Stage: Pierre’s Bistro

10001
Icon Name Pierre’s Bistro Chapter Urban Myth

Basic Information

  • Can use 2 floors
  • Can deploy 3 units per floor
  • Opening Story Episode: 2_2_1
  • Ending Story Episode: 2_2_2

  • Act uses Formation 5

Invitation Recipe

200013 Book of Taein

Pierre

35 18 2–5 Normal Normal Fatal Normal Fatal Normal
1 Cruelty Pierr3 Blunt Guard
Blunt 2 - 6 On Hit Recover HP equal to stacks of Bleed on target
Guard 2 - 3
0 Appetite Pierr1 Pierce
Pierce 3 - 4 On Hit Inflict 1 Bleed next Scene
0 Appetite Pierr1 Pierce
Pierce 3 - 4 On Hit Inflict 1 Bleed next Scene

Drops:

210005 A Guide to District 23
210001 Book of Pierre

Unit has combat dialogue. [View]

Jack

33 15 2–5 Normal Fatal Normal Normal Weak Fatal
1 Cruelty Pierr3 Blunt Guard
Blunt 2 - 6 On Hit Recover HP equal to stacks of Bleed on target
Guard 2 - 3
0 Appetite Pierr1 Pierce
Pierce 3 - 4 On Hit Inflict 1 Bleed next Scene
0 Appetite Pierr1 Pierce
Pierce 3 - 4 On Hit Inflict 1 Bleed next Scene

Drops:

210005 A Guide to District 23
210002 Book of Jack

Unit has combat dialogue. [View]

Id10001
Name (EN)Pierre’s Bistro
Name (KR)피에르의 고기파이
Name (JP)ピエールのミートパイ
LOR: /StageInfo.xml, lines 146 ~ 164:

...
<Stage id="10001">
<Name>피에르의 고기파이</Name>
<Wave>
<Formation>5</Formation>
<Unit>10002</Unit>
<Unit>10001</Unit>
</Wave>
<FloorNum>2</FloorNum>
<Invitation Combine="BookRecipe">
<Book>200013</Book> <!-- 태인의 책 -->
</Invitation>
<Chapter>2</Chapter>
<Condition>
<Stage>7</Stage>
</Condition>
<StoryType>PierresMeatPies</StoryType>
<Story Condition="Start">2_2_1</Story>
<Story Condition="End">2_2_2</Story>
</Stage>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 7 ~ 25:

...
<Enemy ID="10001">
<!--잭-->
<NameID>23</NameID>
<MinHeight>190</MinHeight>
<MaxHeight>190</MaxHeight>
<BookId>110001</BookId>
<DeckId>110001</DeckId>
<Exp>14</Exp>
<DropTable Level="0">
<DropItem Prob="1.5">210005</DropItem>
<DropItem Prob="1.5">210002</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="3">210002</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 4 ~ 13:

...
<Deck ID="110001">
<Card>201001</Card>
<Card>201001</Card>
<Card>201002</Card>
<Card>201005</Card>
<Card>201005</Card>
<Card>201006</Card>
<Card>201007</Card>
<Card>201007</Card>
</Deck>
...
LOR: /EnemyUnitInfo_ch2.xml, lines 27 ~ 45:

...
<Enemy ID="10002">
<!--피에르-->
<NameID>48</NameID>
<MinHeight>165</MinHeight>
<MaxHeight>165</MaxHeight>
<BookId>110002</BookId>
<DeckId>110002</DeckId>
<Exp>16</Exp>
<DropTable Level="0">
<DropItem Prob="1.5">210005</DropItem>
<DropItem Prob="1.5">210001</DropItem>
</DropTable>
<DropTable Level="1">
<DropItem Prob="3">210001</DropItem>
</DropTable>
</Enemy>
...

LOR: /card/Deck_enemy_ch2.xml, lines 16 ~ 25:

...
<Deck ID="110002">
<Card>201003</Card>
<Card>201003</Card>
<Card>201004</Card>
<Card>201004</Card>
<Card>201005</Card>
<Card>201006</Card>
<Card>201007</Card>
<Card>201007</Card>
</Deck>
...