
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
2 Set Fire Street9 Blunt Blunt
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
Blunt 3 - 5 On Hit Inflict 3 Burn; Deal 3 damage to self
1 Taste My Flaming Bat! Street8 Guard Evade Blunt
Guard 3 - 4
Evade 1 - 8 On Clash Win Boost next die's max value by +3
Blunt 3 - 3 On Hit Inflict 2 Burn
1 Taste My Flaming Bat! Street8 Guard Evade Blunt
Guard 3 - 4
Evade 1 - 8 On Clash Win Boost next die's max value by +3
Blunt 3 - 3 On Hit Inflict 2 Burn
1 Fleet Footsteps Street5 Slash Evade Evade
Slash 2 - 3
Evade 1 - 6 On Defense Recover 2 HP
Evade 1 - 4 On Defense Recover 2 HP

Unit has combat dialogue. [View]

Id10002
Name (EN)Streetlight Office
Name (KR)가로등 사무소
Name (JP)街灯事務所
LOR: /StageInfo.xml, lines 166 ~ 186:

...
<Stage id="10002">
<Name>가로등 사무소</Name> <!--1차전 -->
<Wave>
<Formation>3</Formation>
<Unit>10005</Unit>
<Unit>10003</Unit>
<Unit>10004</Unit>
</Wave>
<FloorNum>2</FloorNum>
<Invitation Combine="BookRecipe">
<Book>210001</Book> <!--피에르 -->
<Book>210002</Book><!--잭 -->
</Invitation>
<Chapter>2</Chapter>
<Condition>
<Stage>10001</Stage>
</Condition>
<StoryType>StreetlightOffice</StoryType>
<Story Condition="Start">2_3_1</Story>
<Story Condition="End">2_3_2</Story>
</Stage>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 47 ~ 67:

...
<Enemy ID="10003">
<!--마스-->
<NameID>24</NameID>
<MinHeight>172</MinHeight>
<MaxHeight>172</MaxHeight>
<BookId>110003</BookId>
<DeckId>110003</DeckId>
<Exp>24</Exp>
<DropTable Level="0">
<DropItem Prob="1.5">210003</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="2">210003</DropItem>
</DropTable>
<DropTable Level="2">
<DropItem Prob="3">210003</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 28 ~ 37:

...
<Deck ID="110003">
<Card>202001</Card>
<Card>202001</Card>
<Card>202002</Card>
<Card>202002</Card>
<Card>202007</Card>
<Card>202008</Card>
<Card>202009</Card>
<Card>202009</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 69 ~ 80:

...
<Enemy ID="10004">
<!--루루lv1-->
<NameID>26</NameID>
<MinHeight>153</MinHeight>
<MaxHeight>153</MaxHeight>
<BookId>110004</BookId>
<DeckId>110004</DeckId>
<Retreat>true</Retreat>
<Exp>8</Exp>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 40 ~ 49:

...
<Deck ID="110004">
<Card>202003</Card>
<Card>202003</Card>
<Card>202004</Card>
<Card>202004</Card>
<Card>202007</Card>
<Card>202008</Card>
<Card>202009</Card>
<Card>202009</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 82 ~ 93:

...
<Enemy ID="10005">
<!--산lv1-->
<NameID>25</NameID>
<MinHeight>176</MinHeight>
<MaxHeight>176</MaxHeight>
<BookId>110005</BookId>
<DeckId>110005</DeckId>
<Retreat>true</Retreat>
<Exp>8</Exp>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 52 ~ 61:

...
<Deck ID="110005">
<Card>202005</Card>
<Card>202005</Card>
<Card>202006</Card>
<Card>202006</Card>
<Card>202007</Card>
<Card>202008</Card>
<Card>202009</Card>
<Card>202009</Card>
</Deck>
...