The Manual

Employee Panic
Employee Panic
3. The behaviour a panicking Agent will take is determined by the Agent’s highest Virtue.
Fortitude → Murder
Prudence → Suicide
Temperance → Wandering
Justice → Compromising Containment Units
4. The higher the level of an Agent, the more difficult it will be to bring them back to sanity. Furthermore, the damage they can cause to the facility and their coworkers will tend to be heavier.
5. Please be aware that if you finish the Day with any Agents in panic, they will be immediately disposed of.
1. Any employee whose SP drops to 0 due to damage from a WHITE or BLACK attack will panic.
2. Panicking Agents can be brought back to sanity when they have recovered their SP fully from healing attacks with WHITE or BLACK E.G.O.